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Episode 51: The best Zelda game that isn't a Zelda game

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Manage episode 363165874 series 3378540
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Almost every action adventure game with RPG elements and dungeons, that's set in an open or semi-open world, can trace its roots – a link to the past, if you will – back to the original Legend of Zelda game on the NES. And this is surprising, because that game is 37 years old. That’s roughly as old as I am, which in human terms is “should probably start thinking about life insurance” levels of decrepit. In the context of a medium driven by technological advancement, it might as well be an eternity.

And yet, it endures. Not only is the series still going strong, with the latest entry The Legend of Zelda: Tears of the Kingdom still finding ways to innovate and move the medium forward, but traces of its DNA can be found absolutely everywhere. From the prestige third person narrative-em-ups that have become Sony’s USP, to every Ubisoft Open World Game and their numerous non-Ubisoft derivatives, to your Witchers and Skyrims, Zelda’s profound influence on game design can be seen wherever one cares to look. It’s often cited by game developers as a long-standing inspiration, and for good reason.

And so, the scope of this week’s Best Games Ever topic is enormous: almost every modern action adventure game owes something to Zelda, consciously or otherwise. But it’s also inspired plenty of direct, unabashed clones. What is Fable if not a Zelda game with Monty Python gags? What is Oceanhorn if not Zelda on a budget? What is Darksiders if not Zelda for goths?

And what is Football Manager if not… no. He can’t do it again this week. There’s no way Tom can crowbar Football Manager into this week’s episode. Surely. Surely?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

104 episodes

Artwork
iconShare
 
Manage episode 363165874 series 3378540
Content provided by VG247. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by VG247 or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Almost every action adventure game with RPG elements and dungeons, that's set in an open or semi-open world, can trace its roots – a link to the past, if you will – back to the original Legend of Zelda game on the NES. And this is surprising, because that game is 37 years old. That’s roughly as old as I am, which in human terms is “should probably start thinking about life insurance” levels of decrepit. In the context of a medium driven by technological advancement, it might as well be an eternity.

And yet, it endures. Not only is the series still going strong, with the latest entry The Legend of Zelda: Tears of the Kingdom still finding ways to innovate and move the medium forward, but traces of its DNA can be found absolutely everywhere. From the prestige third person narrative-em-ups that have become Sony’s USP, to every Ubisoft Open World Game and their numerous non-Ubisoft derivatives, to your Witchers and Skyrims, Zelda’s profound influence on game design can be seen wherever one cares to look. It’s often cited by game developers as a long-standing inspiration, and for good reason.

And so, the scope of this week’s Best Games Ever topic is enormous: almost every modern action adventure game owes something to Zelda, consciously or otherwise. But it’s also inspired plenty of direct, unabashed clones. What is Fable if not a Zelda game with Monty Python gags? What is Oceanhorn if not Zelda on a budget? What is Darksiders if not Zelda for goths?

And what is Football Manager if not… no. He can’t do it again this week. There’s no way Tom can crowbar Football Manager into this week’s episode. Surely. Surely?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

104 episodes

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