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Episode 54: The best game that's a sequel to a bad game

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Manage episode 365026989 series 3378540
Content provided by VG247. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by VG247 or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Because we live in a meritocracy, rubbish things never get sequels. Except we don't live in a meritocracy, we live in hell, and therefore rubbish things often get nine sequels and a spin-off TV show while good things are busy getting rejected in board rooms. Such is life.

But it's not necessarily a bad thing, because every now and then, sequels far outstrip their progenitors. It's a phenomenon that occurs most often in the world of video games, where sequels will often build on the bare bones of games that perhaps have good ideas but leave a lot of refinement to be desired in the execution. The old Hollywood adage that "the sequel is never as good as the original" simply doesn't apply to our medium. In fact, quite the opposite. Consider, to pluck two completely random examples out of the air, Assassin's Creed 2 and Watch_Dogs 2. Both are highly regarded as great games in their own right, and they're both sequels to games which were considered lacklustre in their day. But, when you get right down to it, they're not entirely different from the games they follow on from: the mechanics are all there, the mission design, the visual style: it's generally present and correct in the first Assassin's Creed as it is in the first Watch_Dogs. The execution, however, is vastly improved.

This is a medium of iteration and experimentation. Sometimes things work, sometimes they don't, but generally, developments in technology and game design crawl toward better ways of doing things. I think. Maybe not always. Just like how every episode of this podcast builds on the last one as we find more of our groove. To find out which sequels our panellists think are much better than the originals, you need to watch or listen to The Best Games Ever show episode 54. Luckily for you, there are a bewildering number of ways to do so below.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

104 episodes

Artwork
iconShare
 
Manage episode 365026989 series 3378540
Content provided by VG247. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by VG247 or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Because we live in a meritocracy, rubbish things never get sequels. Except we don't live in a meritocracy, we live in hell, and therefore rubbish things often get nine sequels and a spin-off TV show while good things are busy getting rejected in board rooms. Such is life.

But it's not necessarily a bad thing, because every now and then, sequels far outstrip their progenitors. It's a phenomenon that occurs most often in the world of video games, where sequels will often build on the bare bones of games that perhaps have good ideas but leave a lot of refinement to be desired in the execution. The old Hollywood adage that "the sequel is never as good as the original" simply doesn't apply to our medium. In fact, quite the opposite. Consider, to pluck two completely random examples out of the air, Assassin's Creed 2 and Watch_Dogs 2. Both are highly regarded as great games in their own right, and they're both sequels to games which were considered lacklustre in their day. But, when you get right down to it, they're not entirely different from the games they follow on from: the mechanics are all there, the mission design, the visual style: it's generally present and correct in the first Assassin's Creed as it is in the first Watch_Dogs. The execution, however, is vastly improved.

This is a medium of iteration and experimentation. Sometimes things work, sometimes they don't, but generally, developments in technology and game design crawl toward better ways of doing things. I think. Maybe not always. Just like how every episode of this podcast builds on the last one as we find more of our groove. To find out which sequels our panellists think are much better than the originals, you need to watch or listen to The Best Games Ever show episode 54. Luckily for you, there are a bewildering number of ways to do so below.

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

104 episodes

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