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I QUIT Making Devlogs... Here's What I Learned

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Manage episode 418374872 series 3489248
Content provided by sasquatchbstudios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by sasquatchbstudios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Join our Discord Community: https://discord.com/invite/aHjTSBz3jH

Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

In this episode of the Indie Game Development podcast, I open up about a challenging seven-month period where I completely stopped making devlogs for my game, Samurado.

Frustrated by their lack of traction and the effort they required, I grew bitter and disillusioned, ultimately giving up on them entirely.

This decision was fueled by a misguided attempt to mimic the success of YouTubers like Dani, leading me down a path of self-doubt and exhaustion.

However, a pivotal moment came when I was reminded of the authenticity and passion that initially drew me to game development.

I realized that success on YouTube and in game development isn't about emulating others or chasing metrics; it's about staying true to yourself and sharing your unique journey.

My hope in sharing my story is that some of these hard lessons I have learned may help even one person to avoid making the same mistakes and keep the passion and joy for game dev alive.

  continue reading

66 episodes

Artwork
iconShare
 
Manage episode 418374872 series 3489248
Content provided by sasquatchbstudios. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by sasquatchbstudios or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Join our Discord Community: https://discord.com/invite/aHjTSBz3jH

Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

In this episode of the Indie Game Development podcast, I open up about a challenging seven-month period where I completely stopped making devlogs for my game, Samurado.

Frustrated by their lack of traction and the effort they required, I grew bitter and disillusioned, ultimately giving up on them entirely.

This decision was fueled by a misguided attempt to mimic the success of YouTubers like Dani, leading me down a path of self-doubt and exhaustion.

However, a pivotal moment came when I was reminded of the authenticity and passion that initially drew me to game development.

I realized that success on YouTube and in game development isn't about emulating others or chasing metrics; it's about staying true to yourself and sharing your unique journey.

My hope in sharing my story is that some of these hard lessons I have learned may help even one person to avoid making the same mistakes and keep the passion and joy for game dev alive.

  continue reading

66 episodes

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