Taverns, terrain and tripping up
Manage episode 411604084 series 3556420
Why are taverns so cosy for roleplaying games? In how much detail should you describe that NPC in the corner? Should you leave your axe at the door? Is it worth it to spend a bunch of time crafting 3d terrain, or are 2d combat encounters perfectly fine? Is this too many questions for a podcast episode description?
Where to find us:
- Bluesky: https://bsky.app/profile/tychostales.bsky.social
- Discord: https://discord.gg/faQ4FWzB8c
- Website: https://podcast.tychostales.com
When to hear us:
- New episodes of Tycho's Tales are released every Tuesday at 5 pm GMT (or, for the Kiwis, every Wednesday at 6 am NZST).
Chapters
1. Introduction (00:00:00)
2. Taverns (00:00:51)
3. Memorable moment (00:12:06)
4. Player tip of the week (00:17:01)
5. Terrain (00:18:49)
6. GM tip of the week (00:24:46)
7. Outtake (00:30:00)
15 episodes