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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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Check The Wire

Dan Gheesling & Northernlion

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Check The Wire is a weekly podcast hosted by Dan Gheesling and Ryan ‘Northernlion’ Letourneau. The two take you behind the curtain and discuss what has and has not worked for them in their gaming careers on Twitch and Youtube.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Hey, Good Game

Nate Kadlac, Aaron Kardell, Joseph Rueter

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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of the Indie Game Development Podcast, we dive deep into the behind-the-scenes world of creating Samaurado as an indie game developer. We discuss the software used for game development, including game e…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode:James Montagna discusses the challenges and creative processes behind reimagining classic games like 'Yar's Revenge' for …
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Game: No bad ideas Insane concept First rhythm game Deeply beloved despite absurdity Just make games Develop: Art style Pure, goofy gameplay Stop being serious Design standards and preconceptions Repeat: What dumb idea can you think of right now? How could you make it interesting? Tip: It's about skills, not success. Ko-Fi: https://ko-fi.com/anxiou…
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In this special episode, we bring you interviews from Indie Developers that showcased at WASD. Hosted by Stuart De Ville.You can find the full video version of this episode by visiting: https://anchor.fm/game-dev-londonVisit Our Website - https://www.gamedev.london/ - for meet ups, game jams, competitions and more!Join Our Discord - https://www.gam…
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In this episode, I spoke with Roxanne Splitt, Associate Design Director at Insomniac Games. Hear their experiences and insights from working on various game projects, including collaborations with NASA and acclaimed games like Marvel’s Spider-Man 2. Roxanne reflects on the educational and emotionally significant aspects of working on the NASA proje…
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Chris O'Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France 44, a turned-based tactical RPG set in France just prior to D-Day.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode494.mp3 Music is by Ian Livingstone and can be heard via streaming servic…
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Surprise! You’re getting your Coffee with Butterscotch a day early this week because the Crashlands 2 demo is going LIVE! Let’s talk ALL ABOUT IT! We dive into the origins, the journey, and also what’s to come in Crashlands 2. Check out the demo, and let us know your thoughts! Support Crashlands 2! Official Website: https://www.bscotch.net/games/cr…
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Dirk and David are joined by Andrew Navaro, creator of open-world board game Earthborne Rangers. They discuss how Earthborne Rangers was developed, and the lessons learned from the project. Topics include the making of an open-world board game, diverging story paths, expansions, and when to stop supporting an ongoing game.…
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Episode 24: In this episode, explores the journey of Mark and Jeff Rogers, creators of Canuckle and Canoku games, inspired by Wordle. It delves into their background, game development process, hiatus, renewal with added features, community engagement strategies, collaborations with other game creators and notable organizations, partnerships for spo…
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Welcome to the third episode of series 71! In this series, we are thrilled to welcome Sean Nittner, Director of Projects at Evil Hat Productions and co-designer for the game we are covering this series, AGON, a game where you play as heroes of myth and legend, prove the glory of your name, and win your way back home! In today's episode, we learn a …
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Trent Kusters chats with Ironwood Studios' Alex Dracott and Seth Rosen about their hit sci-fi first-person driving survival game, Pacific Drive. Together they discuss their journey including their work on AAA games; what led to them creating their own studio and the hurdles they had to jump through to get started; the origin of Pacific Drive and wh…
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In this episode,GDL Host Roni Yosko explores Paper Trail's beautiful, water-coloured world with Fred Hoffman. They discuss all things art related, how Newfangled Games came to be, and things their studio has learned along the way. Wishlist Paper Trail: https://store.steampowered.com/app/1889740/Paper_Trail/…
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Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mechanics with tower defence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode493.mp3 Music is by Michael F. April and the soundtrack to TimeMelters can be heard on Spotify here: …
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Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enclosure like in games Through the Desert, simultaneous action selection like in games Wallenstein, and threat tracks like in games the Battle at Kemble's Cascade. It was a fun discussion to explore mechanics we …
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About Eric Price Eric Price, a veteran in the tabletop gaming industry, joins us to discuss his extensive journey from localizing Japanese games to spearheading innovative projects. As the president of Japanime Games and GAMMA, the Game Manufacturers Association, Eric transforms how games are experienced globally. Under his leadership, both organiz…
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This week, we talk about corporate shenanigans, studio closures, and shareholder value. Having a successful game and a great track record doesn’t protect a studio from closing if a corporation’s financial expectations aren’t met, and those expectations are always about maximizing shareholder value. The emphasis on short-term profit over sustainable…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of the Indie Game Development podcast, I open up about a challenging seven-month period where I completely stopped making devlogs for my game, Samurado. Frustrated by their lack of traction and the effo…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode:Damien Evans and I discussed the ongoing struggles in the video game industry, particularly the recent layoffs and their im…
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Episode 23: In this episode, we dive deep into the creative process behind the game WordPeaks with its creator, Devin Spikowski. Discover the inspirations, design decisions, and the unique journey from concept to a game enjoyed by thousands. Check out Davin's Games and Resources: https://vegeta897.github.io/word-peaks/ https://twitter.com/vegeta897…
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Game: How a few games impacted me: Final Fantasy 7 Morrowind Starcraft Diablo II Warcraft 3 Stardew Valley Celeste Spiritfarer Develop: Don't be afraid to share You can't know what someone else will get from yo ur game Excessive Gaming Repeat: How has gaming impacted you at different points in your life? Notice the little positive things Ko-Fi: htt…
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Welcome to the second episode of series 71! In this series, we are thrilled to welcome Sean Nittner, Director of Projects at Evil Hat Productions and co-designer for the game we are covering this series, AGON, a game where you play as heroes of myth and legend, prove the glory of your name, and win your way back home! In today's episode, we get to …
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Trent Kusters chats with Hunter Bridges and Dave Padilla from Evening Star. Together they discuss their studio's debut title, Penny's Big Breakaway. Additionally they discuss their journeys into development and how the openness of developers helped get them started; how working with SEGA helped them prepare for future projects; the importance of do…
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Dreams are great aren't they... until they aint! We have a pitch from listener Rune who takes us aboard their ship of fleshy spider nightmares. We inevitably discussed Inception, Nessy and the North Sea. They say don't eat cheese before bed otherwise you get nightmares... just sayin'. Follow us on TwitXr: @ptchplspd Learn more about your ad choices…
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Chris O'Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of the 1990s.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode492.mp3 The Sausage Factory 492 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that…
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In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. Your team might have limitations in technical skills or artistic ability or just general knowledge. But constraints aren’t a bad thing! Leaning into and embracing constraints can inject a distinctive s…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this eye-opening episode of The Indie Game Development podcast, we take a hard look at the current state of the video game industry. It's no secret that free-to-play games have been utilizing manipulation and behavi…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠About this episode:We discussed the challenges of the job market and game industry layoffs., the success of smaller teams and the importance of buildin…
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Dirk and David meet with Gareth Damian Martin, creator of In Other Waters and Citizen Sleeper. They discuss Gareth’s design journey, as well as the process of creating Citizen Sleeper. Topics include the use of tabletop mechanics in video games, when to obscure probabilities, using literary prose effectively, and how a game of Citizen Sleeper devel…
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Episode 22: This conversation features a deep and insightful discussion with Frank Lantz, the director of the New York University Game Center and an award-winning game designer. Throughout the interview, Lantz explores the intricate relationship between games, culture, and education, highlighting how games can serve as a potent medium for both arti…
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In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneer…
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UPDATED CONTEXT: About half an hour after I finished editing this episode, Sony announced via twitter that they will not be moving forward with the update that initiated this controversy. Game: Incredible satirical propaganda Community controls the marketing Great lore, full commitment Accidentally creating a union Develop: "Everything is game desi…
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Welcome to the first episode of series 71! In this series, we are thrilled to welcome Sean Nittner, Director of Projects at Evil Hat Productions and co-designer for the game we are covering this series, AGON, a game where you play as heroes of myth and legend, prove the glory of your name, and win your way back home! In today's episode, we learn ab…
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Alexa Ray Corriea chats with Senior Narrative Director at Insomniac Games, Jon Paquette. Together they discuss the craft of writing and working together on a writing team; how writers and designers collaborate to craft gameplay systems that fit within a game's narrative; and what it takes to create a dual protagonist story like that of Marvel's Spi…
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Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3 Music is by kupfergruen and their soundcloud page can be found here:https://soundcloud.com/kupfergruenThe Sausage Factory 491 was edited by Chris…
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Public radio icon Ira Glass has a famous quote describing the gap between taste and talent in trying to hone your creative work. When you start out, your tastes are always bigger than your skill. It's a frustrating gap, and one that causes a lot of people to give up. In this episode we talk about everything that plays a part in the taste-skill gap.…
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This week, we talk about the Crashlands 2 demo, Fallout TV, and meaningful dialogue. Engaging in discussion with thoughtful people who hold different views can expand your perspective and deepen your understanding of the world. But make sure the diversity of opinion you’re embracing isn’t just blatantly false or terrible. We’re talking pineapple on…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development podcast, we tackle a persistent myth in the industry that devlogs are only for developers, not gamers. It's a narrative many of us have bought into, myself included. But wh…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode:Read Article: https://wp.me/pcB0ew-1gR Francisco discussed the development, funding, and challenges of their game 'Lullaby of…
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Episode 21: David Turner created Semantle.com, a unique word-guessing game focusing on semantic relationships. Turner shares insights on his journey from ideation to acquisition, his creative process, and upcoming projects like a graphical adventure game. We also chat about game design challenges, user testing, creativity in game development, and e…
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Game: Celeste - Confidence WoW - Investment JRPGs - Power Dark Souls - grit Develop: The spiral curriculum Small projects, footholds Acknowledging victories Velocity and Acceleration HealthyGamerGG Repeat: What footholds have you recently found? How might you build your current victories? Tip for myself: Be patient, work consistently Ko-Fi: https:/…
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Austin Wintory chats with Composer Lennie Moore. Together they discuss his work on the original Outcast and its sequel Outcast: A New Beginning which came recently, 25 years later; the ins and outs of the business of composing music for video games including tips for young composers entering the industry; and the profound effect Lennie had on Austi…
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