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Welcome to “Bug City Blues,” an actual play podcast following a group of street-level Shadowrunners as they get in way over their heads out in the streets of Chicago. Join our talented cast as they navigate the treacherous underbelly of a corrupt metropolis ruled by mega-corporations and gang affiliations alike. Immerse yourself in a neo-noir narrative filled with thrilling missions, high-stakes heists, and haunting secrets. Listen as our runners confront ruthless corporate agents, rival fac ...
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We are Clinton’s Core Classics - an actual play podcast playing Pathfinder’s Rise of the Runelords. We can only use content released from Rise of the Runelords anniversary edition and before. The show updates every Monday morning! We’re on Facebook: Clinton’s Core Classics on Facebook We’re on Twitter: @ClintonsCore We’re on Discord: https://discord.gg/fbFHAx If you enjoy our product and you listen on a service that allows you to do so please consider leaving a review or telling a friend abo ...
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This week: It’s showtime! Our players get ready to see Infernus Erectus live on stage at The Hierophant Nightclub. But the real show for our gang of Shadowrunners lies somewhere deep within the bowels of the club - where a high-stakes gambling game is all that stands in the way between the runners and a nice payday. Now it is time for the the runs …
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Editors note: We ended up losing a player halfway through last session, and it didn’t seem right to meet the Johnson without the face. We do a little bit of a rewind to cover that, then the gang gets to work! This week: Our players meet with a familiar Mr. Johnson. After learning about the job, the crew gets together, calls in favors from contacts …
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Oh good. Now that all the holiday nonsense is over with I can finally get back to work. Let’s sneak one last episode in before the end of the year. Editors note: We ended up losing a player halfway through this session and weren’t able to finish as strongly as we wanted. We might do a little bit of a rewind next week to include our missing team mem…
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The gang finishes their first job and heads their separate ways. The world reacts to their actions, and in turn they prepare how to best spend that well earned nuyen and karma. For most of them, this means crawling into bed as soon as possible! Later, the crew gets together and discusses how best to refine their skills. Lester experiences post-run …
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The gang has infiltrated the abandoned FastFlesh Slaughterhouse and found their paydirt guarded by a large, intimidating troll. Just when the crew goes to make their great escape, things go from quiet to loud. The gangers were none too thrilled to be on the receiving end of a robbing for once. Now, lead will fly and rubber will burn as our heroes t…
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Check us out on discord, or on social media! The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. The Topps Company, Inc. has granted permission to Bug City Blues to use such names, logos, artwork, marks and/or any…
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With Desmond safely secured in the back of the Goldleaf company car, our heroes reach out to their contacts and see who can provide some much needed emergency medical assistance. Though Desmond is (relatively) safe, the crew will need to gather whatever details they can and continue the search for a highly coveted briefcase full of BTLs. Can our te…
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In the midst of blaring alarms and a ticking timer, our intrepid heroes face a daunting challenge – grab the crucial data and skedaddle before the heat arrives. The rival gang lurking in the shadows is determined to thwart their mission, unleashing malicious lines of code, spectacular bursts of arcane magic, and some good ol’ fashioned muscle. It’s…
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Welcome to Bug City Blues - a Shadowrun Sixth-World Edition Actual Play Podcast. Now with 100% less copywritten music! We have Clinton as River Bear. We have Alex as Pancetta. We have Nathan as Lockdown. We have Nikole as Moira. We have Chris as Lester Moore. And I am Connor - I'll be running the show this time around. We have our own feed you can …
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So you've finished Rise of the Runelords, but still want to listen to more of our content. First and foremost thank you kindly! If you are looking for more, our next project is... Welcome to Bug City Blues - a Shadowrun Sixth-World Edition Actual Play Podcast. We have Clinton as River Bear. We have Alex as Pancetta. We have Nathan as Lockdown. We h…
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Welcome to your friendly neighborhood Stuffer Shack! These corner convenience stores found across Chicago metroplex and the rest of the UCAS. They operate 24-7, and sell food, clothing, and entertainment - all disposable. But this site holds more than just the latest flavors of Dragon Piss cola - a gang of ne’er-do-well’s seem to be occupying the s…
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In this, the pilot episode of Bug City Blues, our ragtag cast introduce their characters with which they’ll forge a new -and hopefuly lucrative- team of shadowrunners. Join in the campaign as Alex (Pancetta), Clinton (River Bear), Chris (Lester Moore), Nathan (Lockdown) and Nikole (Moira Goldleaf), led by narrator and game master Connor, delve into…
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THIS WEEK: Win or lose, this is the end. Music Credits: The Curtain Rises Leaving Home Ancient Rite Corruption Stormfront Clash Defiant Birch Run By Kevin MacLeod (https://incompetech.com) Leaving for Valhalla Dungeons and Dragpns By Alexander Nakarada (www.serpentsoundstudios.com) This End by Evan King (evanking.bandcamp.com) Licensed under Creati…
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Join the discussion on Discord: https://discord.gg/5gJDB4QXJ Hoi Chummer! So glad you could make it.Just a quick note, this episode is specifically a little different than the rest. If you’ve never heard of a Shadowrun or are just getting started this episode is designed to help hold your hand as we cover the history of the sixth world as well as d…
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THIS WEEK: The gang learns that they might have been making things a whole lot worse the entire time. After reviewing their spells, loot and life goals the crew finishes their pre-fight check and gets ready to save the world. Aristotle has the whole list. Hugo performs a Tympanostomy. Reetin attempts to destroy. Vrasken can spare the spell slots. M…
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THIS WEEK: Avaxiel, The Most High Ceoptra, and whatever tricks they may have hiding up their sleeves is all that stands between our heroes and the ultimate fight for the fate of Golarion. Blades will clash, spells will splash, and armor classes will be conveniently misinterpereted as the Warriors of Light scramble to defeat these two fierce foes. W…
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THIS WEEK: The Most High Ceoptra and her cohorts stand between our heroes and the ultimate fight. But beings other than the forces of the Runelord of Greed have unsettled business with the Warriors of Light. Can our heroes thin down their numbers before becoming overwhelmed? Tune in to find out now! Aristotle is messing around. Hugo looks for prote…
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THIS WEEK: The diligent job of checking all the doors comes to a screeching halt when a furious force from beyond gets the jump on our heroes. And then everything goes off script from there. Aristotle is in danger. Hugo smites. Reetin's a magic. Vrasken hogs all the stoneskin. Clinton is feeling the pressure. Music Credits: The Curtain Rises Rising…
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THIS WEEK: The Warriors of Light backtrack to the next wing of the Pinnacle of Avarice. The Eastern chambers of the tower contain many small cells that reek of Giant. But what other dangers may lurk in the darkness between our heroes and the king of the castle? What lies in store for our heroes as they delve deeper still? Tune in now to find out! A…
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THIS WEEK: The gang finds a good boy. Aristotle is the artist. Hugo is healing and moving. Reetin learns more about Magic. Vrasken fights for love. Music Credits: The Curtain Rises Crusade - Heavy Industry Cold Journey Inexorable By Kevin MacLeod (https://incompetech.com) This End by Evan King (evanking.bandcamp.com) Licensed under Creative Commons…
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THIS WEEK: The Warriors of Light reconcile with their ever shifting alignment in their own personal ways before proceeding ever deeper into the tower of Karzoug before meeting a strange, heavy door covered in slithering serpentine runes. Aristotle is high. Hugo has seen this before. Reetin gets mad. Vrasken is depressed. Music Credits: The Curtain …
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THIS WEEK: The Warriors of Light have the defeated the daemon nestled deep within the pinnacle of Avarice. A brief respite from combat allows our heroes to catch their breath and reassess the situation before proceeding forward. But more lethal threats yet await the group within the lair of the Runelord of Greed. They will need to keep their senses…
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THIS WEEK: The Warriors of Light take a well earned breather to try and lick their wounds and reassess their situation. After one of the gang moves forward at the specific protests of another, the party will have to deal with a massive threat while being both split up and injured from the previous battle. Will they be able to gather their senses in…
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Cloud of Ucky Yuckiness THIS WEEK: The Warriors of Light continue to take advantage of illusion magics to ruin the tactics of the Runelord of Greed's defenders. Fierce, towering abominations stand between our heroes progressing further trough the pinnacle of Avarice. Their bite may be worse than their bark, but it's the smell that I really can't st…
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THIS WEEK: The Warriors of Light have been greeted by the guardians to the entrance of the Pinnacle of Avarice. Giant infantry, spellcasting specialists and the Runelord of Greeds own champion have yet to defeat our heroes, but yet more forces lie in wait for any intruders foolish enough to tresspass. Shall our heroes continue to succeed against th…
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THIS WEEK: The Warriors of Light were in a dangerous situation. Quickly being surrounded by fierce opponents, Vrasken manages to save the party with some quick thinking and a dimensional step. Now, with the threats continuing to advance towards our heroes, the Warriors of Light will need to unleash everything in their arsenal to best the forces of …
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THIS WEEK: The fight to Karzoug continues! The Barbarian has fallen in combat. The casters don't seem to be having any effect on their foes. The Dragon is swiftly finding himself surrounded. Have the Warriors of Light finally met their match? Tune in to see if they can find their way out of this situation in one piece! Aristotle has a peculiar set …
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THIS WEEK: The fantasy klaxons are sounding as the denizens of the Pinnacle of Avarice spring into action. Giants, Laimia priestesses, mysterious casters and Karzoug's own champion will defend their home - will the Warriors of Light be able to best the defenses of the Runelord of Greed? Tune in to find out now! Aristotle bounces around. Hugo shows …
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THIS WEEK: The Warriors of Light continue to assault the throne room of Karzoug, the Runelord of Greed. Thanks to powerful magics our heroes find themselves rendered invisible, which makes the combat between those who would guard the Pinnacle of Avarice quite difficult. Will our heroes be able to defeat the guardians of this spire, or will they be …
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THIS WEEK: The Warriors of Light stand before the image of Karzoug - the defenses of his fortress springing into action to repel the intruders. The finest champions of the Runelord of Greed will now face Golarion's best chance at being saved. Will our heroes be able to withstand the forces to come, or have they bitten off more than they could chew …
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THIS WEEK: It's finally time. Our heroes stand at the base of the Pinnacle of Avarice - a massive spire that sits at the throat of the world and houses our resident Runelord of interest. Whatever guards stand at the other side of the doors best steel themselves - the Warriors of Light are approaching. Aristotle blinks around. Hugo is there if anyon…
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THIS WEEK: The gang takes all the time they need. Afterwards, they meet a new unsuspecting ally atop the spires of Mhar Massif. Music Credits: The Curtain Rises Just As Soon Kumasi Groove Big Drumming All This By Kevin MacLeod (https://incompetech.com) This End by Evan King (evanking.bandcamp.com) Licensed under Creative Commons BY Attribution 4.0 …
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THIS WEEK: After some investigation in the ruins that Ghlorofaex called home, the gang finds a treasure horde fit for a very old dragon. A welcome addition to the coffers of our heroes. If they can manage to piece together the perilous portcullis puzzle the spoils of war will be theirs for the taking. With pockets full of jingle, our heroes take th…
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THIS WEEK: The Warriors of Light continue to face the legendary wyrm that stands between our heroes and progressing further up to the spires of Xin-Shalast. After the fight, Hugo does some digging around in the ol' lizards brain to discover what it knew of Karzoug and The Runelords empire using eldritch magics. Aristotle could have done that the wh…
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THIS WEEK: The Warriors of Light continue to explore the ruined city of Xin-Shalast. Keeping a safe distance from some of the more dangerous (and undeveloped) parts of the city bring us to a ruined building that once looks to have housed the tax collectors of the ancient city of Greed. Our heroes will have much worse horrors to fear than revenue co…
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THIS WEEK: The Warriors of Light have left the Spolarium and move on to traverse through the nearby buildings. As they explore, they descover a hidden path that burrows deep into the massive mountainside. An eye spies our allies as they try to hide. Thrashing tentacles and a bonecrushing maw await those who traverse the secret tunnel to Mhar Massif…
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THIS WEEK: The Warriors of Light continue to explore the haunted halls of the Spolarium. Confident that the strongest of the threats have been eliminated our heroes will begin to carefully traverse its trapped halls. With some nontraditional methods of dungeoneering employed our heroes loot the halls and liberate those damned souls who cannot find …
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The Horrible Part THIS WEEK: The Warriors of Light have been ambushed by tremendous horrors of overwhelming dread! From within the walls, thin dark tendrils reach out to sap the life from our heroes. The air is frigid and devoid of moisture deep within the darkness of the Spolarium. Some will retreat for safety; others will wish they had when the l…
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THIS WEEK: Tempted by the promise of hidden treasures, our heroes have decided to investigate the inner bowels of the Xin-Shalast Spolarium. Those unfortunate souls that inhabit it's halls are less than welcoming to our heroes intruding their final resting spot. Hostile spirits will attempt to remove the invaders from their haunted home - will the …
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THIS WEEK: After returning to the hidden lair to lick their wounds, The Warriors of Light come across a new type of challenge: a tree that cannot be defeated by punching it. Within the areas of Xin-Shalast that contain colliseums and Circus Maximus our heroes find a location with plentiful opportunity for loot and valuables; however, the path forwa…
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THIS WEEK: The Warriors of Light face against a new class of opponent. A chitinous devil from the frozen realms of hell and mysterious spider-like aberrations that weeps blood are latest of challengers to test the might of our heroes. With a less-than-optimal consideration given to positioning our teams front line fighters find themselves dangerous…
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The Heptaric Locus THIS WEEK: Emerging from the overgrowth of The Tangle victorious, our heroes are ready to take a well-earned rest. After emptying bags of holding filled with loot at their hidden lair, they continue back on their quest to interrupt the operations of the minions of Karzoug. The next site of interest is a massive colliseum-looking …
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THIS WEEK: A minutes worth of combat has passed, and though the hordes have been felled the army of Yellow Musked Zombies and the Root of the Tangle continue to defend their home from the foreign invaders. Summoned Daemons, explosive evocations and the black dragon they rode in on prove to be more than a challenge for the collection of fungus-infes…
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Yellow Musked Husks THIS WEEK: The Warriors of Light continue their fight against the lost denizens of The Tangle. Fungus-infested giants shamble ever closer towards our heroes in an effort to fight off the alien invaders to their land. With so many foes at once, our heroes will practice their biggest, largest and most impactful spells to help thin…
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Spitting Hot Fire THIS WEEK: The Tangle throws terriffic tree-infested tyrants of towering temper tremoring towards our Title troupe. It is not long before these botanical abominations swarm in to dig their roots into our heroes. With javelin-sized arrows and man-sized boulders flying through the air, the denizens of the tangle prepare to fight off…
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THIS WEEK: The Warriors of Light have continued their first battle within the Tangle of Xin-Shalast. Mysterious giants infested with vegetation stand to prevent our heroes progress - to proceed the threats will need to be eliminated. The Warriors of Light will have to act fact if they do not wish to be added to the shambling mounds that infest this…
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THIS WEEK: After reassembling their friend piece-by-piece, Morgiv reunites with our heroes and warns them of the nearby overgrowth known as The Tangle - telling rumor that those who have scouted within have never come back out again. These ominous warnings sound like ample opportunity for the Warriors of Light to hunt the servants of Karzoug. What …
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THIS WEEK: Did anyone else feel that? Aristotle wrecks the map. Hugo shares his energy. Reetin lands with grace. Vrasken finishes the rest. Music Credits: The Curtain Rises Corruption Truth in the Stones Trouble with Tribals By Kevin MacLeod (https://incompetech.com) This End by Evan King (evanking.bandcamp.com) Licensed under Creative Commons BY A…
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THIS WEEK: The Warriors of Light continue to play King of the Hill with the rubble pile located within the center of a gaint-sized domed building. As more and more yeti come to defend their home, our heroes will need to utilize unorthodox solutions to leave the fight alive. When magical chanting can be heard in the crowd, these frozen fiends may be…
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THIS WEEK: The Warriors of Light are back at the grindstone once more - except the tempering they need to do involves thinning the numbers of hostile abominable snowmen from within a large domed structure. Eager to draw their leader out of hiding, our heroes will need to defeat the foes who charge in defending their home. Will steel and magic preva…
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