Best Criticalroll podcasts we could find (Updated March 2019)
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Fear Initiative
FEAR INITIATIVE, a weekly horror role-playing game podcast. Join Game Master David Ian McKendry as he takes players Morgan Peter Brown, Cara Mandel, Jeff Seidman, Megan Duffy, Rob Schrab, Josh Forbes and Clarke Wolfe on a weekly horror inspired RPG adventure. Creepy dolls, soulless killers, and blood-thirsty beasts. This RPG is scary as shit…with occasional music numbers. Tune in every week to hear what new horrific quest awaits.
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The party is granted an audience with criminal mastermind Pyra. Grimly contemplates a return to the ring.
The party decides to take on several business opportunities.
The gang gets to the bottom of who was behind last night's attack.
After coming to the aid of mine owner Garyolna, the crew is given 10,000 in gold and the use of his vacation home. Just as they were about to turn in for the night, Balance was awoken by a strange sound, and smell, coming from the basement.
Season 2 is coming soon my friends!
The gang sits down to discuss the events of season one, what they look forward to in season two, and answer your questions.
Newly arrived in the town of Hamlin’s, the crew encounter an enemy like none they’ve ever seen before, in this our season one finale.
Recorded live from Los Angeles Comic Con!
The gang meets a strange gentlemen named Locke. Sorsha is confused and befuddled by some very unusual feelings. Meanwhile Grimly and Will have a heart to heart talk of their own.
Seeking shelter from an approaching winter storm, the gang seeks shelter in a seemingly abandoned keep.
The party wakes up to a breakfast provided by their new friend, then decide to pay a visit to some old friends.
Will does what he has to do to bring Sorcha back to the Prime Material Plane. Meanwhile, Vermathrax’s body is still playing host to a very unwelcomed guest.
after testing the patience of a clearly insane hag, the group find their way up the mountain to do battle with a den of Gnolls.
The crew can do nothing but wait for Lilli to emerge from the fountain. Meanwhile, Grimly starts work on his latest single.
Finally free from their imprisonment, the crew now stare out at the frozen Northern Wastelands. Meanwhile, Orianna begins hearing a strange voice that gives her a very uneasy feeling.
Leaving the mysterious black tower, the group makes their way through a series of rock caverns only to reach a hive full of yeti. With freedom so close, they now find themselves in the middle of a yeti battle.
The team heads into the mines to escape the blue mist that is laying waste to the prison camp. There they find what remains of the mining crew that was caught inside just before the slaughter.
The team finds out what exactly is living in the mist that surrounds their prison camp. Meanwhile, a mysterious force begins to reveal itself.
Our adventurers continue their investigation into why they were sent to the prison colony and discover that not much gets done in Winterborne without a few healthy bribes. Meanwhile, Vermathrax continues to court Thran in order to win his friendship.
Having just finished investigating the clubhouse of a notorious thief known as Murdig and finding everyone inside by murdered by adorable yet deadly blink dolls, the gang searches for a way out, all while the city watch is hot on their trail.
The FEAR INITIATIVE crew comes together seemingly by accident, meeting late one night at a tavern. After much discussion and apprehension, Balance (Tiefling, Cleric), Lilly (Gnyox, Rogue), Grimly (Bugbear, Barbarian), and Sorsha (Quarter-Elf/ Hamadryad, Ranger) enlist the help of a human fighter named Will, Oriana the tiefling Warlock, and Verm ...…
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