show episodes
 
Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!
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show series
 
A study came across our desks recently that said, gamification was “just a fad.” We’re going to disagree with that, and so does our guest today Dr. Dave Eng; a creative intellectual, educator, designer, & researcher focusing on games, theory, and technology. Dave serves as the faculty member of NYU’s School of Professional Studies and the Principle…
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Andrew Harris and the Guild Chronicles In this episode of "Experience Points" Dave Eng interviews Andrew Harris, a game designer, therapist, and educator behind The Guild Chronicles program. Andrew discusses the origins of The Guild Chronicles, a transformative game-based learning program he developed, which combines tabletop RPG elements with ther…
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According to a recent study, about 4-6% of all those incarcerated are considered to be wrongly imprisoned. That’s over 70,000 people who are wrongly incarcerated every year. Today’s guest, Justin Brooks has dedicated his life to representing those who have fallen victim to wrongful incarceration. Justin practiced as a criminal defense attorney in W…
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What is Choice Architecture? On today’s episode, we’ll answer the question: What is Choice Architecture? Both life and games are full of choices. Some of us approach those choices head on. Others take their time to come to rational conclusions about what choices are best for them. Yet others don’t put that much stake into the outcome of their choic…
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According to a Pew Research poll, over 40% of adults in the United States are considered to be digitally illiterate, and while America’s crumbling transportation infrastructure often makes headlines, its digital infrastructure is equally as out of date. Organizations from the IRS, to the healthcare system are still relying on technology from the 80…
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Sue Baechler on Developing Serious Games In this episode, Dave Eng and Sue Baechler discuss the impact of learning games. Sue Baechler shares her journey from creating a sales game that broke records to starting her own learning game business. They delve into the Bottom Line Game at CVS, an educational board game that aimed to enhance profitability…
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Who’s ready for our first podcast 3-peat? Dr. Jerry Lynch is back for his third solo appearance on the Bring It In podcast, to share with us some wisdom from his latest book, “The Mindful Coach.” Dr. Jerry Lynch is the Founder of Way of Champions, a performance consultancy that combines elite sports psychology, with international philosophy concept…
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You’ve probably heard the term “pull yourself up by your bootstraps,” referring to one's ability to pick themselves up, and get to work. But what if we said the whole phrase was actually a joke? There’s no one better to explain this than Alissa Quart, an author, professor at Brown and Columbia Universities, and the Executive Director of the Economi…
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AP Table Talk: Rondel In this episode of AP Table Talk, hosts Brian and Dave Eng focus on rondel games, where players move along a circular track to take actions. Dave introduces "Patchwork" as a significant game he played early in his relationship. They discuss games like "Sabika," highlighting rondel mechanics and unique elements. They mention th…
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Silviana Falcon on Lectures at Play In this podcast episode, host Dave Eng discusses educational games and their integration into traditional lectures with guest Silviana Falcon. Silviana shares her experience of using educational games as fundamental components of her lectures over eight years. She emphasizes the value of creating a welcoming lear…
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Liminality, Transition, and Games On today’s episode, we’ll discuss the concepts of Liminality, Transition, and Games. The term “liminal space” may not be familiar to you. But if you’ve ever made a transition from a physical place; a mental space; or experience anything that you would ever consider “life changing” or “transformative” then you may h…
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Clayton Whittle on Environmentalism and Games In this podcast episode, host Dave Eng interviews Clayton Whittle, a researcher, educator, and environmentalist. Clayton's work centers around using game design to educate and motivate action in the realm of environmental education. He discusses his role as a past resident fellow at Pennsylvania State U…
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What are Tactics? On today’s episode, we’ll answer the question “What are Tactics?” Tactics are one of those concepts often discussed by gamers and designers alike. Especially when it comes to addressing playstyles, design, and competition. Tactics are often compared to strategy in this regard. But what exactly are tactics and how do they compare a…
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Terry Pearce on Untold Play and Applied Games In this episode of the Experience Points podcast, host Dave Eng interviews Terry Pearce, founder of Untold Play, a games-based learning expert. Pearce discusses how he helps trainers, educators, and designers incorporate gamification into learning programs. He highlights his work with organizations like…
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We’ve had our fair share of coaches on the podcast on how to lead and guide people, but how do you lead and guide other coaches to improve their game?Enter today’s guest, Cody Royle, a coach who’s dedicated his entire focus on improving other coaches through the ‘user experience’ of coaching.Cody’s coaching career has taken him from playing Rugby i…
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Who are Casual Players? On today’s episode, we’ll answer the question “Who are Casual Players?” Casual players are often one of the most sought-after demographics for many in the games industry. They are players that often represent various backgrounds and have a vast array of experiences with games. But who exactly are casual players and what exac…
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The United States only spends 0.1% of its GDP on job training and reskilling initiatives, putting us in last place for funding towards job reskilling amongst other developed countries. Now, it may be hard to concretely define the effects of this, but let’s look at what we know: only 15% of workers are currently engaged at their jobs, 44% of workers…
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Despite mountains of research showing how “helicopter parenting” is incredibly detrimental for kids, it still happens. A University of Michigan study published this year said that while the majority of parents said they encouraged kids to ‘do things for themselves,’ half also felt that unsupervised kids caused trouble, and a third felt that their k…
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Stefan McNinch from UnBoxEd In this episode, Dave Eng speaks with Stefan McNinch, a former elementary education teacher turned game designer who founded UnBoxEd, a nonprofit program using board games to engage low-income students in social-emotional learning, history, STEM, and entrepreneurship. Stefan shares his experience using games-based learni…
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The COVID-19 pandemic brought upon some of the most sweeping changes to benefit the modern workforce…or did it? Returning for a second episode on the Bring It In Podcast, author, professor, and filmmaker Jamie McCallum is back to talk about the findings of his new book, “Essential: How the Pandemic Transformed the Long Fight for Worker Justice.” Ja…
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The Ideal Board Game Player Part 2 On today’s episode, we’ll answer the question “What makes the Ideal Board Game Player?” What makes the “ideal” board games player? Some say that it takes someone who fully understands the rules. Others would say that it’s more about those who pay attention to the game rather than be subjected to distractions. Some…
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Don’t believe the jobs reports: it’s a tough labor market out there, and not in the way you’re thinking. 44% of workers have what’s considered a bad job, which is defined as a high risk, low wage position. The majority of these jobs are frontline, hourly positions, with little to no consistency or benefits. These organizations have some of the high…
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The Ideal Board Game Player Part 1 On today’s episode, we’ll answer the question “What makes the Ideal Board Game Player?” What makes the “ideal” board games player? Some say that it takes someone who fully understands the rules. Others would say that it’s more about those who pay attention to the game rather than be subjected to distractions. Some…
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There's a learning problem in America's workforce. Opportunities for workers to develop skills that can lead them down successful career paths are scarce, and often ineffective. 83 cents of every dollar goes towards training for people who already have received some form of higher education, and even then, 59% of workers claim they had no proper tr…
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Subminimum wage workers make about 10% of the American workforce. That means, of all working Americans, 13 million people make about $2.13. These workers are in an incredibly vulnerable position, as they’re often reliant on tips, receive little to no benefits, and lack consistent hours, to make ends meet. It’s a massive problem that's become endemi…
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What are Game Goals and Objectives? On today’s episode we’ll answer the question “What are Game Goals and Objectives?” Games provide players, users, and learners with opportunities and aspects for interaction for them to engage and pursue a specific outcome. Sometimes those outcomes are set by the players themselves. Especially, if they want someth…
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Leaders across the world are struggling to motivate their people to get fired up for the task at hand. A recent Gallup study found that only 1-in-3 of the entirety of the United States workforce is considered engaged. This issue has managers everywhere grasping for straws on how to motivate their people, using everything from the classic underwhelm…
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What is Analysis Paralysis? On today’s episode we’ll answer the question “What is Analysis Paralysis?” Virtually all games have decisions that need to be made. Some of those decisions are dependent on player goals; motivations; or otherwise incentives for them to accomplish. If you liked this episode please consider commenting, sharing, and subscri…
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Water Polo is a very tough sport, demanding straight swimming for 30 plus minutes, grappling with opposing players, and the mental acuity to be able to remember strategies and positions. It’s also one of the oldest sports in the world, with the first game being played in 1888 in America, and quickly spread across the collegiate athletic circle. Our…
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Glossophobia, is the fear of public speaking and it’s believed to affect about 75% of people across the globe. With this in mind, think about how critical being able to speak to an audience, to customers, to teammates, in any working environment is. It’s why communication skills are in such high demand in organizations, and why today’s guest is par…
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What is Strategy in Gameplay? On today’s episode we’ll answer the question “What is Strategy in Gameplay?” In-depth strategy is one of the hallmarks of intense video games, war games, simulations, and other forms of games that persist through popular culture. The term “strategy” is one that exists beyond games and can be found in everything from mi…
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For as long as work has existed, new technologies have been a double edged sword for the workforce, making some jobs easier to do and making others obsolete. With data collection, computer processing, automation, and generative AI being implemented daily within our workforce, this issue has never been more apparent than today. Educators and authors…
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What is Yomi? On today’s episode we’ll answer the question “What is Yomi?” There are many reasons why people play games. One of the most engaging reasons that some play is to compete against other players. There is a visceral thrill to competing; outmaneuvering; outthinking; and eventually winning against other competitive players. If you liked thi…
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One of the biggest challenges of leading any team, is being able to coach the individuals in an organization, as well as coach the team that those individuals make up. A number of sports encapsulate this coaching challenge, and golf, is probably one of the best examples of it. That’s what led us to our conversation with today’s guest, Coach Anne Wa…
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AAAAAAAARRRRRRR MATEY!We’re still talking about pirates on the podcast, because there's just too much treasure to dig up here. Today, we’re looking at the “sequel” to “Be More Pirate” with the aptly named “How to Be: More Pirate” by our guest, Alex Barker. Alex graduated from Kings College in 2008 and after pursuing an MA in Conflict Resolution stu…
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Naomi Pariseault and HerStory In this episode of "Experience Points" by University XP, Dave Eng and Naomi Pariseault discuss the educational value of the board game "HerStory." They explore its gameplay mechanics, the connection to learning design, and its potential as a tool for teaching and learning. The game allows players to become authors, wri…
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Steve Jobs once said, ‘I’d rather be a Pirate than be in the Navy.’ He believed it so much that often, the Skull and Crossbones would be flown at Apple HQ, so what can businesses learn from pirates? Our guest today, Sam Conniff is here to answer that with his book, Be More Pirate. Sam is a multi-company founder from the UK, starting with Don’t Pani…
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AP Table Talk: Pick-up and Deliver In this episode of AP Table Talk, Brian and Dave discuss pick-up and deliver games. They start by reminiscing about their experiences with such games, including their favorite titles like Bus and Flash Point: Fire Rescue. They also mention other notable games like Clank! and Earth Reborn. They share their likes an…
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Today’s a very special episode of the Bring It In podcast, as we’ve got not one, but two returning guests and friends of the podcast! First we’ve got John O'Sullivan, a member of the 1990 Patriot League Championship team, the former executive director of Oregon Rush Soccer Club, and founder of the Changing the Game Project, as well as the author of…
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It’s World Cup Season and if you’ve caught the past few games, you’ve probably seen a few former players from the UCLA Bruins on the field, coached by the great Margueritte Aozasa. Coach Margueritte is the 6th head coach in UCLA women's soccer history and only one of five Asian American women currently serving as a head coach for a NCAA women's soc…
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Ray Kimball 42 Ed Games & Military Background In this episode of Experience Points by University XP, host Dave Eng interviews Dr. Ray Kimball, the founder of 42 Educational Games Coaching and Design. Kimball discusses his experience teaching at West Point and how he incorporated games into his curriculum. He also talks about his decision to retire …
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While there are specific skills that go into doing any job, being able to learn by doing and make it up as you go along, is a skill a lot of workers need to have in today's market. With 80% of Americans in a job where they’ve had little to no training for, a surprising skill is becoming more and more important for workers every day: the ability to …
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Words like desperation, rock bottom, and adversity probably don’t inspire the best of feelings in people. But for Todd Burnham, embracing these extremes has led him to become one of the most successful litigators in the country. A two-time All American NCAA Lacrosse Star from Hobart College and graduate from Albany Law School, Todd is the founding …
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How do I Adapt Games for Learning? On today’s episode we’ll answer the question “How do I Adapt Games for Learning?” Most people know games as vehicles for fun, entertainment and socialization. Elements of games – through gamification – can also be used to augment, change, and influence individuals behaviors. Those behaviors can affect the way that…
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AP Table Talk: Mancala In this episode of AP Table Talk, Brian and Dave Eng discuss board games that utilize the Mancala mechanic, which involves moving pieces along a board with hollows or pockets. They start by reminiscing about Dave’s childhood memories of playing Mancala with his mom's old board. They then explore modern board games that have p…
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Today, we’re living in the loneliest time in history. Despite the marketing campaigns from major social media companies claiming to be able to connect with one another, technology, globalization, and urbanization have driven humanity at large to be more isolated, disconnected, and disengaged than any other time in human history. Charles Vogl has ma…
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Never before have we seen 5 generations of workers at work at the same time. Almost like a tradition, the previous generation has always bemoaned the newest one as lazy, spoiled, and in general, not as good as they were “back in the day.” Naturally, this can cause quite a lot of friction in a workplace and in the age of social media and 24/7 news c…
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How do you Design Games for Flow State? On today’s episode we’ll answer the question “How do you Design Games for Flow State?” Flow is a very sought after experience in game design. It’s really engaging and enthralling because players lose a sense of time and space when they are in the flow state. They become lost and completely enveloped in the ga…
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To the dissatisfaction of a lot of leaders out there, there’s no definitive, cookie cutter way to manage and get the best out of people. But to Dr. Fergus Connolly, that's actually a good thing. And he should know a thing or two about developing people: he’s been the performance coach for franchises across all sorts of pro sports, like the Boston B…
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The restaurant and hospitality industry is one of the leading sources of jobs not just in America, but across the globe. What an individual learns working in a kitchen, front of house, behind a bar, or in support of a restaurant can serve as lifelong skills to develop across industries. Chef Brandon Edwin Chrostowski knows this better than most peo…
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