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Dev Game Club

Brett Douville and Tim Longo

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Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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Hosted by Sasquatch B Studios - We are a husband and wife indie dev team who quit our jobs and sold our house to fund starting our indie game studio. We talk about ALL things gamedev on this show, from personal struggles and triumphs, to industry tech. We also interview well-known dev-loggers and ask them burning dev questions!
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The Game Dev Field Guide is a podcast series focused on teaching you how to make and launch your own video games. This podcast is aimed at the beginner to intermediate level of game developer. Learn things like how to make crisp movement controls, making eye catching sprites, and marketing your game for it's big release. Stay awhile and listen!
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Discover how you can make independent games from the comfort of your own home. Listen to stories from Thomas Brush and his guests, all indies making a full time living making their own indie games. Please subscribe, leave a review, and check out our free game kit, courses, and more (links in the episode descriptions)!
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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Game Dev Local Podcast (Previously Game Dev London) is all about bringing game design and game development to the game developers and fanatics across the games industry. Our hosts and guests bring their expertise and knowledge to each episode as we aim to help everyone, from those just starting out, to those looking to hone their skills! Each episode focuses on a specific area of #gamedev, from design, to news, to what's hot in the UK game scene right now! For more information visit "GameDev ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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Prof and Dev Play Games

Prof and Dev Play Games

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A video games podcast. Prof and Dev talk about the week's gaming news, general gaming topics, and what they're playing. They also look ahead to future games and events. This conversational podcast focuses on Nintendo, Playstation, Xbox, and PC platforms.
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Hi, I'm Nick, and welcome to the RetroBreak Podcast! Celebrating Video Game History, Game Dev and Content Creation! Find everything else at RetroBreak.co.uk Support this podcast: https://podcasters.spotify.com/pod/show/retrobreak/support
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Building Better Games

Benjamin Carcich & Aaron Smith

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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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The Blacspiration Podcast

Callmeazia & Cortez Washington

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Inspiring Black people one episode at a time! This is the place to find your favorite Black people who are breaking down barriers and paving the way by always staying true to themselves and unapologetic at all times! Plus, tune in for reviews, interviews and more!
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Rust Game Dev

Richard Patching

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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Whether you're a seasoned gamer, or just curious about Video Games in general - Join Naomi Kyle every week as she breaks down the latest in the world of Video Games, even if you're a total newbie! Expect the hottest gaming news, chats with industry experts and so much more!
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Game Development Philippines

International Trade Centre

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The Game Development Philippines podcast publishes current and in-depth conversations with game dev industry leaders from the Philippines. The podcast covers topics such as setting up a game development studio, building successful mobile games, as well as supporting live ops and gamer care with external service providers and mobile game monetization. The podcast is funded under the Arise+ Philippines project, implemented by the UN International Trade Centre (ITC) in close collaboration with ...
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Hello and Welcome to the Game Dev Hideout! In season 2 of the Turn by Turn podcast, Chris and Daniel started interviewing Indie Game Devs about the turn-based RPGs they were making. It turned out to be lots of fun and we met lots of cool people so we decided that we wanted to continue. However, halfway through the season, it started to feel like two different shows so we decided to make them different shows! Now, rather than just talking with turn-based devs we will be talking to devs of all ...
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Join us every week as we create a new exciting video game idea that we have always wanted to play, but do not have any knowledge or know how to create the wonderful experience that is video games. Please remember We Are Not Game Devs.
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The Game Dev Show

Kaley and Luke

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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.
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Everything Old School Runescape related (game updates, HLC community, events, dev blogs and polls) and more. Join our Discord: https://discord.gg/Hexis Hexis Podcast site - https://sites.google.com/view/hexispodcasts
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Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
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No Small Games is an indie game recap and review podcast brought to you by hosts Kate and Emily! They became friends while streaming on Twitch and bonded over their love of indie video games. In each episode of No Small Games, the two will discuss an indie game they both played independently. They’ll compare their experiences: the good, the bad, their most memorable moments of their playthroughs.
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DLC is your Down Loadable Commentary for the week, giving you a rundown of everything you need to know about gaming in it's many forms! Whether it is on desktops, laptops, or consoles, VR, AR, or tabletop, DLC is your source for info, analysis, and opinion from the best voices in the industry! Hosts Jeff Cannata and Christian Spicer are joined each episode by a special guest to decide on a Story of the Week and discuss the games on their Playlist! DLC, the Digital Lifestyle Companion for gam ...
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Wardcast

Ward Games

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Join Ward Games and friends on the journey of a lifetime: learning how to make games for a living! Listen in as we talk with game dev folks both local and from around the world about game development, gaming news, and more.
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Thousand Ant Indie Dev Podcast

Matt Mirrorfish and Sam Eng

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In this game dev podcast with Matt Mirrorfish and Sam Eng of Thousand Ant we talk about making indie games in Unity3d, programming in C#, how to find the right software design architecture, artistic expression in games and a whole lot more.
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This week, we talk about the Game Changer, the Google debacle, and general artificial intelligence. Knowing the truth and saying something else is lying. But what if you don’t care what the truth is? What if you don’t even consider it? That’s what we call ”bullshit.” Which is a pretty good descriptor of the state of “AI” these days, come to think o…
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In this episode, Oscar's ongoing "Podquest to learn everything about #gamedev that you never dared to ask" continues with PlanetPlay CEO Rhea Loucas. They talk about how games and developers strive to make real world impacts on the world around them. PlanetPlay were recently nominated in the Sustainability category of the Develop: Star Awards 2024.…
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In this podcast episode, I chat with Chris Stair, creator of Bō: Path of the Teal Lotus, about how he made $150,000 with no experience. ► Play the demo: https://store.steampowered.com/app/1614440/B_Path_of_the_Teal_Lotus/ ► Learn to make 6-figures with a demo: https://www.clkmg.com/fulltimegamedev/61024 ► Get my 2D game kit, free: https://www.fullt…
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About this episode:Ray and I discussed various challenges and trends in the game development industry, including funding issues, layoffs, and the impact of streaming services like Game Pass and Netflix. We also critiqued the current state of publishing and movie industries, and the trend of game publishers and developers moving towards subscription…
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In this episode, I spoke with Billy Basso, the sole developer behind the hit indie game ANIMAL WELL. Discover how he began working on the game as an after-work hobby 7 years ago, and his vision for creating a lush, 2D Metroidvania experience where players explore underground caves, solve puzzles, and encounter creatures with minimal guidance. Billy…
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Jeff and Christian are joined by Lana Bachynski for a very special episode. The trio step through all of the biggest releases announced from the weekend of Summer Games Fest, including Gear of War E-Day, Dragon Age: The Veilguard, Doom: The Dark Ages, South of Midnight, Perfect Dark, Fable, Indiana Jones and the Great Circle, Mixtape, Metal Gear So…
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Sky: Children of the Light is a cozy MMO, developed by thatgamecompany, the studio behind Journey and Flower. The game places a focus on exploration, discovery, and wholesome player interactions. Consent and cooperation are baked into engagement between players. In the latest No Small Games developer chat, Kate and Emily chatted with Amelia Razinha…
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In this episode of "Building Better Games," hosts Benjamin Carcich and Aaron Smith dive into the complex and often frustrating topic of estimation and planning in game development. They address the challenges, misconceptions, and emotional reactions surrounding estimation, drawing on their extensive experience in the industry. The episode also cove…
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In this episode Zackavelli talks about how to recognize and avoid design traps.Game Makers Toolkit Balatro Video:https://www.youtube.com/watch?v=zk3S3o1qOHo&t=315sSkip to Body of Episode: 10:25Try the demo for my game Mirror Throne:store.steampowered.com/app/2520490/M…Auto_Battler/Become a Patron: www.patreon.com/GDFGJoin the discord and talk with …
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What really happened at the Crow Country amusement park two years ago? Special Agent Mara Forest is on the case. We're kicking off our Scary Summer season with a review of Crow Country from SFB Games, which released earlier this year. You play as Mara, who has just arrived to investigate a missing person's case at the abandoned amusement park. The …
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This Week: Fortnite’s new mode smashes records, Forza Horizon 5 adds history's most iconic cars and the A Quiet Place game finally gets a new trailer. Palworld may be coming to PlayStation, and I’ve got all the biggest highlights from the latest Nintendo Direct. Plus, Danny Pena returns to discuss the new Nintendo titles we're most excited for and …
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On this episode of Random Encounter, we're breaking down all the RPG news from the June 2024 Nintendo Direct and chatting about the recent re-release of Monster Hunter Stories and its sequel! As usual, Nintendo's latest showcase brought the house down with a flurry of surprises. Far from the Switch going out with a whisper, this Direct made it clea…
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Game: Choices-matter genre Baldur's Gate 3 The Quarry Disco Elysium Diablo II and re-rolls Investment Develop: Immediate feedback Frustrating consequences Satisfying consequences Proving impact Repeat: What in-game choices do you find most satisfying? Do you prefer experiencing every option, or embracing one path? Roll with the consequences. Ko-Fi:…
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Гость этого эпизода — Диллон Роджерс, соавтор Gloomwood, ожидаемого иммерсивного стелс-экшена с элементами хоррора. Gloomwood все еще находится в раннем доступе Steam, но уже отлично работает и удивляет. Беседуем о форматах работы с Early Access, возможностях, которые открываются для разработчиков — а также слушаем точку зрения Рафаэля Колантонио н…
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Jeff and Christian welcome Ryan McCaffrey from IGN to the show this week to discuss Nintendo's exclamation mark to end the Summer Game Fest. Announcements of a new Zelda, a new Mario and Luigi game, and first glimpse of Metroid Prime 4. Plus, the Uncharted sequel movie, and what's Ubisoft doing with Beyond Good and Evil? The Playlist: Alan Wake 2 N…
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As we are continuing our journey to find the true meaning of adulthood, Daphne stops by to give us her insights! We chop it up about how careers changes affect your mental health in both bad and good ways, how she has found ways to balance outside opinions and her own expectations, what it took for her to take a leap of faith, how she refills her c…
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In this podcast episode, I chat with Square Glade Games about how they got 100,000 wish lists for their game! ► Wishlist Outbound: https://store.steampowered.com/app/2681030/Outbound/ ► Learn how to become a full time game dev, free: https://www.clkmg.com/fulltimegamedev/webinar ► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt…
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In this episode, we discuss Steam Nextfest, demo numbers, and the game dev gamut. Some parts of game dev are pure joy, while others, while essential, are a real headache. The tradeoff of getting to watch a story come to life is sometimes spending the day wrestling with terrain tiles. It’s all part and parcel of being a game developer! Support Crash…
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Welcome to Dev Game Club, where this week we're both unavailable, but we catch you up on the mailbag! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: a review prompting discussion of Majora's Mask, some discussion of time loop games, a very difficult to find character, h…
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In this episode of "Building Better Games," Benjamin Carcich and Greg Street, also known as Ghostcrawler, delve into the intricacies of game design during the ideation phase. Greg shares his extensive experience from his time working on League of Legends, World of Warcraft, Age of Empires, and his current venture at Fantastic Pixel Castle. Key Disc…
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Welcome to the GrinCast, your guide to the world of gaming. Welcome to the GrinCast, your guide to the world of gaming. This episode Ace hosted whilst Gorz and Jakman played The WereCleaner. We played The WereCleaner on a livestream Remember, if you want to chat to us, just leave a comment on the GameGrin site, or chat to us on Twitter at @GameGrin…
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This Week in Gaming, we're diving into the latest review bombing and the exciting potential release window for Gears of War: E-Day. We've got news on a classic horror franchise coming to Apple phones, a fresh update for PlayStation's Spider-Man 2, and the cast reveal for Sony's Until Dawn movie. Plus, PS5 finally gets a much-needed update. Join me …
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Prof and Dev chat about the fact that nearly 600 games were surfaced during the last few weeks of Summer Games News. Is it too much for sustainability in the video game industry? We dive in. Then, we discuss what we've been playing (or what our kids have been playing): Elden Ring, Kena Bridge of Spirits, Super Mario RPG, and Diablo IV.…
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Game: Creating Space Emotions and Indie Games A quick note about practical skills Taking the training wheels off Game of thrones taught me about myself Develop: Just be open I'm not advocating for preaching Doesn't have to be a whole emotional journey Repeat: How do games help you? Start experimenting a little more. Ko-Fi: https://ko-fi.com/anxious…
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Jeff and Christian welcome freelance games journalist, Imran Khan back to the show this week to discuss the first Dragon Age The Veilguard gameplay, new Shovel Knight dimensions, and a really positive thing from the Helldivers 2 community. The Playlist: The Rogue Prince of Persia, Lorelei and the Laser Eyes, Phantom Blade Zero, Sonic x Shadow Gener…
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In this episode, GDL Host Roni Yosko speaks to Aaron Ludlow, Product Director at Playstack London, about Playstack's latest success, Balatro, and their many other indie titles. They discuss how Indie Developers can prepare to find a publisher, common pitfalls, and ways the industry has changed to make indie games far more relevant in today's gaming…
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Read the Full Episode 240 Show Notes on CanadianGameDevs.com Checkout the Quiver Games Incubator! See the student game Meowmentum David mentioned CANADIAN GAME DEV JOBS | CANADIAN GAME DEV EVENTS This week we're joined by David Boguslavsky (@BOmaniaFTW) Brand & Community Manager at Quiver Games, a "one stop solution to connect with other developers…
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On this episode we chat with Sway Steward about some tips and tricks when it comes to personal branding. Consuela "Sway" Steward is the Owner and CEO of AfroArcher, a consulting organization that fosters collaboration within public media organizations by promoting self-reflection and leveraging diverse perspectives for enhanced workplace culture an…
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This year brought us a huge showing of indie game announcements at Summer Game Fest, and we were truly blown away by the volume of exciting news delivered in the participating showcases. In this special Summer Game Fest edition of No Small Games, you'll hear our recap of our biggest highlights from these events. We're bringing you our favorites fro…
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Special bonus coverage of the the Summer of Games, as Jeff and Christian are joined by Anthony Taormina from Gamerant to talk about the Ubisoft Forward, and get his hands-on impressions of Star Wars Outlaws and tons of other games from the Festival, plus Destiny 2 The Final Shape and Elden Ring's new DLC, Shadow of the Erdtree.…
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Welcome to Dev Game Club, where this week we add to our series on Beyond Good and Evil with Michel Ancel. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:49 Interview 1:05:23 Interlude 1:05:56 Outro Issues covered: a one-main game, making a game by himself, being f…
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Join our Discord Community: https://discord.com/invite/aHjTSBz3jH Check us out on Youtube: https://www.youtube.com/@sasquatchbgames In this episode of The Indie Game Development Podcast, we'll delve into the lessons I've learned and the insights I've gained from my journey in game development. Reflecting on my experiences, I share practical advice …
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This week, we talk about Palworld, box art, and information transparency. Figuring out how much information to give to players is crucial. Too much information can overwhelm, while too little can frustrate. But strategic secrets create opportunities for players to explore, share, and engage with each other, fostering a community around the game. Su…
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