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The podcast for UI developers, designers and independent thinkers who strive for simplicity. The state of user interface design and development is at a crossroads: do we embrace complexity and raise the barrier to entry, or can we learn from the past and strive to make our tools, frameworks and methodologies simpler and more intuitive for everyone - regardless of experience or persuasion. I'm a strong believer in the latter, and if you are too, come join me on my journey to make a difference ...
 
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show series
 
UIT 8: In this weeks episode I start a series on using Sketch to build and maintain efficient and scalable design documents. Overview Share with the audience why the absence. Cover important aspects of symbols in Sketch. Talk about the future content in this series. Symbols Symbols, when used properly, help to vastly speed up your workflow by givin…
 
UIT 7: In this weeks episode I share five fundamental tips aimed at developers who want to build their design skills and design appreciation. Think and plan As a developer, you wouldn't start building an app or Website without some planning! It's the same for design. Give it the time it deserves. Establish requirements... So before jumping straight…
 
UIT 6: In this week’s episode I talk with Chris Biscardi about the Jamstack, gatsbyJS and his own meta-framework called Toast, amongst many other interesting digressions :) Overview Introduction JamStack Toast Party Corgi MDX Conf Wrap Questions Introduction Got into the industry via ActionScript, then moved over JS when Adobe killed it off. Worked…
 
UIT 5: In this week's episode I share my thoughts on the use of GatsbyJS and whether I feel it's a viable static site generator framework. What are static sites? Static sites have been around for a very long time, and realistically are the original website: simply HTML, CSS, and JavaScript. They are not rendered during runtime; there is no server-s…
 
UIT 4: In this week's episode I share my thoughts on creativity, intuition and introduce the terms 'Qualitative Design' and 'Quantitative Design'. Overview Welcome subscribers Introduce #QuickCuppa format Talk about the Free Stickers giveaway, open to everyone Share thoughts on creativity Innovation The following doesn’t necessarily directly apply …
 
UIT 3: The first two minutes before the episode ‘officially’ starts we talk a bit about why I’m creating this podcast, and then talk about how Fred started on his Pika journey. It’s nice content so I’ve included (note, that the recording quality for Fred during this segment is lower quality. Fred talks about how he got into programming, and goes on…
 
UIT 2: Kingsley talks about how he prototypes games, the current project he and his team is working on (a 3D Platformer game called Frog Island). He also talks about another side project of his; a procedural games engine to generate worlds. Kingsley talks about his thesis; ‘Approach for designing complexity in games’ which focuses the UX in games, …
 
UIT 1: In this first episode I introduce myself, my background and then share what the show’s intended purpose is, who it’s aimed at and why create it. I have a bit of a rant at the JS tooling and package ecosystem. I talk about why I believe that UI designers and developers should be more closely aligned on understanding and appreciation of respec…
 
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