Having issues with understanding Game Engines? Want to dive deeper into how the games are made? You’ve come to the right place. This show is about 3D Graphics Programming, Low Level Video Game Development, where we demystify Game Engines, Rendering Pipelines, Physics, Linear Algebra and all sorts of other obscure parts of Game Engineering.
…
continue reading
"Today I Learned" is a new podcast celebrating the Boston University classes that shape student's lives. Come along as we explore the wonderful world of education through fun facts and personal experiences. Submit your favorite Boston University class here: https://www.bu.edu/articles/2023/terriers-what-is-your-favorite-bu-class/
…
continue reading
I'm a High School math teacher, and huge math nerd. I'm creating this podcast to share math that I find interesting, as well as create a space where I can help people with the mathematics they learn in High School; Geometry, Algebra II/Trig, and Calculus. If you have a question, send me an email- and I'll try to put up a video for you. If you enjoy the podcast please subscribe, and look for me on Youtube at: https://www.youtube.com/mikedobbs76 Twitter @MikeAndrejkovic I also write and perfor ...
…
continue reading
1
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
15:52
15:52
Play later
Play later
Lists
Like
Liked
15:52
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
…
continue reading
1
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
15:02
15:02
Play later
Play later
Lists
Like
Liked
15:02
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
…
continue reading
1
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
1:21:12
1:21:12
Play later
Play later
Lists
Like
Liked
1:21:12
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
…
continue reading
1
Ali Motisi behind Full Void on how it's done in custom engine in C
1:23:03
1:23:03
Play later
Play later
Lists
Like
Liked
1:23:03
Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language!Check out Full Void on Steam!https://store.steampowered.com/app/1859580/Full_Void/Out Of The Bit Studio Website:https://www.outofthebit.com/Twitter: https://twitter.com/outofthebitInstagram:…
…
continue reading
1
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
1:06:05
1:06:05
Play later
Play later
Lists
Like
Liked
1:06:05
Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcast…
…
continue reading
1
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
1:33:48
1:33:48
Play later
Play later
Lists
Like
Liked
1:33:48
This time I'm joined by @tedbendixson who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today! Episode links:Mooselutions on Steam:Ted YouTube Channel Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s…
…
continue reading
1
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
1:28:42
1:28:42
Play later
Play later
Lists
Like
Liked
1:28:42
Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game. You can buy Kevin's game Helvetii on Steam!https://store.steampowered.com/app/1094590/Helvetii/Game Engineering PodcastShow links: https://podcasters.spotify.com/p…
…
continue reading
1
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
1:22:09
1:22:09
Play later
Play later
Lists
Like
Liked
1:22:09
I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!).Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/Follow Oriol:Blog: https://oriolcosp.com/Discord: https://disc…
…
continue reading
1
ISO C++ committee member speaks on game programming, C++ direction and more!
1:42:44
1:42:44
Play later
Play later
Lists
Like
Liked
1:42:44
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book. In our conversation, we discuss his programming journey, he shares his thoughts abo…
…
continue reading
1
Make it fantastical! - the man behind the Talos Principle 2 environment
1:32:56
1:32:56
Play later
Play later
Lists
Like
Liked
1:32:56
I was honored to host Tomislav who worked on my beloved Talos Principle! He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a bl…
…
continue reading
1
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
1:20:28
1:20:28
Play later
Play later
Lists
Like
Liked
1:20:28
Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis!Find Tin Hearts on every platform, including VR!Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/GOG: https://www.gog.com/en/game/tin_heartsOr find your platform here: https://wiredproductions.com/games/tin-hearts/Follow Rogue Sun future dev…
…
continue reading
1
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
1:46:00
1:46:00
Play later
Play later
Lists
Like
Liked
1:46:00
Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :) Find Tin Hearts on every platform, including VR!Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/GOG: https://www.gog.com/en…
…
continue reading
1
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
36:11
36:11
Play later
Play later
Lists
Like
Liked
36:11
In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch! Follow Elypso Engine development here:https://www.youtube.com/@Greenlaser Game Engineering Podcast Show links: https://podcasters.spotify.com/p…
…
continue reading
1
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
1:53:58
1:53:58
Play later
Play later
Lists
Like
Liked
1:53:58
I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference!Connect & find out more about his games and his work!Elias website: https://eliasfarhan.chTeam KwaKwa website: https://team-kwakwa.comTeam KwaKwa yout…
…
continue reading
1
What you want to optimize is server CPU time - Providence
1:25:18
1:25:18
Play later
Play later
Lists
Like
Liked
1:25:18
Learn more about Providence on https://playprovidence.io!Kacper Kenji Leśniak from Dynasty Studios talks about networking for their upcoming game called Providence! Multiplayer, team based, online extraction shooter brings a lot of challenges, as you may imagine. Come for networking, stay for Unreal Engine knowledge tidbits!Join the booming communi…
…
continue reading
1
Let the artstyle drive the gameplay - Echo of the Waves
55:25
55:25
Play later
Play later
Lists
Like
Liked
55:25
Wishlist Echo of the Waves here! Adriana and Eleonor talk about their gorgeous Echo of the Waves - relaxing watercolor adventure! How the game evolved, what goes into making parallax puzzles and how the art direction shapes the gameplay!Check out their website!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaS…
…
continue reading
1
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
1:25:53
1:25:53
Play later
Play later
Lists
Like
Liked
1:25:53
Welcome to the opening episode of the Game Engineering Podcast! In this show my guests and I talk about how games are made! This episode features conversation with Kacper Kenji Leśniak, game developer and my dear friend. We talk about our first game developed 8 years ago, called Stellar Asylum. Download the game on Google Play here! Game Engineerin…
…
continue reading
1
Boston’s Topography Was Shaped By Glaciers
14:37
14:37
Play later
Play later
Lists
Like
Liked
14:37
The classes we take can change our perspectives and shape our lives—and we think that’s worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a lasting i…
…
continue reading
1
Phong Reflection Model - Shading and Lighting
12:02
12:02
Play later
Play later
Lists
Like
Liked
12:02
Deep dive into Phong Reflection Model. Ever wondered what 'Diffuse' in Diffuse Light stands for? What other parts of lights are used in the most basic model? We'll go through it this time with our assistant Purple Ball Made of Triangles. We'll cover Diffuse, Specular and Ambient Light, Lambertian approach, but also Flat, Gouraud and Phong Shading…
…
continue reading
This one is an important one. If you dive into 3d rendering world you'll soon be drowning in all of the shading terminology. All of the Cel Shading, PBR, Raytracing, weird lighting models - you just wanted to make a game and now you need to make a ton of decisions about the aesthetics, rendering styles and so on. In this episode I attempt to shed s…
…
continue reading
1
Textures & Materials - The Rendering Pipeline
10:00
10:00
Play later
Play later
Lists
Like
Liked
10:00
Finally we get to paint your model! Today we strip Santas and talk materials and UVs. Enjoy!
…
continue reading
1
Honors Linear Algebra Can Be Fun, Cool, Even Beautiful
14:41
14:41
Play later
Play later
Lists
Like
Liked
14:41
The classes we take can change our perspectives and shape our lives—and we think that’s worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a lasting i…
…
continue reading
1
Camera & Projections: Perspective & Orthogonal - Transformations
13:37
13:37
Play later
Play later
Lists
Like
Liked
13:37
Today I continue the Transformation path, focusing on the Camera and Projection. In the end whole MVP is covered. Don't know what MVP stands for? Minimum Viable Product? Most Valuable Player? Nah. Listen to find out!
…
continue reading
1
Translation, Rotation & Scaling - Transformations
15:31
15:31
Play later
Play later
Lists
Like
Liked
15:31
How engines handle the scene hierarchy? How local and global positions work? And why on earth they use 4 by 4 matrices in a 3d worlds! Tune in to find out how the linear algebra is used and sometimes exploited to achieve slick rendering optmisations.
…
continue reading
1
Boston is Home to the World’s Oldest Hockey Rink
11:50
11:50
Play later
Play later
Lists
Like
Liked
11:50
The classes we take can change our perspectives and shape our lives—and we think that’s worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a lasting i…
…
continue reading
1
Tessellation & Geometry Shader - The Rendering Pipeline
9:04
9:04
Play later
Play later
Lists
Like
Liked
9:04
Building upon our basic rendering pipeline, adding more components to allow more sophisticated tricks. This episode we walk through Tessellation and Geometry Shader which help achieve various dynamic features like Particle Systems or Explosions.
…
continue reading
1
Vertex & Fragment Shader - The Rendering Pipeline
11:39
11:39
Play later
Play later
Lists
Like
Liked
11:39
This time we dive into the heart of 3D Graphics Programming: the Rendering Pipeline. What's different in 3D compared to 2D. What are shaders? What even are Graphics Libraries like OpenGL or Vulkan. Let's walk through the basic rendering pipeline including Vertex Shader and Fragment Shader.
…
continue reading
An introductory episode to the world of Graphics Programming focused on its irreplaceable component: the GPU. What is it? What role does it play? Tune in to find out!
…
continue reading
Hello game developers! Are you tired of your 3D games looking bland and lifeless compared to the triple-A titles you love? Do you feel like there's a gap between what you learn in your game engine and what's required to create a truly stunning game? In this podcast, I'm diving deep into the world of game development, exploring topics like the rende…
…
continue reading
1
Some Clergy Are Using ChatGPT to Write Their Sermons
15:03
15:03
Play later
Play later
Lists
Like
Liked
15:03
The classes we take can change our perspectives and shape our lives—and we think that’s something worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a…
…
continue reading
1
Amadeus Cho is the Asian American Incredible Hulk
10:20
10:20
Play later
Play later
Lists
Like
Liked
10:20
The classes we take can change our perspectives and shape our lives—and we think that’s something worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a…
…
continue reading
1
The Smell of Formaldehyde Makes You Hungry
13:36
13:36
Play later
Play later
Lists
Like
Liked
13:36
The classes we take can change our perspectives and shape our lives, and we think that’s something worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make …
…
continue reading
In this video I take you through another classic Optimization problem for any first year Calculus student, optimizing the volume of a geometric solid subject to some condition. In this case, we are optimizing a Cylinder within a Cone. This is the second of two videos I have made so far on Optimization. If you enjoy this video please like, subscribe…
…
continue reading
In this video I take you through a classic Optimization problem for any first year Calculus student, optimizing the area of a fenced in region. This is the first of two videos I have made so far on Optimization. If you enjoy this video please like, subscribe and comment. Also, check out my podcast on iTunes: Mr. A’s Math Podcast https://itunes.appl…
…
continue reading
Isosceles triangles come up in many different ways when we’re working with Geometric Proofs. They are of particular importance when you begin your study of Circles and the many Circle Theorems. In this video I will introduce you to the two Isosceles Triangle Theorems, as well as take you through two proofs that make use of the theorems. If you enjo…
…
continue reading
An introduction into the time-honored tradition of curve sketching. Before we had Desmos.com, and HD Full Color computers in our pockets, we had the first and second derivative! Learn how to use the information obtained from the derivatives to sketch a polynomial function. If you enjoy this video please like, subscribe and comment. Also, check out …
…
continue reading
This is a very short video taking you through the steps necessary to identify, and then take advantage of linear pairs in a proof. Using the theorem that “the supplements of congruent angles are congruent,” we can prove angles congruent under the right circumstances. If you enjoy this video please like, subscribe and comment. Also, check out my pod…
…
continue reading
In this video I take you through the construction of a dilation in the plane with a scale factor of 5/3. You will need a compass and straightedge to follow along. If you enjoy this video please like, subscribe and comment. Also, check out my podcast on iTunes: Mr. A’s Math Podcast https://itunes.apple.com/us/podcast/mr.-as-math-podcast/id979031516?…
…
continue reading
In this video I take you through the construction of a dilation in the plane with a scale factor of 3/7. You will need a compass and straightedge to follow along. If you enjoy this video please like, subscribe and comment. Also, check out my math raps on YouTube https://70c167a5100d7f61d59fa3082aeb308cdb02f362.googledrive.com/host/0B0x5Ii3ttR_Mfkc3…
…
continue reading
In this video I will take you through the construction steps to divide a given line segment into a specific ratio. I will construct two different ratios in this video, the technique is essentially the same for any ratio. You will need a compass and straightedge to follow along. Dividing a segment into a given ratio…
…
continue reading
In this video I will show you the necessary steps to construct the rotation of a planar figure about a fixed point. You will need a compass, straightedge, and a protractor to follow along. Constructing a rotation about a fixed pointBy Mike Andrejkovics
…
continue reading