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Having issues with understanding Game Engines? Want to dive deeper into how the games are made? You’ve come to the right place. This show is about 3D Graphics Programming, Low Level Video Game Development, where we demystify Game Engines, Rendering Pipelines, Physics, Linear Algebra and all sorts of other obscure parts of Game Engineering.
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"Today I Learned" is a new podcast celebrating the Boston University classes that shape student's lives. Come along as we explore the wonderful world of education through fun facts and personal experiences. Submit your favorite Boston University class here: https://www.bu.edu/articles/2023/terriers-what-is-your-favorite-bu-class/
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Mr. A's Math Podcast

Mike Andrejkovics

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I'm a High School math teacher, and huge math nerd. I'm creating this podcast to share math that I find interesting, as well as create a space where I can help people with the mathematics they learn in High School; Geometry, Algebra II/Trig, and Calculus. If you have a question, send me an email- and I'll try to put up a video for you. If you enjoy the podcast please subscribe, and look for me on Youtube at: https://www.youtube.com/mikedobbs76 Twitter @MikeAndrejkovic I also write and perfor ...
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This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
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This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
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This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax:- Global Illumination for all Graphics Cards- How compiler-assembly-hack powers their Scripting setupLearn more about Flax:https://flaxengine.com/Flax Source Code:https://github.com/FlaxEngineGame Engineering PodcastShow links: https://podc…
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Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language!Check out Full Void on Steam!https://store.steampowered.com/app/1859580/Full_Void/Out Of The Bit Studio Website:https://www.outofthebit.com/Twitter: https://twitter.com/outofthebitInstagram:…
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Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcast…
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This time I'm joined by @tedbendixson who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today! Episode links:Mooselutions on Steam:Ted YouTube Channel Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s…
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Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game. You can buy Kevin's game Helvetii on Steam!https://store.steampowered.com/app/1094590/Helvetii/Game Engineering PodcastShow links: https://podcasters.spotify.com/p…
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I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!).Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/Follow Oriol:Blog: https://oriolcosp.com/Discord: https://disc…
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I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book. In our conversation, we discuss his programming journey, he shares his thoughts abo…
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I was honored to host Tomislav who worked on my beloved Talos Principle! He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a bl…
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Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis!Find Tin Hearts on every platform, including VR!Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/GOG: https://www.gog.com/en/game/tin_heartsOr find your platform here: https://wiredproductions.com/games/tin-hearts/Follow Rogue Sun future dev…
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Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :) Find Tin Hearts on every platform, including VR!Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/GOG: https://www.gog.com/en…
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In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch! Follow Elypso Engine development here:https://www.youtube.com/@Greenlaser Game Engineering Podcast Show links: https://podcasters.spotify.com/p…
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I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference!Connect & find out more about his games and his work!Elias website: https://eliasfarhan.chTeam KwaKwa website: https://team-kwakwa.comTeam KwaKwa yout…
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Learn more about Providence on https://playprovidence.io!Kacper Kenji Leśniak from Dynasty Studios talks about networking for their upcoming game called Providence! Multiplayer, team based, online extraction shooter brings a lot of challenges, as you may imagine. Come for networking, stay for Unreal Engine knowledge tidbits!Join the booming communi…
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Wishlist Echo of the Waves here! Adriana and Eleonor talk about their gorgeous Echo of the Waves - relaxing watercolor adventure! How the game evolved, what goes into making parallax puzzles and how the art direction shapes the gameplay!Check out their website!Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaS…
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Welcome to the opening episode of the Game Engineering Podcast! In this show my guests and I talk about how games are made! This episode features conversation with Kacper Kenji Leśniak, game developer and my dear friend. We talk about our first game developed 8 years ago, called Stellar Asylum. Download the game on Google Play here! Game Engineerin…
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The classes we take can change our perspectives and shape our lives—and we think that’s worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a lasting i…
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Deep dive into Phong Reflection Model. Ever wondered what 'Diffuse' in Diffuse Light stands for? What other parts of lights are used in the most basic model? We'll go through it this time with our assistant Purple Ball Made of Triangles. We'll cover Diffuse, Specular and Ambient Light, Lambertian approach, but also Flat, Gouraud and Phong Shading…
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This one is an important one. If you dive into 3d rendering world you'll soon be drowning in all of the shading terminology. All of the Cel Shading, PBR, Raytracing, weird lighting models - you just wanted to make a game and now you need to make a ton of decisions about the aesthetics, rendering styles and so on. In this episode I attempt to shed s…
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The classes we take can change our perspectives and shape our lives—and we think that’s worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a lasting i…
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The classes we take can change our perspectives and shape our lives—and we think that’s worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a lasting i…
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Hello game developers! Are you tired of your 3D games looking bland and lifeless compared to the triple-A titles you love? Do you feel like there's a gap between what you learn in your game engine and what's required to create a truly stunning game? In this podcast, I'm diving deep into the world of game development, exploring topics like the rende…
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The classes we take can change our perspectives and shape our lives—and we think that’s something worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a…
  continue reading
 
The classes we take can change our perspectives and shape our lives—and we think that’s something worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make a…
  continue reading
 
The classes we take can change our perspectives and shape our lives, and we think that’s something worth celebrating. Our new podcast, Today I Learned, is all about the classes at BU that have had a real effect on students in our community; we want to know all about the classroom environment, professor, subject matter, and the cool facts that make …
  continue reading
 
In this video I take you through another classic Optimization problem for any first year Calculus student, optimizing the volume of a geometric solid subject to some condition. In this case, we are optimizing a Cylinder within a Cone. This is the second of two videos I have made so far on Optimization. If you enjoy this video please like, subscribe…
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In this video I take you through a classic Optimization problem for any first year Calculus student, optimizing the area of a fenced in region. This is the first of two videos I have made so far on Optimization. If you enjoy this video please like, subscribe and comment. Also, check out my podcast on iTunes: Mr. A’s Math Podcast https://itunes.appl…
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Isosceles triangles come up in many different ways when we’re working with Geometric Proofs. They are of particular importance when you begin your study of Circles and the many Circle Theorems. In this video I will introduce you to the two Isosceles Triangle Theorems, as well as take you through two proofs that make use of the theorems. If you enjo…
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An introduction into the time-honored tradition of curve sketching. Before we had Desmos.com, and HD Full Color computers in our pockets, we had the first and second derivative! Learn how to use the information obtained from the derivatives to sketch a polynomial function. If you enjoy this video please like, subscribe and comment. Also, check out …
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This is a very short video taking you through the steps necessary to identify, and then take advantage of linear pairs in a proof. Using the theorem that “the supplements of congruent angles are congruent,” we can prove angles congruent under the right circumstances. If you enjoy this video please like, subscribe and comment. Also, check out my pod…
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In this video I take you through the construction of a dilation in the plane with a scale factor of 5/3. You will need a compass and straightedge to follow along. If you enjoy this video please like, subscribe and comment. Also, check out my podcast on iTunes: Mr. A’s Math Podcast https://itunes.apple.com/us/podcast/mr.-as-math-podcast/id979031516?…
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In this video I take you through the construction of a dilation in the plane with a scale factor of 3/7. You will need a compass and straightedge to follow along. If you enjoy this video please like, subscribe and comment. Also, check out my math raps on YouTube https://70c167a5100d7f61d59fa3082aeb308cdb02f362.googledrive.com/host/0B0x5Ii3ttR_Mfkc3…
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