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Ludology

Erica Hayes-Bouyouris, Sen-Foong Lim

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Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!
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Ludus Novus

Gregory Avery-Weir

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Ludus Novus explores how games and other interactive art can be more than entertainment. Gregory Avery-Weir of Future Proof Games, game designer on "Majesty of Colors," "Ossuary," and "Exploit: Zero Day," produces short audio essays and creative pieces about the medium of digital and non-digital games.
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This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
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Comprised of freelance writers, enthusiasts, and industry veterans, the 1985FM Podcast aims to release a high-quality, weekly discussions focused on the key happenings in the world of video games. A large panel-style podcast discussing news, game releases, and rumors. Oh... and we're all idiots.
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This week Anna & Paul are ranking Sierra's SCI0 games! SCI0 was a magical time for Sierra, Colonel's Bequest, Space Quest 3, Hero's Quest, King's Quest IV, Leisure Suit Larry 2 & 3, codename iceman, Police Quest 2, Conquests of Camelot... and because ranking these legendary games is such a difficult task, they've brought in help from the CGG commun…
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What is the Game State? On today’s episode, we’ll answer the question: What is the Game State? Determining the “game state” is often one of the questions that designers and developers will ask themselves when determining how to take a design or iterate on the development of a game. The game’s state is important to understand from a design perspecti…
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This week Anna & Paul are recapping their recent trip to the Adventure Game Fan Fair, hosted by Adventure Game Hotspot! Look, this is a pretty low-key, relaxed chat and Anna isn't even home yet but we figured instead of skipping this week maybe some of you would wanna hear about meeting the Sierra Alumni. the many amazing panels and meeting all the…
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Zack Hartzman on Teaching with Video Games In this episode of Experience Points by University XP, host Dave Eng chats with Zack Hartzman, a licensed secondary school teacher from New York City and the creator of Hey Listen Games. Zack shares his journey of integrating video games into the classroom and discusses the motivation behind Hey Listen Gam…
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This week Anna & Paul are ranking Sierra's AGI games! It's been 6 years and 200+ episodes and they finally picked some of that sweet, sweet low hanging fruit and decided to rank some games. Love easy to reach fruit. There's 14 AGI (adventure) games, they've played most of them, which AGI game comes out on top? Where does your favorite land? All thi…
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AP Table Talk: Trick-Taking Ladder Climbing In this episode of AP Table Talk, the hosts Brian and Dave Eng explore the enduring appeal of trick-taking and ladder climbing games. They reminisce about classic games like Hearts and Euchre, delving into lesser-known variants such as Nine Five Two, where players aim for different trick objectives. The c…
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Sen and Erica interview Rebecca Strang, a librarian and game designers who promotes gaming in libraries and is active on the Gaming Round Table of the American Library Association. Rebecca was also recently featured in "Games for a Rainy Day," a book with 54 micro-games, puzzles, and more. Why do boardgames and libraries go hand in hand? Let's find…
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This week Anna & Paul are talking about what it means to be human and to have played Blade Runner, the 1997 Adventure Game. This was a fun conversation that ranges from what a voxel actual is to the philosophical implications behind the questions that Blade Runner asks. And all from the differing perspectives of Anna, who is a newcomer to the IP an…
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What is Player Engagement? On today’s episode, we’ll answer the question: What is Player Engagement? Games require that players interact with them. They require individuals to contribute; to change; and to augment the game according to their own will and agency. This encompasses player engagement and how they come to interact with games as well as …
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This week Anna & Paul are comparing the original* AGI King’s Quest with the SCI remake. It's part of our EGA vs VGA Sierra Comparison series except the King's Quest remake is still in EGA so technically it's- look it's all very nerdy and pedantic. Point is, a game was made, then it was remade and we're going to be the vessel in which you vicariousl…
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Jenny Varrichio on Applied Games for Corporate L&D In this episode of "Experience Points" by University XP, host Dave Eng interviews Jenny Varrichio, an associate director of training at United Healthcare with expertise in instructional design, particularly gamification for adult learners. Jenny shares her 15 years of experience, focusing on integr…
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This week Anna & Paul are joined by Tom Hardwidge of Tall Story Games to talk about pixel art in adventure games! They discuss how pixel art began as result of a technical limitation and went on to become a stylistic choice that people still can't get enough of. They also discuss its role in adventure games, purist vs modernized pixel art, how they…
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What is Game Literacy? On today’s episode, we’ll answer the question: What is Game Literacy? We don’t often think about when we first started playing games. Or really the “first” game that we ever played. Most players are preoccupied with the game that they are playing “now” or the game that they will play next. Yet, we don’t stop to think about wh…
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To start off their second year with Ludology, Steph Campbell of TTRPGKids sets the stage for the next 12 episodes that will deal with using TTRPGs for educational purposes. They start the discussion off by talking about the various ways that TTRPGs can help students connect more with learning materials versus more traditional routes.…
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This week Anna & Paul are joined by Ryan Slattery of Slatt Studio to discuss the pros and cons of text parser and the pros and cons of point and click, but like, comparatively. I guess it's parser vs point and click but idk, the "vs" gives it like a grudge match kinda vibe and we didn't really frame it like one of them has to win and the other lose…
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Dan White on RoboCo and GBL at Filament Games In this podcast episode, host Dave Eng interviews Dan White, founder of Filament Games, discussing the intersection of education and gaming. Dan's journey from teaching to game development is explored, emphasizing the challenges of creating engaging learning experiences. The concept of "pleasing frustra…
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This week Anna & Paul are talking character design and are answering some super fun questions such as: Who's the most cosplayable character? If you had to dress like an adv game character for a month, who would it be? Which villain dressed the most villainy? What 2 characters would you freaky Friday? And a ton more, like, too much more. So join in …
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