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Best Marshall Bock podcasts we could find (updated January 2020)
Best Marshall Bock podcasts we could find
Updated January 2020
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A weekly conversation about design process and culture. Hosted by Marshall Bock and Brian Lovin.
 
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This week, we talk about how to be meaningfully involved with the design community on Twitter. We share tips for finding people to follow, what to tweet about, and we dig into the value of building online connections with other designers. As always, we share our cool things for the week, including some futuristic-yet-spooky technology emerging in C…
 
This week, we dig into a three-part listener question about the difference between web and product design, collaborating with print designers, and what it takes to become a unicorn in 2020. As always, we share our cool things of the week, like a subreddit that will make you cry and a website that lets you edit its design. Golden Ratio Patrons: Flyw…
 
In this first episode of the new decade, we look ahead to 2020 and enumerate some personal and professional goals for the year to come. And as always, we share some cool things (this week, with the help of a listener!), including an IRL magazine, a couple grumpy websites, and the final season of a show. Golden Ratio Patrons: Flywheel is a delightfu…
 
In this week's episode, we follow up on a bunch of your tweets, and then we get super semantic about naming conventions and component organization. And as always, we share a couple cool things like a vehicle upgrade and a feed reader. Golden Ratio Patrons: Flywheel is a delightfully designed managed WordPress hosting platform, thoughtfully built fo…
 
In this week's episode, we discuss the state of our industry's current design tools—especially in comparison to the tools available to other disciplines—and we speculate about what those tools could look like in the years to come. In News, we compare notes on Figma's newly released Auto Layout feature. And as always, we share a couple cool things l…
 
In this week's episode, we go to our patrons for a couple listener questions: one about adapting to shifting roles as a company rapidly grows, and one about the balance between creativity and meeting business needs. And as always, we share a couple cool things like a Star Wars series and privacy-based analytics. Golden Ratio Patrons: Sisu is lookin…
 
In this week's episode, we riff on a listener question about the influence of the physical world on digital interfaces, and we end up covering everything from video game controllers to sliders and shiny buttons. And as always, we share a couple cool things like a fun dramedy and another sci-fi novel. Golden Ratio Patrons: Sisu is looking for a thou…
 
In this week's episode we dive into the murky waters of designing social proof in social networks. From upvotes to view counts, reputation to badges, there are a wide array of tools and patterns at a designer's disposal to communicate quality and popularity. But these patterns each have their own drawbacks, tradeoffs, and vectors for abuse. We dig …
 
This week, we dive deep into the perils and triumphs of designing an onboarding experience for mobile. Strap in for a big brain dump as we discuss everything from App Store screenshots to sign-in methods to device permissions to user education. And as always, we share a couple cool things like a privacy-minded daily read and a post-post-apocalyptic…
 
This week, we're joined by Meg Robichaud and Ryan Putnam—incredible illustrators working at Lyft and Messenger, respectively—to follow up on a topic from last week's episode. Meg and Ryan share some of their experiences working as illustrators on product teams, and they shed a little light on how free resources can sometimes have a negative impact …
 
This week, the prolific Pablo Stanley joins us to talk about his path following a wide range of interests (including but not limited to architecture, music, fashion, comics, illustration, and design), and he shares his thoughts about the controversy surrounding his Open Doodles project and Design Twitter's reaction to it. And as always, we share so…
 
In today's episode we sat down with Jonathon Colman, a Senior Design Manager at Intercom, to talk about all things content. We dig into Jonathon's background and path into design, the role of content in user experience design, how content strategy and product design should work together, the future of AI and machine learning in content strategy, an…
 
In this week's episode, we answer a listener question about why product teams aren't comprised of more "unicorns," and we discuss a Twitter thread that questions whether being a hands-off design leader makes you less of a designer. And as always, we share a couple cool things, including a strangely amazing band and an ultimate guide. Golden Microph…
 
In this week's episode, we dive deep into the murky depths of Dark Mode, discussing everything from OLED smearing and halation to tinting and elevation. Plus we read the results of the Twitter poll in which we asked you about your preferred dark background color. And as always, we share a some cool things like a crazy creative talk, a painting app …
 
In this week's episode, we dive deep on Android 10's new gestural navigation and how it compares to iOS, finally get around to talking a bit about the September Apple Event, and answer a listener question about what it means to be more proactive. And as always, we share a couple cool things like a new reality TV and some ever-comfy t-shirts. Follow…
 
In this week's episode, we discuss the next evolution of Design Details towards becoming a fully listener-supported podcast. We share some background on the decision, our goals, and what's in it for you dear listener, if you are able to support this podcast. All this, plus follow up, a bit of news, and our weekly cool things as always. Follow-up: W…
 
This week, we catch up with Haraldur Thorleifsson, the founder, CEO, and social media intern at Ueno. In today's conversation, we cover everything from burnout to why designers should be thinking about solving more meaningful problems. We dig into the current and future plans for Ueno, the function of beauty in design, whether Halli wants to be fam…
 
This week, we answer a couple listener questions—which design automation tools we use and how to efficiently look for a job—and rattle off a few things we'd like to see announced at the September Apple Event. And as always, we share a couple cool things like a 64-button mashup and a state-of-the-art mouse. Follow-up: Rafa and Kevin are back from su…
 
In today's episode, Diana Mounter, who manages the design infrastructure at GitHub, helps us dive deep into a listener question about the role and expectations of a design systems manager. And we have a big round of cool things this week, including three books, an album, and a plugin. Follow-up: Keaton Taylor lolled pretty hard at our dumb 311 refe…
 
This week, we answer a few listener questions, including what constitutes a good visual design experience, when to put case studies on your site, and when to battle bureaucracy at the office. And as always, we share some cool things, like a couple interesting YouTube channels, one that reviews visual effects and one that makes gaming documentaries.…
 
In today's episode we catch up with Skyler Balbus, the Director of Product Design at Postlight. We dig into what it means to build products within the agency model, the decision to move from working in-house to working with clients, and how to build a culture where designers can experiment freely. Skyler also shares her ideas for how to build a str…
 
This week, we look at how a product designer's career advances. We discuss the common themes and growth areas that companies use to measure progression, suggest questions you can ask yourself to assess your progress, read through some of your replies on the subject, and offer up several resources for diving deeper and learning more. And as always, …
 
This week, we answer a couple listener questions, including how to get started learning design as a developer and how to reconcile icons on different platforms. In News, we discuss the launch of Figma Plugins, and as always, we share a couple cool things, like gourmet junk food and vaporwave jams. Follow-up: Pro Tip: Listen to Design Details at ~1.…
 
This week, we take an early look at the fourth iOS 13 Developer Beta and discuss some of the new features, interactions, and patterns we've noticed. We also answer a few listener questions, including how big a prototype should be, when to expand your skillset, and how to intentionally grow as a designer. And as always, we a share a couple cool thin…
 
This week, we welcome to the show Michie Cao, formerly of Twitter and currently the sole designer at Sisu. Michie tells us all about her experience of working at both a large corporation and a small startup, and she shares some pros and cons of each situation along with some great advice for solo designers. And as always, we end the show with a few…
 
This week, we keep it short and answer a few listener questions, including how to align text to a grid, how to handle an interview at a company that uses dark patterns, and how to account for suboptimal company processes when assembling portfolio work. And as always, we share a couple cool things like a pair of crazy tech gloves and some award-winn…
 
This week, we welcome to the show Stacy La, formerly of Clover Health and currently the product and design lead on the Prevent Epidemics Team at Resolve to Save Lives. Stacy shares with us some of the challenges and triumphs of building a large design team from scratch, and we get into the details of designing for such serious, high-stakes product …
 
This week, inspired by a tweet from Daniel Burka, we tackle the thorny but important question of who is ultimately accountable for the implementation of a product's dark patterns. Is Design responsible? Engineering? Leadership? All of the above? In Listener Questions, we answer how to design on an iPad and how to apply an even grid to an odd screen…
 
This week, we answer a few listener questions, including the difference between the philosophies behind the Android and iOS design systems and why we prefer an 8pt grid. In News, Brian gives a quick rundown on Figma's new Plugins Beta. And as always, we share a couple cool things like some isometric dioramas and a modular key and wallet system. Spo…
 
This week we reflect on 300 episodes of Design Details. We recount the origin story, answering listener questions as we go about how we've managed to maintain the schedule for so long, the high and low points, and future plans for the podcast. And as always, we share a couple cool things like a new music discovery app and Marshall's favorite book o…
 
This week, we answer a listener question about the balance of being both a manager and an individual contributor, which leads to some more existential conversation about sharing what we think we know and the fear of being wrong loudly in public. And as always, we share a couple cool things like a Marvel movie pitch and an addictive reality show (an…
 
This week, we answer a listener question about designing a design curriculum and another about where the line is between a visual redesign and an experience redesign. And as always, we share a couple cool things like a playlist of experts and an action film series. Sponsor: >> Want to become a sponsor of Design Details yourself? Email brian@spec.fm…
 
This week, we take a break from talking about high-level design problems and dive into the specific struggles we find ourselves running into lately, including pushing through the last ten percent, maintaining multiple realities, gaining stakeholder buy-in, and designing around moving targets. And as always, we share a couple cool things like a scie…
 
This week we dig into the latest and greatest announcements from this year's Google I/O. We talk through our top highlights like new privacy controls, Android Q improvements, and a solid new budget Pixel phone. And as always, we share our cool finds of the week, like a behind-the-scenes feature film on the creation of God of War, and a news applica…
 
This week, we discuss the usefulness of public design critiques, given Brian's eventful week of tweeting stuff. Then we dive deep on the new Facebook redesign, especially the details of the desktop version. And as always, we share a couple cool things like a financial app and a sneaker channel. Sponsor: >> Want to become a sponsor of Design Details…
 
This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And a…
 
This week, we bring back the Fight Me segment with a debate on the usefulness of augmented reality in apps. Is it a gimmick or not? In Follow-up, we debut a proposal for our new cover art, and we shout out Linzi Berry's latest blog post. And as always, we share a couple cool things like an addictive game and a bizarre novel. Cover photo by Niantic …
 
This week, we welcome to the show Linzi Berry, a manager on Lyft's design system. Linzi enlightens us on how to implement, maintain, enforce, evangelize, and roll out a design system, and we discuss her super informative design blog, Tap to Dismiss. In Follow-up, we debate some Episode 300 suggestions, revisit the Figma UI refresh, and shout out a …
 
This week, we discuss Figma's UI redesign, the public response to it, and how to effectively communicate negative feedback to both companies and colleagues. In Follow-up, Brian has an update on a previous Cool Thing, we read some listener feedback (all positive, phew!), and Marshall shares his choice of AirPower replacement. And as always, we share…
 
This week, we answer listener questions, including how to transition from engineering to product design, how to wrap up before moving to a new company, and what we think of apps that allow you to change the launch icon. In Follow-up, we read some listener feedback about last episode, and Marshall fills in a couple details on his file organization t…
 
This week, Marshall offers a few simple tips for tidying up your source files, and we answer a listener question about when to move on from a company. In News, we shout out a new resource from the maker of Laws of UX. And as always, we share a couple cool things like a browser for neoworkers and an article about the Omnibox. Follow-up: Last week, M…
 
This week, we answer a listener question about articulating design rationale during presentations. We also shared some exciting news from the Sketch team and recapped feedback from last week's episode where we pulled back the curtain on Design Details. And as always, we share a couple cool things like a fancy toothbrush and a web app to make your o…
 
This week, we pull back the curtain on Design Details itself and share how we think about iterating toward a better podcast. In Follow-up, we hear back about our Spectre critique from last episode, and we discover listeners do listen until the end. And as always, we share a couple cool things like a fancy toilet seat and a design interview FAQ. Spo…
 
This week, we kindly critique the design details of Spectre, a new app from the folks behind Halide. In Follow-up, we discuss knowing when to shut up in a negotiation, and in Industry Talk, we debate when it's okay to break the rules of affordances. And as always, we share a couple cool things like a new home and some wild music videos. Sponsor: Th…
 
This week, we discuss spoken accents, answer a listener question about salary negotiations, and Marshall dives deep into the design of Apex Legends. And as always, we share a couple cool things, like a hip hop musical and a way to bring joy back to your Twitter timeline. Intro: Jak McCormack wants us to attempt English accents. No thank you, Jak 😜 …
 
This week, we answer more listener questions, including what software the industry uses, how to get involved in open-source projects, and how to curate a large portfolio. In News, we compare our scores on a design-based spot-the-difference quiz. And as always, we share a couple cool things, like another Netflix Original and some awesome designer di…
 
This week, we answer a couple listener questions, including how to reliably align text to a baseline grid, and how to use data to learn from the features you ship. In News, Marshall extols the virtues of a little feature in the recently-released Sketch 53 update. And as always, we share a couple cool things, like a mind-bending Netflix show and an …
 
This week, we look to Twitter for answers to the eternal question: "How do I find time to design despite tons of meetings, context shifting, and an open office layout?" In News, we detail some exciting ideas in an iOS 13 design concept. And as always, we share a couple cool things, like a spiritual successor to MySpace and a rollable television. Sp…
 
This week, we review a listener side project called Steady Habit, an iPhone app made by Sandor Gyuris. And as always, we share a couple cool things like painful mouth plastic and some future geographical plans. Sponsor: This week's episode is brought to you by Abstract Abstract is design workflow management for modern design teams. With Abstract, y…
 
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