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GAMETHING

Pippin Barr, David Wolinsky, and Mark Chains

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GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.
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show series
 
In which we capture Afrika (2009), and safari on easy mode. David scrutinizes a hippo ​​across a narrow abyss of non-comprehension. Pippin gives it up for an anti-capitalist giraffe. These, and other GAMETHINGS. Afrika was developed by Rhino Studios and published by Sony Computer Entertainment.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture theHunter: Call of the Wild (2017), and shoot the digital animals right into our screenshots folders. Pippin sneaks up on a smiling duck. David sees surveillance everywhere. These, and other GAMETHINGS. theHunter: Call of the Wild was developed and published by Expansive Worlds.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Umurangi Generation (2020), and make a few bucks before the world ends. Pippin taps into his inner cave-painter. David pushes new artistic boundaries. These, and other GAMETHINGS. Umurangi Generation was developed by ORIGAME DIGITAL and published by ORIGAME DIGITAL and Playism.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Beyond Good & Evil (2003), join the resistance as a photojournalist, and then lose sight of what we're fighting for. Pippin finds Christina’s World on Hillys. David squints at the subtitles. These, and other GAMETHINGS. Beyond Good & Evil was developed and published by Ubisoft.By Pippin Barr, David Wolinsky, and Mark Chains
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In which Pippin revisits preseason pick Ecco the Dolphin (1993) in a live radio-stream. Pippin stares into the interstitial water, reads the poetry, and makes it to the right hand side. These, and other GAMETHINGS. Ecco the Dolphin was developed by Appaloosa Interactive and published by Sega.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Conan: The Mysteries of Time (1991), dance with the devil, and kill his dog. Pippin goes (around one-sixth of) the distance. David (eventually) scoops up a happy little fireball. These, and other GAMETHINGS. Conan: The Mysteries of Time was developed and published by Mindscape.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we talk to Zach Barth (1986), designer of SHENZHEN I/O (2016), EXAPUNKS (2018), and many other genre-defining “programming games.” Zach insists the Zachtronics catalogue isn't meant to teach you anything. Pippin agrees to disagree. David is accused of having a substandard laptop. These, and other GAMETHINGS. Zach Barth was developed and pu…
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