GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.
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📺By Pippin Barr, David Wolinsky, and Mark Chains
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📺🎥?By Pippin Barr, David Wolinsky, and Mark Chains
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🎥By Pippin Barr, David Wolinsky, and Mark Chains
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🎥By Pippin Barr, David Wolinsky, and Mark Chains
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📺By Pippin Barr, David Wolinsky, and Mark Chains
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Pitch: Pac-Man's Pill Problem (working title)
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📺By Pippin Barr, David Wolinsky, and Mark Chains
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[Beeping]By Pippin Barr, David Wolinsky, and Mark Chains
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In which we finish off the roll. Pippin does not have a photographic memory. David contemplates the Kilroy of it all. These, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Afrika (2009), and safari on easy mode. David scrutinizes a hippo across a narrow abyss of non-comprehension. Pippin gives it up for an anti-capitalist giraffe. These, and other GAMETHINGS. Afrika was developed by Rhino Studios and published by Sony Computer Entertainment.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture theHunter: Call of the Wild (2017), and shoot the digital animals right into our screenshots folders. Pippin sneaks up on a smiling duck. David sees surveillance everywhere. These, and other GAMETHINGS. theHunter: Call of the Wild was developed and published by Expansive Worlds.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Final Fantasy XV (2016), the "are we there yet?" of Final Fantasies. David ignores patricide and a resulting war to investigate a missing broom. Pippin only has eyes for Gladiolus. These, and other GAMETHINGS. Final Fantasy XV was developed by Square Enix Business Division 2 and published by Square Enix.…
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In which we capture Umurangi Generation (2020), and make a few bucks before the world ends. Pippin taps into his inner cave-painter. David pushes new artistic boundaries. These, and other GAMETHINGS. Umurangi Generation was developed by ORIGAME DIGITAL and published by ORIGAME DIGITAL and Playism.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Fatal Frame (2002), and photowalk into a 1986 abyss. David tries to liven up the ol' Himuro Mansion with a splash of color. Pippin curses the scraps. These, and other GAMETHINGS. Fatal Frame was developed and published by Tecmo.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Beyond Good & Evil (2003), join the resistance as a photojournalist, and then lose sight of what we're fighting for. Pippin finds Christina’s World on Hillys. David squints at the subtitles. These, and other GAMETHINGS. Beyond Good & Evil was developed and published by Ubisoft.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Pokémon Snap (1999), and keep our hands inside the important science vehicle at all times. David ponders systems of fruit. Pippin sings the Jigglypuff song. These, and other GAMETHINGS. Pokémon Snap was developed by HAL Laboratory and published by Nintendo.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we capture Red Dead Online (2018), a West far Wilder than expected. Pippin is run over by a piano. David sells his soul for a nicer camera. These, and other GAMETHINGS. Red Dead Online was developed and published by Rockstar Games.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we introduce Season 8 of GAMETHING. Say "cheese."By Pippin Barr, David Wolinsky, and Mark Chains
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In which we explore the observer effect.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we respond to a voicemail from Zach.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we respond to a voicemail from Dave.By Pippin Barr, David Wolinsky, and Mark Chains
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David’s Dial-in Radio Stream: Ecco the Dolphin (1993)
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David plays Ecco the Dolphin, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we have a Hallmark moment.By Pippin Barr, David Wolinsky, and Mark Chains
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Pippin’s Dial-in Radio Stream: Ecco the Dolphin (1993)
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In which Pippin revisits preseason pick Ecco the Dolphin (1993) in a live radio-stream. Pippin stares into the interstitial water, reads the poetry, and makes it to the right hand side. These, and other GAMETHINGS. Ecco the Dolphin was developed by Appaloosa Interactive and published by Sega.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we respond to a voicemail from Geraint.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we finally hit the wall. Pippin falls from a great height. David gets tangled in the curtains. These, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through The Talos Principle 2 (2023), a robotic Jerusalem. Pippin is stopped by the golden doors. David wanders in the empty pyramids. These, and other GAMETHINGS. The Talos Principle 2 was developed by Croteam and published by Devolver Digital.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through Doom (1993), and deploy into both the first and the most recent community-made maps. Pippin is a neighbour from hell. David tries to find an outlet. These, and other GAMETHINGS. Doom was developed and published by id Software.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through Sweet Home (1989), and act like ghosts in a haunted house. Pippin is still looking for his tour guide. David hugs the walls. These, and other GAMETHINGS. Sweet Home was developed and published by Capcom.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through Antichamber (2013), never quite sure if we’re solving its Magic Eye puzzles or simply ghosting them. Pippin tones down the hyperbolic geometry. David 86's the parade. These, and other GAMETHINGS. Antichamber was developed and published by Demruth.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through The Legend of Zelda (1987), and produce amateur cartography. Pippin prays to Galoob. David rearranges the cheese. These, and other GAMETHINGS. The Legend of Zelda was developed by Nintendo R&D4 and published by Nintendo.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we pass through Fallout 3 (2008), and enjoy a life of peace and quiet deep inside the wasteland walls. Pippin discovers the shortest distance between two points. David escapes Schrödinger's vault. These, and other GAMETHINGS. Fallout 3 was developed by Bethesda Game Studios and published by Bethesda Softworks.…
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In which we pass through Grand Theft Auto: San Andreas (2004), but never leave the city limits. Pippin feels the speed without the danger. David tries to find where the bodies are buried. These, and other GAMETHINGS. Grand Theft Auto: San Andreas was developed by Rockstar North and published by Rockstar Games.…
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In which we pass through Stardew Valley (2016), and do everything but put in an honest day's work. Pippin is the monster inside the walls. David gives it all away. These, and other GAMETHINGS. Stardew Valley was developed and published by ConcernedApe.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we introduce Season 7 of GAMETHING. Walls schmalls.By Pippin Barr, David Wolinsky, and Mark Chains
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Dial-a-Drama: Conan: The Mysteries of Time (1991)
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In which we present for your entertainment a dramatic reading of excerpts from the manual of Conan: The Mysteries of Time (1991).By Pippin Barr, David Wolinsky, and Mark Chains
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In which we revisit preseason pick Neon White (2022) in a live radio-stream. Pippin sits on a bench, reflects on a broken balustrade, and runs across the sea. These, and other GAMETHINGS. Neon White was developed by Angel Matrix and published by Annapurna Interactive.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we respond to a voicemail from Dave Pickett.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we totally broke many world records, the sound barrier, and our own minds. Pippin impressed his nephew. David rushes for no one. These, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Titanic Mystery: Ao No Senritsu (1987), and unearth the secrets hidden in a luxury-class underwater grave. Pippin sinks beneath the waves. David still can't figure out why the darn thing crashed. These, and other GAMETHINGS. Titanic Mystery: Ao No Senritsu was developed and published by Gakken.…
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In which we speedrun Maid of Sker (2020), a haunted hotel with limited amenities. Pippin is your worst nightmare. David walks it all back. These, and other GAMETHINGS. Maid of Sker was developed and published by Wales Interactive.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Punch-Out!! (1984), the arcade edition of Nintendo's popular boxing series, blindfolded. Pippin peeks. David feels every punch. These, and other GAMETHINGS. Punch-Out!! was developed by Nintendo R&D3 and published by Nintendo.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun GIRP (2011), and engage in some good old-fashioned digital mountaineering. Pippin decompiles a seagull. David embraces the Way of The Bride. These, and other GAMETHINGS. GIRP was developed and published by Bennett Foddy.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun That Dragon, Cancer (2016), an interactive memorial to Joel Green by his parents. Pippin panics. David lingers then hurries on. These, and other GAMETHINGS. That Dragon, Cancer was developed and published by Numinous Games.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun VVVVVV (2010), a gravity-fluid space adventure with optional shiny trinkets. Pippin does things the hard way. David falls up a tower. These, and other GAMETHINGS. VVVVVV was developed by Terry Cavanagh and published by Nicalis.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Conan: The Mysteries of Time (1991), dance with the devil, and kill his dog. Pippin goes (around one-sixth of) the distance. David (eventually) scoops up a happy little fireball. These, and other GAMETHINGS. Conan: The Mysteries of Time was developed and published by Mindscape.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we speedrun Half-Life 2 (2004), and become the right man in the wrong place. Pippin achieves escape velocity. David gets his second warning for the tenth time. These, and other GAMETHINGS. Half-Life 2 was developed and published by Valve.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we introduce Season 6 of GAMETHING and reveal its theme. Gotta move fast.By Pippin Barr, David Wolinsky, and Mark Chains
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In which we talk to Zach Barth (1986), designer of SHENZHEN I/O (2016), EXAPUNKS (2018), and many other genre-defining “programming games.” Zach insists the Zachtronics catalogue isn't meant to teach you anything. Pippin agrees to disagree. David is accused of having a substandard laptop. These, and other GAMETHINGS. Zach Barth was developed and pu…
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In which we totally learned to program by playing videogames. Pippin loses his quadrilateral computer. David must go because somewhere, there is a computer-crime happening. These, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
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