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Finally, I can release the Master System episode! Released in the mid-80s, the Sega Master System was a modest failure in Japan and the US, yet managed to last a decent nine years in Europe - all because of the right software, the right distribution method and the lack of a Nintendo monopoly in video game technology. The soundchip used was a modest…
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This Master System episode is taking far too long to produce >.< So, as some form of compensation, I am going to offer you an episode connected to Christmas. This is something that I've been meaning to do for some time. Christmas is well known in Video Game Land, and there have been plenty of quick cash-ins to take advantage of a game that you'd pa…
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The VIC 20 launched the concept of the home microcomputer by offering them a cheap box of plastic that connected to the TV, made pretty sounds and drew pretty pictures. With time, they'd learn the BASIC programming language, then get into Assembler, and then the whole world became better bedroom programmers. The adults would hook up to the bulletin…
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Milky EikoSplatterhouse 3 [Title]SMDTengenDragon's Fury [06]SMDAtariGhost ManorVCSPaul NormanBeyond Forbidden Forest [Title]C64Paul NormanForbidden Forest [Exploration]C64Richard JosephCauldron II [Title]ZXPocket StudiosAlone in the Dark: The New Nightmare [Title]GBCH. MaezawaCastlevania 3 [Title]NESMasahiko KimuraCastlevania 64 [Credits]N64AtariHa…
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With the Olympic Cauldron lit for the Beijing 2008 Olympics, why not reflect over the past 28 years of Olympic related software? I take you through a brief tour, starting with the keyboard-bashing antics of the Apple ][, past the broken joysticks of the 8-bit computers, to the official IOC games for the consoles of the day. Olympic Special Playlist…
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This podflip is to highlight the errors that were made during the past five episodes, plus offer some music that couldn't make the separate episodes or couldn't reach deadline. There's also some feedback to the Childhood Memories episodes, detailing their memories. S2E6 PlaylistGG EuDracoZX Spectrum Intro*ZXPaul Roberts (age 9) Hey JudeCPCD. KellyV…
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[Requested by Frurry from SLAYRadio IRC] The Commodore 16 was supposed to be the successor to the VIC 20, but with the lack of a SID chip at a time when the C64 gained its fanbase, this computer was just left in the dark and died a quick death. The same for the Commodore Plus/4, which was meant to be the successor to the C64, but its only improveme…
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Released three months before the Amiga, the Atari ST was supposed to gain the competitive edge. However, since off-the-shelf components were used to lower the price of the unit, the audio capabilities were significantly weaker than the opposing Amiga - it took almost five years for the ST to recover, into which it was far too late. S2E4 Playlist At…
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Starting in 1985, the Amiga 1000 was the big 16-bit home computer that was show how Commodore wanted the future to be. With its custom graphics and sound chips, the opposition seemed to pale as the MOD file became the successor to the SID chip from its former counterpart. However, it was only until the Amiga 500 a couple of years later, did people …
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Continuing the musical delights that I planned to offer from the time when I was at a younger age, I'm setting a conclusion to the 8-bit computer music from the units I owned. Any childhood musical memories you have from the CPC or C64? I'd be happy to broadcast them at the end of series show. Email or IM me and we can arrange a song or request. S2…
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Finally, welcome to Series 2! I thought I'd start it off by showing off some audio highlights of my computing childhood; this time concentrating on the 8-bit computers I talked about in the last series. Any childhood musical memories you have? Want to send comments or requests? Email the show! S2E1 Playlist Jonathan Dunn + Matthew CannonBurnin' Rub…
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There was a lot of activity in the LondonFur community as a result of my April Fool's prank. Most were surprised and took it in good humour. Some had taken it as another chance to say I'm trouble. You may have noticed that I have not replied to any of the comments or entries to date, saving it for this wonderful audio reply. For this, you will requ…
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My pilots had a few mistakes - I decided to correct them, alongside playing some chipmusic that didn't make the final cut of the series. This also includes a parody of Reyn Ouwehand, plus a chance for me to act like a fool to keep things balanced (I'm not here to be unfair and offensive).You know, someone sat next to me and just said 'do more podca…
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Final pilot podcast, containing the final 8-bit microcomputer of my choice, the Amstrad CPC Range. This was the only unit of the three that had stereo sound - not bad for three square waves.A short break will occur, into which I hope I gather enough interest, friends and fans of the podcast to encourage me to create more. I am more than happy to ge…
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Third pilot podcast with a different method of speech than last time, this time with the good old C64 and its SID chip.The final pilot will be on the Amstrad CPC - requests and suggestions on improvement are welcome; pohd-cahst@podomatic.com . After this, the decision whether to pursue this any further will be made....and yes, I mispronounced 'baud…
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Second pilot podcast with an altered aim. I decided to broadcast my interest in the varied types of computer game music available, starting with one of the most simple, yet memorable - the ZX Spectrum's single piezo beeper!Episode 2 Playlist Alberto Gonzalez The Light Corridor [Main Theme] 1.25 bkg Unknown Zorro [Title] 0.30 Nick Jones Solomon's Ke…
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This was generally the first podcast I created under the POHD-CAHST name, with the aim that interested people would email questions and I would answer them to the best of my ability for the 15 minutes each episode contained. Generally a way to show off my trivial knowledge.This was to be a good taster, and myself explaining how to produce a podcast…
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