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A podcast of live political stand-up comedy. What a concept! Join Chris Coltrane as he shares the highlights from Lolitics, his friendly lefty comedy club at the Black Heart in Camden. If you like activism, libraries, compassion, and making the world a better place, then this is the podcast for you. Hours of free comedy from Chris, Josie Long, Robin Ince, Nish Kumar, Grace Petrie, Matthew Crosby, Liam Williams and more! PROTIP: Start at the most recent episode, and work backwards.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
In a world where live performance has all but disappeared for the moment, those clever people at The Cosmic Shambles Network have come up with an ingenious plan to banish our housebound boredom and keep us all entertained. They’ve been in touch with some of our best-loved performers and household name scientists and they are very pleased to announce the Stay at Home Festival. 9 live shows a week, streamed online, with all star guests including Robin Ince, Josie Long, Brian Cox and Jo Brand. ...
 
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show series
 
Netflix has fired some employees... Robin's Endangered Mammoth Ass (!!!!)... what's the time? It's Kardashian joke time!... one of the guys is tired and worried about stuff... Jonny tries to give away some rubbish from his house that he can't sell... Harrison Ford's arm is in a sling... you won't like just how quickly you can undo months' worth of …
 
Jeff and Jonny Pac joined me again to talk about playfulness and lightness of spirit in games. What do we think that looks like? How can we inject more of it in games? Do we need more of it in games? I hope you enjoy this one. What do you think of when you think of playfulness?By Mike Bonet
 
Why girls like pink and boys like blue... Quasi from Hala has a forfeit for Jonny... Jonny appears on another radio station!!!... Robin's injury involving a mobile phone... do you exercise regularly?... the woman who stole a truck and then got hungry... Elephants are being re-wilded in Africa... strange things that have been taxed in other countrie…
 
Jessica Metheringham and Mill Goble of Dissent Games joined me to talk about their game Library Labyrinth. We discussed the games' genesis mechanically as well as its world-building. The game features 100 women and non-male characters. We discussed why they decided to create this game.By Mike Bonet
 
Robin's great hack to get kids eating their vegetables... Adam Sandler is doing a movie about basketball... Calm Larry has a message for the ladies... the last two Fast and Furious movies are going into production... Jonny tries to give away the rubbish in his house on the show... no one cares about Jonny's competition... is your dog one of your be…
 
Thomassie Mangiok joined me to talk about his game Nunami. We discussed the game's origins and how it exemplifies aspects of Inuit worldview through both its gameplay and production. I hope you enjoy the conversation between myself and Thomassie. If you'd like to pick up a copy of the game, visit NunamiGame.com.…
 
The first ever case of a shark attack... Jonny gets a text from a number he doesn't recognize, so the guys call it... Jonny's new sea-view apartment, but there's a twist... no one will be allowed to have fun at the Tokyo Olympics... a balloon ride to space??... a throwback to one of Robin and Jonny's first shows... Secret Government Alien Man phone…
 
David and Emilie of Pe Metawe in Edmonton, Alberta joined me to talk about Pe Metawe. It's a store in Canada owned by Indigenous folks that also does consulting around Indigenous outreach and representation. We discussed the goals, challenges, and successes of Pe Metawe. This was an excellent conversation.…
 
Jonny scared a woman... a guy calls up and wants to promote mental health... a massive diamond has been found... is Harrison Ford going to Jonny's parent's place in the UK?... Robin busts some myths people still believe... the Perseverance Rover has found signs of life on Mars... a girl claims she's in love with an alien... Robin doesn't want to te…
 
What will the world look like in 2050?.. how was Robin's trip up Jebel Shams... Robin has a vocal illusion, and it confuses Jonny... a caller phones to try and answer a difficult question... what would you do if you found a hair in your food?... Jonny rips into Robin about his new SEXY backpack... what 1 in 4 people want more of... a Disney employe…
 
Robin was bullied into buying a bike... why was Jonny late to the studio?... Jonny isn't done teasing (bullying) Robin about his new bicycle... what board game causes the most fights?... Calm Larry finds a great deal on Muscat Downsizing... how Yemeni fishermen pulled themselves out of poverty... Robin is really upset about being bullied (AGAIN) on…
 
Tom Cruise always wanted to be an actor... the thieves who were robbed... how many steps is it from the Hi FM studio to the office?... how long could humans actually could live for?... how many people admitted to being an "unsafe driver"?... the guys review the Friends Reunion.. how long could you survive in the wilderness for?... what Robin did to…
 
Wu-Tang is for the children, but this episode is not for the children. Matt Fantastic joined me to talk game design and a lot of other topics that are not for the faint of heart. We've known each other for a whole bunch of years. I had a ton of fun recording this one. Credits: Freddie Mercury by James Fenton from the Noun Project…
 
Why was 'Friends' so successful?... are you sophisticated?... Jonny is injured and can't carry on the show... Robin agrees with Kim Jong Un... how to get an eyelash out of your eye... what age do you embrace getting old?... Robin tested the new AI toilet... the Queen of England hates oysters... Joe Biden joked about running down a reporter... the g…
 
You wanted more content?! Well, I have more content for you. Expansions! More content. Add to your game. Which expansion is necessary? Why make them? When to make them? Julian Steindorfer, Ode, and Jonny Pac join me again to talk about expansion content from the perspective of both designers and publishers. Credit: global expansion by Vectors Point…
 
Robin and Jonny argue about splitting the bill... Robin wants parenting advice from Jonny... tales of marriage turbulence from both sexes... Robin survived the great power outage of 2021... Calm Larry's wife stands by her sayings... movies that should be remade with the pandemic in mind... the guys phone a listener to explain the Worst of repeat sh…
 
Sarah Sayles of Big Girl Games and Sarah Shah (aka Puffindor) joined me to talk about what I'm calling socially conscious design. Games that have some kind of real world implications beyond just an immersive setting. We explore some of the ways that these designs can be challenging and rewarding. Credit: world by Brown_Iconic from the Noun Project…
 
Doug Cole, owner of Gaming Ballistic and publisher of the Nordlond RPG series, joined me to talk about his latest product called Delvers to Grow. Sometimes one of the stumbling blocks to bringing new players into RPGs can be the setup time. We discussed the importance of shortening the time it takes to get new players into the games. Credit: Viking…
 
What are the biggest karaoke songs?... how to be popular in school... Jay-Z is selling his streaming platform... the guy's check-in with the Mars Perseverance Rover... if your life depended on it, which of these 3 games would you play??... Calm Larry has big shoes to fill... a load of mollusks!!!... engagement rings for men?... Robin nearly didn't …
 
Cédrick Chaboussit, designer of upcoming games Glow (Lueur), Lost Explorers, Shamans, and more, joined me to talk about his upcoming games and the process behind their designs. We focused on how he took very simple inspirations and turned them into interesting games. Also, death... what do I mean? You have to listen to find out.…
 
Robin and Jonny argue (AGAIN!) about how to watch a movie... Calm Larry loves to sing... Jonny has a plan to add 16% more listeners!!... where did the movie term 'Blockbuster' actually come from?... Jonny wrote a story about the Hi FM Morning Show... the FBI raided Rudy Guiliani's apartment... Robin has a supercut of President Biden's address to th…
 
The guys critique Apple's new products... Jonny tells a serious story about an accident but they lose it... Adam Sandler is in a new movie about space... Robin is in a mood... what major company has Jonny voiced an advert for?... what life skill do you wish you learned in school?... the biggest distractions for drivers... President Biden hosted a 2…
 
Scott Rogers, designer and author, joined me to talk about his life as a designer. We focused a lot on video games since video game design was a huge part of his past. Scott's also a board game designer, so he had a lot of interesting ideas to offer. Credits: Level Design by Creaticca Creative Agency from the Noun Project…
 
The guys have new jingles!!!! (GEEEEK ALERT!!!)... what Jonny's girlfriend did when she was left home alone in his house... Robin is disgusted by Calm Larry... how Robin plans his evening during lockdown... the hidden childish command on Teslas... what greeted Jonny when he left his house one morning... the guys play Real or Surreal... Brad Pitt ha…
 
Tanya Pobuda and Shelly Jones, co-authors of AN ANALYSIS OF GENDER-INCLUSIVE LANGUAGE AND IMAGERY IN TOP-RANKED BOARD GAME RULEBOOKS, joined me to talk about their most recent article exploring representation in the hobby. This conversation is an important one for bringing new voices into the hobby. Credit: guidelines by Justin Blake from the Noun …
 
The lizard that got itself into a shop in Thailand... grown-up problems no one prepared you for as a child... Calm Larry embraces his mistakes... Jonny is angry with Robin for completely ignoring his suggestion... the Friends reunion has finished filming... the most popular emojis we use at work... how 'average' are you?... P Diddy turned himself i…
 
Trey Chambers, designer of Empyreal and its expansions, joined me to talk about his game: a very massive but deeply rich train game set in the world of Indines. We focused a lot of how he packs replayability into the game and what that means. Credits: Train by Ataur Rahman from the Noun ProjectBy Mike Bonet
 
John Kovalic, cartoonist and game designer, joined the show to talk about his journey into the industry and more. John is most notable for his work on Munchkin and Apples to Apples, but he has worked on 100s of games in his career. He also draws the comic The Dork Tower. Credit: artist by Stephen Borengasser from the Noun Project…
 
What's your hobby?... Jonny has MAJOR beef with Robin and Jonny then throws it back on him... how are Robin and Jonny's home workouts going?... the guys celebrate Quasi from Hala FM's birthday... Robin wants an apology from Jonny but doesn't get it... Robin is furious with Jonny but it turns out he has been tricked... the guys listen to Hi FM's sex…
 
Harrison Brooks, a young designer, has burst onto the hobby scene with a game called Elevator Up. It's a casual game that was designed, tested, illustrated, and printed by Harrison. Our conversation focused on how he designed the game and got into game design in general. Credit: Created by Vectors Point from the Noun Project…
 
Have you fallen down a rabbit hole recently?... the songs that Jonny cannot hear properly... does holding your breath as you pass someone prevent you from catching Covid?... Jonny gets angry about a runner... Robin was in hospital... Sharon Osbourne has left her talk show... Robin talks about the night curfew... why did two hot girls approach Jonny…
 
Would you buy a Dettol fragrance?.. Robin and Jonny are like an old married couple... the guys are disgusted with Hi FM's Rachel Chew... why Ed Sheeran delayed the release of his album... is it unprofessional to use emojis at work?... the guys talk about the Muscat Downsizing Facebook page... Calm Larry ruined his wife's birthday... Tiger Woods is …
 
Bush Poo, a game designed by Justin and Alison Crooks, puts players in a very familiar setting. You are on a hike and have to go to the toilet... like really, really have to go. This push your luck game fits its theme perfectly. We discussed its design and more. And yes, I made some poo jokes. Credit: poo by parkjisun from the Noun Project…
 
How much did Robin spend on his first date with his wife?... Tom Cruise has a message for all front-line workers... the guys talk about another potential lockdown... Calm Larry got the vaccine... Justin Bieber hasn't got a mobile phone... the guys talk about cheese... the biggest Covid precautions people have stopped taking... this week's advice fr…
 
2 podcasts in one day?! Well, at least it opens with a Seinfeld joke. Sean Chappell, one of the designers behind Hivernation, joined me to talk about his game. We discussed creating abstracts, planning a Kickstarter during a pandemic, and even 3D printing. Hivernation comes to Kickstarter April 13th. Credits: hive by Eugene Ghanizadeh Khoub from th…
 
James Naylor of Naylor Games and designer of Magnate joined me to talk about his game. We focused on a lot of the various systems involved in his game as well as the 3-dimensional elements of it and how those impacted design and production. We had a lot of fun chatting here. Credit: buildings by Eucalyp from the Noun Project…
 
The guys play 'What's in Seacrest's Canister'... a woman attacked her roommate for playing the same song on repeat... the Mars Perseverance Rover sent some exclusive audio to Robin and Jonny... when should you end an awkward conversation?... Keanu Reeves' worst and best movies... Robin poses a dating dilemma... Quasi from Hala comes in to give a me…
 
Bruno Sauttier, co-designer of 7th Continent, joined me to talk about his massive game. We discussed the creation of the game and the different systems involved in the game. One of the most surprising things for me was hearing about how visual the game is and how important that is to communicate information. Credit: explore by Nhor from the Noun Pr…
 
Tea Paul comes in, tries presenting AND to gives Robin and Jonny some belated Christmas presents... Calm Larry debates a flat-earther... the guys are given very expensive presents... the guys come up with a devious plan... is traditional dating dead?... sounds we miss during Covid times... how much did Robin's wife like her gift... what things have…
 
How does Rupert Murdoch get paid?... how much did a random guy offer Robin for his dog?... did Jonny give away some of his water to his neighbour?... Calm Larry starts an exaggeration club... who popped up in Robin's Facebook friend suggestions?... why Jonny couldn't turn up the volume on his TV... Khloud, the boss from Hala FM chats with Robin and…
 
Anna Blackwell and Doug Levandowski, both designers of solo journaling RPGs, joined me to talk about these kinds of games. We discussed what they are, what draws people to playing them, and what are some techniques for designing them. Credits: journal by Creative Stall from the Noun ProjectBy Mike Bonet
 
This is part 2 of my discussion with Jeff, Jonny, and Ben about the 5 games designers can learn a lot from. We cover 3 more each, so multiply that by 4 people... that's 12 more games for your designing ears! This is also longer... sorry or you're welcome. Credits: ziggurat of ur by Linseed Studio from the Noun Project…
 
What's in Ryan Seacrest's Canister?... song lyrics Jonny cannot hear properly... Robin is a new person... the one thing you MUST do after a break-up... a guy wants Jonny's Valentine's Day recipe... a car with Covid vaccines was stolen... someone else phones up for Jonny's recipe... how much is Louis Vuitton's new sweater?... how farmers are looking…
 
Jeff Warrender, Jonny Pac, and Ben Maddox (of 5 Games 4 Doomsday fame) joined me to talk about the first half (or so) of the 5 games each of us believe helps to teach budding designers something important about game design. This is a two-part episode with the last 3 choices coming in the second part. There are 8 games in this episode alone. That's …
 
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