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The gang's back together! After a long period of adjustment, the regular cast of The Sentinel Saga has finally gathered again, virtually, for a session to recap of the aftermath of the last arc and get started on some much-desired downtime activities. The SpellCast D&D brings you a saga of high adventure! Join Adam Brooks (Dungeon Master/Storytelle…
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Our party descends down into the depths of the baseme--err, "Hell" of this abandoned Drunk-E-Cheezers in their continued search to locate a fabled, limited edition, mint condition Gizmo Furby doll. The warm, red glow of the exit sign in the lobby disappears from view as they enter the "Employees Faithful Only" section. Will the doughy underworld th…
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Sav'ah Rah learns some of the deepest, darkest secrets of her family, her enclave, her god, and the history of the world. The SpellCast D&D brings you a saga of high adventure! Join Adam Brooks (Dungeon Master/Storyteller), Pierre Viola (Ront Havenfair), Mike Vides (Halexan Wynalder), Gerald Acevedo (Conall Pending), Charlotte Raines (Sav’ah Rah Vi…
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While the rest of our party dealt with saving the city of Baldur's Gate from the insidious plots of the Yuan-Ti Malison, Talash, and his Abomination overseer, Xamres, Sav'ah Rah of House Vicarro, Sorcerer Extraordinaire, has been well on her way back home to the Vicarro Enclave in the Greycloak Hills. With the Phoenix Feather in her possession agai…
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Having found an intact (mostly, anyway) Drunk-E-Cheezers location, the party proceeds to search it for any mint-condition Gizmos that might be lying around. They need to be on their toes, though, for this derelict themed restaurant (it's a running gag for our show, at this point) holds more hazards to their health besides rotting pizza! ----- The S…
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With a solid lead and smoothies in hand, Xen, Wrat, and Stay-C pack themselves in the van and cruise southwest on the Metroway (Interstate 99) in the search of the elusive Gizmo model from the Gremlins line of Furby toys. Our players (and you) will discover more about the world, its denizens, and the non-perishable, cream-filled sponge cakes that t…
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Current date is Mon 10-12-2020 Enter new date: Current time is 05:00:00.00 Enter new time: The AEN Personal Computer DOS Version 1.0 (C)Copyright AEN Industries 2020 A>dir Volume in drive A has no label Directory of A:\ COMMAND COM 19845 9-12-20 6:00p FORMAT COM 5419 9-12-20 6:00p CHKDSK COM 6400 9-12-20 6:00p SYS COM 1408 9-12-20 6:00p DEBUG COM 1…
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The SpellCast brings you epic Retroverse action from the Lasers & Liches supplement for 5E D&D in the form of a new series of one-shots: Sunset Grid! Check our schedule and watch us live at twitch.tv/thespellcastlive! The party has been invited to the laboratory one of the premiere scientists on the planet Cube in order to recover some stolen resea…
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The SpellCast brings you epic Retroverse action from the Lasers & Liches supplement for 5E D&D in the form of a new series of one-shots: Sunset Grid! Check our schedule and watch us live at twitch.tv/thespellcastlive! Our party finds themselves relaxing on a fancy Skyliner(TM), the Golden Nimbus of the Skies, when they are beset by the aerial navy …
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This fight has been dragged out onto the streets, and the public is both appalled and enthralled and the explosive brawl. Can our heroes contain the situation before anyone else gets hurt? Idris makes a tactical decision to distribute clothing, Saffron teams up with her spiritual weapon, Halexan finds himself wrapped up in the moment, Ront looks in…
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The final encounter of this arc has finally kicked off, and we promise a truly explosive showdown to round it out! The gang gets to meet the head of the snake for this particular scheme, and our heroes' semi-spiritual companions decide to kick things up a notch! Thiathel pops off a particularly nasty 4th-level spell, Idris yields to his feline natu…
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It is time to confront the dark heart that is corrupting the fair city of Baldur's Gate. Draw it out as poison is drawn from a wound. Ront is beset with the many problems associated with just getting out, Thiathel discovers the heart of the operation, Idris dons a clever disguise, Saffron hints at a mysterious employer, and Halexan realizes the dep…
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The gang's about to start losing their religion over the number of revelations to be found in this portion of The Undercellar (Underceller...Undercellar...), but unending frustration (and the continuation of an existence in the state of being had) is just par for the course in this campaign! Halexan tries to pick up Ront's slack vis-a-vis Ysaile, R…
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Taltana Sombra must be packing more than a pair of heavy duty gloves and a trowel to survive tending this particular fungal garden of hers! What new challenges will the second half of this encounter have in store for our heroes? Idris lays down the law with his paw, Halexan has a close encounter of the foliage kind, Ront is deemed extra tasty, Cona…
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After 1, 2, 3...FOURTEEN EPISODES without any combat, our players finally get to dust off their d20s for a good, ol' fashioned scuffle! Buckle up, folks! Thiathel breaks out her Stonespeaker Crystal, Idris has the best first round ever, Halexan makes expert use of his superiority dice, Ront mourns the death of the initial mission parameters, and Co…
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What sins have these our imaginations wrought? After the consumption of Petunia's soup, our adventurer's exit into the unknown regions of The Undercellar. From here forth, only ill omens and despair await them. Ront sees a likeness of his past, Thiathel discovers a place of pure evil, Captain Bach Kaw displays his roguish proficiencies, and Halexan…
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Down into the dark they go...off to fix a hindered flow. Brave they are, but they don't know...what their dancing lights will show. It's time to finally start connecting the dots and get a clear picture of the evil that infects Baldur's Gate. The Undercellar door will be flung wide open, and our heroes will venture into its cloistered catacombs. Ha…
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With Jidainkle thoroughly briefed and the Eyes of Tyr thoroughly observed, the gang makes final preparations for their infiltration operation! If there's one thing we all know, it's that no plan survives contact with the enemy. Thiathel runs into unforeseen complications, Conall takes a refresher course on beholders, Halexan plots how justice might…
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If Jidainkle is going to win this election, he's going to need all the help he can get from our friendly band of heroes! That is, if some of them can survive the wrath of zealots and angry moms & dads. Hell hath no fury like a parent disgruntled! Ront helps Jidainkle use his words, Thiathel makes some churchgoers feel very read, Conall runs into ka…
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The Spell Cast D&D gets back to some groovy Yog-Sothothery in the long overdue 3rd installment of The Eyes that Slumber: a Call of Cthulhu Halloween One Shot using The Wanton Roleplaying system by Atlas Games (http://www.atlas-games.com/warp). Episode 1: The Magical Mythos Tour https://thespellcast.podbean.com/e/the-sidecast-call-of-cthulhu-ep-1-th…
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'Tis the morn before the delve into The Undercellar of Baldur's Gate, and the members of our party are taking care of some last bits of unfinished business in town! Halexan livens up the Sunday service at the Temple of Tyr, Ront learns that 'politics' can be defined as "many blood-sucking parasites," Thiathel gets blinded by the glory of Tyr, and C…
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Armed with a (mostly accurate, if not wildly disproportionate) map of The Undercellar of Baldur's Gate, our team reconvene's in Sylvanus's office to get his opinion on their next move! Conall prepares to impart his wisdom on the next generation, Halexan does a little mid-meeting interior design, Ront reveals more of his past involving Ysayle Mournr…
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After a long day of ceremonies, festivities, and clandestine meetings, the gang finally gets a small respite to come together, compare notes, and (of course) tour each others' rooms at the Helm and Cloak! Listen closely as light-hearted fun and serious planning for the journey into the Undercellar unfold in this installment of The SpellCast! Ront h…
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What two things do shady dealings in the backs of establishments and high-level political parlance have in common? Heavy use of cryptic speech and multiple ways of going south rather quickly! It's a great thing such "seasoned" adventurers are on the case! What discoveries will these two distinctly different meetings yield? Halexan gets a taste of d…
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These cool cats had better keep their claws sharp, because the sicker they get with bright disease, the more slated they are for crashville. Focus your audio, put on your x-ray eyes, and interview your brains. Things might get real uncool real quick. Conall does some second--and even higher!--story work, Halexan goes all-in on his half-orc, Azazel …
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Let the festivities commence! It's a full-on soirée at the High Hall of Baldur's Gate this evening! All in honor of the esteemed beneficiaries from the awards ceremony earlier that day. Many public officials (including prospective ones) will make their appearances. Which ones will our party befriend, beguile, or bemock? Thiathel reaches into the fu…
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Today is the day that our heroes receive their just due for braving the challenges of the "Summit of All Fears!" Tensions are high with social and political unrest seething in Baldur's Gate, but surely everyone will behave at a very public social function...right? Ront attracts some unwanted attention at the awards ceremony, Thiathel weaves a count…
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As the moon hangs high over the city, our heroes gather round the tavern tables to discuss what they've learned. They have a big weekend ahead of them, and they don't want a single clue to go unscrutinized! Halexan communes with his artifact, Ront does a background check on Weyland, Thiathel helps strategize contingency plans for the awards ceremon…
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While half of our heroes were investigating Hulholland Estate for clues to the groom's unfortunate transformation, the other two had a nice chat with everyone's favorite corrupt city official! New information comes to light, and the midnight oil must be burned to piece this puzzle together. Conall takes a well-earned long rest, Halexan muses on the…
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"It is my pleasure to now pronounce you husband and wife! You may now ROLL FOR INITIATIVE!" Uh oh, looks like a wedding in The Wide is getting crashed, and only one team of heroes is close enough to catch the battle bouquet! Azazel ends her tour of Baldur's Gate with a healthy serving of boot-to-face, Conall meets the mask of a new ally, Halexan ru…
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It seems the grimy underbelly of Baldur's Gate is beginning to reveal itself to our young heroes (and not so subtly, as Ront discovered)! One small clue at a time, they begin to piece together the glue...or the goop...that permeates the fabric of the city's hidden turpitude! Thiathel breaks out that Position of Privilege feature, Conall disturbs th…
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Happy Memorial Day everyone! We’re back from hiatus, and just in time, too! There’s something sinister brewing in the big city of Baldur’s Gate, and our team splits up to help get to the bottom of the mystery before it’s too late. Ront visits Ms. O’Neilly to fill her in on a hot scoop, Thiathel returns to the scene of a crime, Conall finds the gang…
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After a debrief with their superiors, the party breaks out the calendar and makes plans on how to spend the next few days in Baldur’s Gate. Political intrigue, urban villainy, and civil unrest galore await our eager, young adventurers! Halexan has a magical makeover, Ront is confronted about his past, Thiathel reminisces with Steile about her broth…
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Ho, ho, no! Looks like the Sentinels of the Prime have problems in other parts of the multiverse! Thankfully, they have more than one team of heroes for occasions such as these. Can this team save "Big Red" by hot-dropping into a combat zone like holiday hot toddies? Kari gives the gift of cognitive dissonance, Dacian quenches his thirst with a ver…
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Ah, home! What a sight for sore eyes. Literally. You try dealing with sunlight after being underground for a few days. After resolving the immediate issue of the rescued refugees, the party enters The Helm and Cloak only to discover that more pressing matters await them. Conall inquires about certain policy benefits, Halexan sees a familiar, friend…
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Halexan has walked away from his brother, Pawldryc, leaving him to the interrogatory stylings of Azazel and Conall. There’s no telling what secrets this particular Blackhart might spill. Who is he going to throw under the bus, and why was he even working with the Yuan-ti? Azazel strikes up an agreement, Conall shows off his acting skills, Sav’ah Ra…
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Looks like the gang’s nabbed their gnome! But what does he know? The whole tapestry is slowly pieced together as old plots are woven into new ones. Maybe our heroes will be one step ahead of the Yuan-ti with what they learn from Larry Benson. Halexan makes an important choice concerning a deal on the table, Azazel plays a little “bad cop,” Conall p…
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Our heroes have rushed forth into battle yet again! The final fight for the ancient dwarven city of Khal-Tarum and its secrets is well underway, and the party yearns to see the sun again! Conall and Azazel inform everyone on what they find in the uncharted southeastern portion of the city, Sav’ah Rah shows the world that she won’t take any lip, Ron…
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Ill portents have been issued from the maw of Granny May Gristlegums, so while she searches for continuing education on laughing evilly, our party rides back to the Village of Ashford to return the remaining children to their parents' open arms. Lets hope the evil she speaks of is only meant to scare our heroes, but...come on...it's easy to make th…
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Dread Zilla Knucklebones is all but dust, and Granny has sent a familiar face to fetch our friends! Are the children moments from being rescued, or is this the end for the Ashford Crew? Quincy gets a gift that keeps on giving (in the most unhelpful of ways), Pam and Horus Slugborn cement their bond, Dire finds potential future employment, Draven ge…
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Heeeeere's Jasper! After a run-in with the wailing wife, our group discovers that hubby's home, and he has plans. Hag-nificent plans. Draven spots a strategy in the blink of an eye, Quincy plays patient to a very dubious doctor, Pam makes a new friend, and Dire...gets a new feat called "Bed Grappler." The SpellCast D&D brings you a spooky tale of c…
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Well, the Vill--I mean, "Town" of Warwick might not be winning the Best Little Village of Cormyr award this year. Especially if there's nobody left in town to accept it! Dire gets physical with the metaphysical, Draven discovers that you can lead a horse to zombies, but you can't make it fond of that, Quincy gets a much-unwanted "helping" hand, and…
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The morning after the defeat of Old Peggy Titchwillow, our heores receive another lovely breakfast from a very thankful villager! They should be on their toes, though. Not everyone awake this morning is as nice...or even "lively." Pam diversifies her cursed trinket collection, Dire finds an NPC who is interested in being more than just a "pet," Dra…
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Our heroes spot a caravan of spiders with suspicious cargo at the end of their short rest! What secret corner of these treacherous woods are they heading to, and will the party make it there in one piece? Quincy brandishes his Mace-and-Chain of Many Names, Pam displays clever cantrip control, Dire is very thankful for his dexterity bonus, and Drave…
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Into the woods! It’s time to go. They hate to leave. They hate to go…into the woods! It’s time, and so, they must begin their journey into the woods! Miao stays in the village, Quincy makes a “monumental” error, Pam busies up “Granny’s” iron totem line, Dire convinces Spencer and Ebenezer to contribute to the cause, and Draven wakes up just in time…
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There’s only one thing left to do here in the abandoned Dwarven Capital of Khal-Tarum…well, a *couple* of things, really: 1. Save Thatch Mk. III, 2. Clear out this obvious and very literal den of snakes! Our heroes march upon a once unassailable palace that now finds itself infested with the dark presence of the evil, ever-scheming Yuan-ti. “B” get…
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The game’s afoot! There is definitely something rotten ruining the lives of the good people of Ashford, and the gang is on the case! Draven is still asleep, Miao also takes a catnap, Quincy has a most enlightening breakfast, Pam starts an iron totem collection, and Dire keeps adding new “pets” to the party. The SpellCast D&D brings you a spooky tal…
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After a harrowing encounter with some horrible Perytons, our haunted heroes hunker down to assess their situation with a little investigation! Dire doesn't quite grasp how to politely interview people, Draven takes a nap and is surprisingly undisturbed, Miao gets a little catty with the Brackenburies, Quincy has a shocking experience, and Pam does …
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Looks like things are going to be extra spooky for the foreseeable future! Welcome to the tow—sorry, VILLAGE of Ashford (thank you, Reeve)! The quaintest little village in all Cormyr! Well, it will be, as soon as a certain group of adventurers from Baldur’s Gate arrives to solve a Peryton infestation. No, no, no, not THOSE adventurers. They’re stil…
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Who did we capture? “The Black Harts!” What do we do with them? “Uh…” As our intrepid heroes further probe “Jeff” the Marble Golem’s knowledge for the answers to life, the universe, and why the mountain is here, they also deal with the dilemma of The Black Harts. What do they know about this place? Oh, and let’s not forget that there are still plen…
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