show episodes
 
A podcast about getting the most out of published modules for your tabletop roleplaying game. Every episode I take a look at a module to show you where the fun is and how you might want to tweak it to suit your game. I hope even if you decide not to play this particular module, you will get some interesting ideas out of it. This podcast is aimed at gamesmasters or players who want to be gamesmasters.
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show series
 
In this Halloween special, I am joined by Mike Mason, line editor for Call of Cthulhu at Chaosium. We talk about the Gateways to Terror collection of short scenarios for Call of Cthulhu. These scenarios are perfect for beginner keepers or as introductions to players who've never played Call of Cthulhu before. We also cover advice for new keepers an…
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In this special episode, I am joined by Justin Alexander from the Alexandrian and Atlas Games to talk about the Dragonlance module DL1 Dragons of Despair. For me the Dragonlance novels were a formative part of my childhood and I remember running this adventure for friends back in the 90s with some success. More recently, I brought it to the table f…
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In this episode, I take a look at the first scenario in the Doors to Darkness collection aimed at beginner Keepers of Call of Cthulhu 7th edition. The Darkness Beneath the Hill is often touted as a good transition for D&D players into Call of Cthulhu. Whether that's true or not, its a scenario that has some great atmospherics but a bit of dodgy set…
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For this special episode, I am joined by Iain from the Roll To Save podcast to discuss the Vampire the Masquerade campaign adventure, Fall of London. Vampire the Masquerade is a setting and rule system that hit its peak in the 90s when at least in my gaming circle it pushed out more traditional RPGs like D&D. It perfectly captured the goth chic and…
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For the tenth episode, I go back to the beginning with my favourite module from back in the day, the Isle of Dread. Like many gamers of a certain generation, I got introduced to RPGs with Frank Mentzer’s Red Box Dungeons & Dragons. But it was the blue Expert set that really made me a lifelong roleplayer. Inside that box was contained the orange cov…
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For this episode, I embark on the Achtung! Cthulhu adventure, A Quick Trip to France. This was provided in the Quick Start rules for the 2d20 version of Achtung! Cthulhu. It’s a setting about fighting the Axis powers in a Secret War during the Second World War, involving as you might suspect Cthulhu Mythos entities, magic and weird science. In shor…
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For this episode, I'm back to talking about Call of Cthulhu with a scenario that is included in the 7th edition Starter Set. Edge of Darkness often competes with the Haunting for best introduction for a group of players getting into Call of Cthulhu. I found it a lot of fun but lacking in a couple of departments. Notably, the investigation portion h…
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In this episode, we’re going to be transported into the claustrophobic cinematic adventure Chariot of the Gods for the ALIEN RPG. The player characters find themselves in a scenario very reminiscent of Ridley Scott’s 1979 masterpiece movie, Alien. If signing up to play ALIEN RPG comes with certain expectations, Chariot of the Gods certainly deliver…
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In this episode, we head to the seaside with the Dungeons & Dragons adventure, the Sinister Secret of Saltmarsh. The old AD&D adventure was one of the jewels of the UK division of TSR back in 1981 but my focus will be on the revised version from Wizards of the Coast, published as part of the Ghosts of Saltmarsh campaign book. There is a lot of mate…
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In this episode, we travel to the far future with the Traveller scenario, High and Dry. This is often recommended as a good starting scenario for those getting into Mongoose Publishing’s 2nd edition Traveller system. And it's easy to see why. Set in the Spinward Marches, one of the most written about regions of the Traveller universe, this somewhat…
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In this episode, I take a detailed look at the Call of Cthulhu scenario, Amidst the Ancient Trees. This models the kind of creeping cosmic horror that is particularly enjoyable to play with Call of Cthulhu. It blends sandbox exploration with the relentless march of events that drives the plot to its terrifying conclusion. Something the players will…
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In this episode, I discuss the adventure that started 5th edition Dungeons and Dragons, the Lost Mine of Phandelver. This was a significant turning back to the roots of the game after a period of declining interest. As well as offering guidance to DMs who are about to run this adventure for the first time, I consider the elements of a successful lo…
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In this episode, I turn to the most recommended first scenario for Call of Cthulhu, the Haunting by Sandy Peterson. What makes this such a popular starting point for the game and earned its place in the Quick Start rules? I break down the module structure to show what it has to offer, where the fun is at and how Keepers can make the adventure their…
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In the first episode, I discuss the classic Dungeons & Dragons adventure the Sunless Citadel by Bruce Cordell. I break down the module structure to show Dungeon Masters where the fun is at and how they can make the adventure their own. Newer DMs will find helpful hints on how to prepare the adventure for play whilst veterans will find much to comme…
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Warning: This episode is unscripted and a bit rambling, talking far more about me than the adventures I run. First time listeners may want to jump to episode 1. But some of you may find the background somewhat interesting. In this episode, I introduce the podcast to new listeners. I present my bona fides as a Gamesmaster running adventures for over…
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