Taylor Fausak public
[search 0]
More
Download the App!
show episodes
 
Artwork

1
Haskell Weekly

Taylor Fausak

Unsubscribe
Unsubscribe
Monthly
 
Haskell Weekly covers the Haskell progamming language. Listen to professional software developers discuss using functional programming to solve real-world business problems. Each episode uses a conversational two-host format and runs for about 15 minutes.
  continue reading
 
Loading …
show series
 
Special guest Tom Sydney Kerckhove talks with Taylor Fausak about a denial of service vulnerability in Aeson, a Haskell library for JSON. https://cs-syd.eu/posts/2021-09-11-json-vulnerability https://hackage.haskell.org/package/sydtest-0.4.0.0 https://hackage.haskell.org/package/genvalidity-0.11.0.2 https://hackage.haskell.org/package/yamlparse-app…
  continue reading
 
Curious about the Haskell Foundation? This week we interview Andrew Boardman, its Executive Director. He explains the Foundation’s purpose and how you can help. https://haskell.foundation https://fpchat-invite.herokuapp.com https://funprog.zulipchat.com/login/ https://wiki.haskell.org/IRC_channel https://discourse.haskell.org https://twitter.com/my…
  continue reading
 
Special guest Cody Goodman walks us through an interesting PostgreSQL bug. Handling async exceptions properly is trickier than you might expect! https://www.parsonsmatt.org/2021/03/17/async_control_flow.html https://github.com/codygman/tech-roam/blob/master/20210326113249-haskell_persistent_issues_postgres_connections_are_returned_to_pool_too_quick…
  continue reading
 
Special guest Sandy Maguire talks with us about using Haskell Wingman for program synthesis, designing bulletproof abstractions with algebra, wrangling type level programming in Haskell, and managing effects with his Polysemy library. https://www.patreon.com/wingman_for_haskell https://leanpub.com/algebra-driven-design https://leanpub.com/thinking-…
  continue reading
 
Linear types finally landed in GHC 9.0.1! We talk through what that means along with other news from the Haskell Foundation and Tweag. https://discourse.haskell.org/t/haskell-foundation-executive-director-and-chief-technology-officer/1861 https://discourse.haskell.org/t/ghc-8-10-4-released/1847 https://discourse.haskell.org/t/ghc-9-0-1-released/184…
  continue reading
 
Newtypes let you give things names, but is that type safety? Andres Schmois, Cameron Gera, and Taylor Fausak explore a blog post by Alexis King. https://lexi-lambda.github.io/blog/2020/11/01/names-are-not-type-safety/ https://www.youtube.com/watch?v=MEmRarBL9kw https://np.reddit.com/r/haskell/comments/jnwg7i/haskell_foundation_ama/…
  continue reading
 
Does the idea of -XGHC2021 excite you? Cameron Gera and Taylor Fausak work through this proposed set of language extensions. https://np.reddit.com/r/haskell/comments/je1t82/does_the_idea_of_xghc2021_excite_you/ https://github.com/ghc-proposals/ghc-proposals/pull/372 https://hacktoberfest.digitalocean.com https://github.com/kowainik/learn4haskell…
  continue reading
 
Cameron Gera and Taylor Fausak discuss the pros and cons of various deriving strategies. https://kowainik.github.io/posts/deriving https://hacktoberfest.digitalocean.com https://dev.to/tfausak/how-to-define-json-instances-quickly-5ei7 https://www.parsonsmatt.org/2019/11/27/keeping_compilation_fast.html https://www.youtube.com/watch?v=pwnrfREbhWY…
  continue reading
 
Jose Silvestri and Dustin Segers give a whirlwind tour of FRP, exploring what it is and why you might want to use it. https://begriffs.com/posts/2015-07-22-essence-of-frp.html https://www.seas.upenn.edu/~cis194/fall16/lectures/11-frp.html https://apfelmus.nfshost.com/blog/2011/05/06-frp-why-functors.html https://stackoverflow.com/questions/1028250/…
  continue reading
 
Dustin Segers and Cody Goodman talk about developing video games using Haskell. https://linearity.itch.io/peoplemon http://jxv.io/blog/2018-02-28-A-Game-in-Haskell.html https://www.indiedb.com/games/nikki-and-the-robots/downloads https://github.com/FailWhaleBrigade/water-wars https://www.allureofthestars.com/ https://np.reddit.com/r/haskellgamedev …
  continue reading
 
Loading …

Quick Reference Guide