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The Actual-Play Homebrew Starfinder Podcast with rotating GMs, based in UK! Join the Laika-7 and her crew of alien mercs, making a living in a retrofuturistic universe inspired by the cartoons we loved in the 80s and 90s. A twisting series of adventures ranging from comedy to cosmic horror! New episode every other Thursday
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The plan to recover Baphs body is on... Hold! Faced with the chance to wreak some chaos, the crew take a slight detour to take on the Faster Masters. But they may be in for more than they bargained for... Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing every two weeks! Subscribe to u…
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The plan to recover Baphs body is on! To lure Stella into a celebrity meetup, Radar and Ryder head set out to make a name for themselves in the Cyberdog arena while Vee comes to grips with their new magical abilities. Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing every two weeks! S…
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Last week, the gang found Hymonoptera missing and a strange note! But before that, we wind the clock back a bit. High speed chases, mysterious visions and shocking revelations abound as the crew enter the Scraplands of Karmageddon. Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing ever…
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Last time, a cloaked figure interrupted Master Nayman's speech by deploying a set of crystal combat drones! With the gala guests fleeing in panic, the crew sprang into action, fighting the pawns and chasing after the perpetrator. While Radar and Vee called on Rex for a car chase, Ryder sped after the cloaked figure, jumping onto their getaway car .…
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The crew finally get to see Baphomet at the Karmageddon Gala after a year without their Captain... But things soon take a turn for the worse. Remember: If you come for the King, you'd better not miss. Special Thanks To Adam and Jannus (Brother Caruthers) for additional audio this episode. Like what you hear? Cosmopunk is a comedy sci-fi-fantasy pod…
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The guys meet up with their contact in the Bright lights District and show him what it means to hang out with the crew of the Laika 7. Vee goes shopping. Radar goes eating and Ryder gets... Distracted. Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing every two weeks! Subscribe to us o…
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Last time, the crew had boarded the battle train and encountered a wave of 'pawns'. These spongy, artificial combatants seem to be for the onboard passengers to fight. Radar and Vee take little notice of them while Ryder draws her blades and gets stuck in. But this next pawn seems tougher than the rest... Like what you hear? Cosmopunk is a comedy s…
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Fresh off their victory in The Iron Circus, Vee rejoins Radar and Ryder on the demiplane of Karmageddon to finally reconnect with Baphomet. But first, they have to meet the family, enjoy the sights and catch a train. This weeks shout out: Cybertopia. (https://goodpods.app.link/8ldDQkBV0Gb) Like what you hear? Cosmopunk is a comedy sci-fi-fantasy po…
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Having worked all night on the Van-Tank, with their new vehicle secured, Vee and The Mighty Dominoes face off against Arlin Vorka and The MistWalkers in a high octane combat-racing rush! The stage is set - it's time to Race To the Core! Special Guest Adam of Emergency Power Podcast. This weeks shout out: No Quest for the Wicked. Like what you hear?…
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With Alejandro and Juniper's help, the crew unearthed High Tail Fashion's sinister plot to infiltrate Kharmageddon. Ryder and Radar step through the portal, but wait ... where's Vee while all this is happening? Special Guest Adam of Emergency Power Podcast. This weeks shout out: Dice Fiends Podcast. Like what you hear? Cosmopunk is a comedy sci-fi-…
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Having infiltrated the HighTail Fashion HQ, the crew begin to learn this 'corporate takeover' may have more behind it than a simple power grab. Now they just need to grab the information they came for and report back to Juniper ... Quietly. Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and relea…
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Ryder, Alejandro and Radar regroup with Juniper to discuss the handling of their employers would-be assassin & come up with a new plan for infiltrating High Tail Fashion House. But what could possibly go wrong when the guys get sloppy? Turns out A lot! Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder univer…
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Ryder and Alejandro fight for their lives against shadowy assailants in a turbolift as Radar considers domestic terrorism on Absolom station. What could go wrong? Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing every two weeks! Subscribe to us on ITUNES, SPOTIFY, PODBEAN or wherever …
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After a narrow escape from Arl's police force, the crew head back to the bar on Outpost Zed. But it's not long before old friends and new adventures come calling with a trip to Absolom Station. Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing every two weeks! Subscribe to us on ITUNES…
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As the dust settles, the Arlian police force finally catch up with the Cosmopunk crew. Things aren't looking good for the big family reunion... Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing every two weeks! Subscribe to us on ITUNES, SPOTIFY, PODBEAN or wherever you listen to your …
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The fight's not over yet! After the brutal fight with the Butcher, Radar and Vee must pick themselves up, dust themselves off and work our how to pursue the psychotic gang leader before he gets away! Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing every two weeks! Subscribe to us on …
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Time for another boss fight! This time between Radar, Vee and Butcher. Like what you hear? Cosmopunk is a comedy sci-fi-fantasy podcast set in Paizo’s Starfinder universe and releasing every two weeks! Subscribe to us on ITUNES, SPOTIFY, PODBEAN or wherever you listen to your podcasts! >>SOCIAL LINKS HERE<< Intro and Outro music : Reformat - Vectre…
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Hitherto the last episode - The violent gunfight in the Arlian suburbs had the police en route, Radar and Vee attempted to relocate the gang car, scoop up Ryder's family and all their equipment and flee the scene. But an earlier mistake surrounding the refinement process of Thasterite, meant that Radar's Runabout was now grounded. The fuzz arrives …
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On the previous episode - One of the Obscura Cabal's taskmasters, Gomez; had been sent to kidnap Ryder's family, and Radar answered by opening fire with his rifle at point blank. War had been brought to the Maxim household, turning Roseburrough Avenue from a sleepy suburb into a scarred battlefield. As the bullets began to fly, Radar, Vee, Tabitha,…
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Last time, Vee was contacted by Ryder, whose operation against the Obscura Cabal was a bit less 'scalpel' and a bit more ... 'sledgehammer'. She confessed to crashing the freighter into an industrial warehouse a day earlier, trying to explain that she had to think fast, targeting it at the mob boss's penthouse before bailing out - but the damaged a…
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Not but one episode ago, the Maxim family and their bodyguards were making their way back from the Hivemarket, just before Radar spotted a pillar of smoke rising from somewhere on the Arlian Plateau. Local news doesn't seem to have caught up with the event, but border control back into Arl doesn't seem to have been affected. After parking up back a…
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Tabitha, Mel and the two Laika-7 bodyguards spent their morning at a giant, bustling marketplace out in the Akitonian desert - simply known as the Hivemarket. Ryder's mum and her partner went shopping for provisions. Keeping an eye on Tabs and Mel from a distance, Radar is accosted by a small fennec girl, asking for help with her father's strategy …
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On the last episode - Radar and Vee had made it through Alrian border control with their weapons. They met up in the fake plastic suburbia where Ryder's mother and her partner live. The crew lied (awkwardly) about why Ryder was absent. She was dispatching members of the Azlanti Empire while Radar and Vee had been sent to act as bodyguards. And once…
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Previously, the crew landed at Arl spaceport ... well, one of them did. Radar took the Runabout out into the deep desert, carrying the group's heavy weaponry. Vee landed the Laika at the spaceport and was greeted by Nasiim Hernandez. Vee managed to convince Nasiim that the dummy duplicates of their weapons were the real deal and secured them in the…
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Last time, Ryder made contact with the crew and revealed her plight. Radar and Vee eventually settle on a plan to protect Ryder's mother, Tabitha, and blame their presence (and Ryder's absence) on the Azlanti. But they'll need to be visible in order to action their plan - Bodyguard style! The crew headed to Akiton and were confronted with a world v…
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On the last episode, the crew were enjoying a profitable evening at the bar when Ryder dashed away in a panic. Radar and Vee discover that Ryder is being blackmailed. Ryder later confirms this in an encrypted message to Radar, revealing that she used to belong to an Arlian streetgang called the Obscura Cabal. She and her mother lost contact with th…
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A new adventure begins! Last campaign, the crew went to Conqueror's Forge in search of Vesk military drones and altered Vee's credentials from 'dead' to 'alive', allowing them to enter the Veskarium without being haunted by the shadows of their past. But Vee isn't the only member of the Laika-7 crew with a troubled history... Like what you hear? Co…
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We hope you've enjoyed our guest appearences. Be sure to go check out Manapot Studios and Emergency Power Podcast for more! This week we'll be answering some questions given to us by our discord server! Spoiler free, as we've "ducked out" any secret information ;) Next week - Back to normal schedule with Vesk Don't Wear Ties! >>SOCIAL LINKS HERE<
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More Manapot for Hiatus time! Time for part 2 of Manapot Studios Book of Bretheda adventure. Last time, there was an attempted assassination attempt during Mimosa's homecoming event! The team of unlikely detectives will have to work together to uncover the culprit... Next week - Cosmopunk Q&A Session! >>SOCIAL LINKS HERE<
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Hiatus time while we do some housekeeping! In the mean time, we'll be uploading a bumper batch of Cosmopunk guest appearances we made on friends shows and podcasts, EVERY THURSDAY! If you want to hear more Spaceflix and Kill, head on over to Manapot Studios ! But this week we're tuning in to Emergency Power Podcast for a special guest appearance fr…
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Last time, Secretary Azdriah had tasked Radar and Ryder with destroying a stolen weather device. The device was onboard a damaged mercenary ship working for the Azlanti, known as the Fortune Limeri. Having tracked the ship down, the Laika-7 pounces with guns blazing and shoots the ship down on a small frozen planetoid with a ship refuelling depot. …
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This week, we're back to Vesk Don't Wear Ties! Yay! In the last episode of VDWT - Ryder and Radar adopted their pseudonyms and fraudulently brokered a deal to purchase Vesk war drones. They checked out of their hotel room and made their way to the Laika-7 to pick up their ill-gotten cargo and fly home, but no sooner had they landed in the collectio…
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Last time, the crew adopted their pseudonyms (Edward Voss and Camilla Fontaine) and arranged a meeting with Dr Kizashi, the senior drone development technician for Conqueror's Forge. They agreed to view a tech demonstration of the combat capability for Vesk combat drones before purchasing them and were treated to a live-fire weapons demonstration, …
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Previously, Ryder and Radar put their forged metro cards to use. After almost immediately getting caught, they managed to infiltrate the Department of Mind. Whilst Radar hid himself away, Ryder and Flyby snuck inside the Vesk Central Database to update their clearance card profiles with pseudonyms - Camilla Fontaine and Edward Voss; informants for …
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After recovering from their blinding hangovers, Ryder and Radar arrange to meet up with Vee's sister-in-law, Corsa. She gives the team some blank security cards and updates their map of Conqueror's Forge. Corsa says that they will need to access the central database sector and hack into the computer to change their names and security clearance. She…
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The mission begins! Ryder and Radar set their plan in motion, setting off for the Veskarium and Conquerors Forge. After a search of their ship (and their motives!), they are allowed through Vesk border control and learn of a recent attack on Vesk 8 - leading to tighter security across the Veskarium. However, some skillful bluffs allow Radar and Ryd…
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Last time, Vee unveiled their plot to capture drones in order to repay their debt, as well as wipe the slate clean on their criminal record within the Veskarium. The plot involves stealing the drones from Conquerors Forge, a giant artificial world within Vesk space; part city, part war factory. But in order to control the drones they intend to stea…
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Having extracted Logoss from Radar's mind and restoring his pre-gap memories, the crew decide to relax by simply running the bar and by not sleepwalking into any more brain-based misadventure... but that doesn't last for long. The crew still owe Weird Al some drones as payment for the ancient mind traversal device, and Vee has been cooking up a pla…
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On the last episode, Ryder and Vee set down to heal after their traumatic fight with Logoss. Vee falls asleep, but enters a dream that is not their own. They are piloting a colossal war mech. Vee comes to the conclusion that they have taken on the role of past-Radar, experiencing one of his dreams. With Vee, is their fiancé, Lucca, who was tragical…
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Previously, Vee and Ryder used a strange headset device to enter a tangible render of Radar's mind. There are branches of twisting corridors containing his memories and vicious mechanical tendrils which have attached themselves to various thoughts. In an attempt to defend themselves, the crew discover that they can create things in this place, but …
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Last time, the crew set up an old arcade game cabinet in their bar, but then discover that Radar has had some kind of cybernetics malfunction. Vee heads to a local junkshop in order to find some kind of converter system that will allow for a diagnostic of Radar's ancient millitary tech cyborg interface. Vee aquires a full-immersion VR machine, whic…
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With Baphomet away on her own quest, the three remaining members of the Laika-7 crew return to the Minigun Bar, listless and apprehensive about returning to their old lives of scrapping abandoned spacehulks... Luckily for Radar, Vee and Ryder - adventure (and misadventure) are never in short supply on Outpost Zed! Like what you hear? Cosmopunk is a…
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Before we launch into Season 2, we wanted to make a definitive Cosmopunk episode timeline to make sure all our listeners are on the same page. Skip this one if you don't want Season 1 spoilers! But if there's a campaign you missed and you're looking for a quick summary of what happens, check the timestamps below (We also go into detail about some o…
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Boss Fight Time! After infiltrating the massive pyramid in the center of the Dead City, the party encounter Daave and Zuul. They reveal their plans to free themselves from this digital prison, by using Captain Meyor and the glaive as a key. After Daave transforms into a massive monster, the final battle begins. Felix was transported to the realm of…
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Having infiltrated the dead city, the party make their way towards the pyramid. Finding themselves in another vision, they see onboard the Sajik Sajett, where mechanical constructs appear in the form of Dave and Eve. Then the enraged farmer takes vengeance for his murdered family. In the chaos of battle, the farmer and Dave merge, to form a new, de…
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