Let's learn something new! I have been planning on how to give back the knowledge I have from my over 20 years of experience in the games industry. I feel this will be the best way to share that knowledge!
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Welcome! I'm your host, Polash. Tune in to experience the world of video games.
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Learning Blender in public and a great video resource, plus game testing advice
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I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games. Mentioned in this episode My Godot Endless Runner video course Joey Carlino's excellent Blender modeling video ★ Support this podcast ★…
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In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts. I give practical advice on handling changing circumstances, especially when transitioning …
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Should you use 3rd party services or make your own for game backends?
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8:40
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I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options. 1. I build my own 2. I use a 3rd party service In this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices. Play Endless Hurdles for iOS https://peterwitham.com/eh …
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I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same. Mentioned in this …
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Some thoughts on the wins and losses of developing a game by yourself versus a team. I welcome your participation in the show and discussion of this topic. (00:00) - Introduction (00:14) - Solo game development (03:53) - Buy me a Coffee (04:52) - Contact Me Contact me to share your thoughts https://peterwitham.com ★ Support this podcast ★…
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Update on porting my game from Unity to Unreal Engine
9:25
9:25
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In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine. Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers. I discuss the ease of logic implementation and the …
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In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine. This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done. You can find the blog posts at https://peterwitham.com/p8k ★ Support this po…
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Achievement system in your games for retaining players
6:02
6:02
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In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of …
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Are Web Apps the answer to App Store problems?
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In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores. He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ab…
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I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode. You can also show your support by buying me a coffee https://peterwitham.com/bmc ★ Support this podcast ★By Peter Witham
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Adding a leaderboard to my game and why you should think about them
9:26
9:26
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In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven …
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AAA Games are boring and uninspired, long live the indie game
8:26
8:26
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In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. The problem stems from game companies sticking to a successful formula and releasing new content that feels repetitive. For example, first-person shooters and multiplayer online games offer the same gameplay wi…
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My game development and Godot course plans for this year
12:53
12:53
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I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine. As mentioned in this episode Livestream Contact me Support this and future work by buying me …
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12 - My 2023 Gaming Year In Review - The Top Games I Played (and one BIG game I didn’t)
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Happy New Year, everyone! 2024 is here and PLNX - The Video Games Podcast is back with a brand new episode. In this one, I talk about some of the big games I played in 2023. Think of it like a mini-review of the games I absolutely loved from 2023, of sorts. The games I played and loved in 2023 (the ones I talk about in this episode): - Marvel's Mid…
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Creating and Managing Unreal Engine UI Widgets
11:27
11:27
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I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions. As mentioned in this episode Project Hack update blog post Please show your support by buying me a coffee http…
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In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year. As mentioned in this episode, JetBrains Blog post Fleet Support this and future work by buying me a coffee. Thank you https://peterwitham.com/bmc ★ Support this podcast ★…
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OpenAI changes, SpriteKit development updates, Web dev and content migration
13:25
13:25
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A couple of different topics in this episode. - OpenAI is looking to change the ways smaller developers use the services - SpriteKit development continues with updates to my game for the Xmas event - Web development and content migration planning is something that takes a lot of time As mentioned in this episode, 118+ things I didn't have to do thi…
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My love hate with WordPress (Hosting?) compared to static sites
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10:17
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Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in this episode that might help you decide which way to go and also rethink what the problem might be with your WordPress sites. ★ Support this podcast ★…
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Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game studios are currently suffering from layoffs and closure. ★ Support this podcast ★By Peter Witham
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After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool. (00:00) - Devlog - My Godot game engine experience (01:07) - Download Endless Hurdles on iOS (01:49) - My plan of attack for learning (03:38) - Things I like in Godot …
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The latest Unity pricing changes (rollbacks) and my thoughts
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10:43
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Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer. As mentioned in this episode, Unity's open …
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Dev Log - Game updates + SpriteKit vs Game Engines
10:19
10:19
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In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools. As mentioned in this episode My Endless Hurdles iOS game You can supp…
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My Starfield thoughts after24 hours of game play
18:57
18:57
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As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's no need to worry about that. See the chapter list for a breakdown. (00:00) - Introduction (00:38) - A players perspective (01:37) - Don't rush it (02:2…
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Project and timeline planning really does help. An example
9:20
9:20
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How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and attainable. As mentioned in this episode Endless Hurdles iOS game Project planning live stream Reach out to me You can support this content by buying me a…
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Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help guide your next decisions. As mentioned in this episode, Endless Hurdles for iOS ★ Support this podcast ★By Peter Witham
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Deciding when to help a player or let them learn
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10:19
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These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game. I'd love you to come on the podcast to discuss game or app development. You can reach out to me https://peterwitham.com/contact My development live stream https://twitch.tv/compileswift ★ Support th…
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Game Dev Log - Learning game balance with my 2D scroller
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10:07
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As I work on a 2D side-scrolling game using SpriteKit, I am learning the delicate art of game balance and parallax while keeping things simple for the player. I would love to hear from you if you want to come on the Podcast and discuss game and app development. Please reach out at peterwitham.com/contact, and let's get a discussion going. If you wo…
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This episode is all about Starfield, the game coming soon from Bethesda. Not only do I love making games, but I'm a huge gamer. Starfield feels precisely like the type of game I enjoy playing. I dive into some of the details we know and my thoughts. Starfield Web Site Follow me on Twitter https://twitter.com/uibuzz ★ Support this podcast ★…
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Tips to help the introverts and quiet ones who want to survive software development
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9:01
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Hard to believe that I'm more on the introverted side than anything else. Growing up, I was always quiet and shy, which can be a problem when you work in a field that requires interaction and team dynamics. Here are some tips in this episode to help you deal with and grow while accepting nothing is wrong with being introverted. I was hoping you cou…
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I am catching up on my crazy developer life, including conferences, game development, app releases, and more. Contact me Twitter: @UIBuzz Web site: PeterWitham.com ★ Support this podcast ★By Peter Witham
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Unreal Engine How I use the Game Save Blueprint for persistent data storage
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14:50
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In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays. ★ Support this podcast ★By Peter Witham
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Learning Unreal Engine from the ground up, Widget and Game Instance Blueprints
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18:06
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I am learning Unreal Engine. I know nothing. These are my journals :) In this episode, I talk about learning how to create a UI for an idle-style game. What a Blueprint is for a Widget and the game instance and how they work together. (00:00) - Introduction (00:37) - ProjectHack.net (01:04) - Unity frustrations (02:26) - Unreal Engine 5 first steps…
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New app and game released for beta testing
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10:53
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It took longer than I thought to release the new episode because I had been swamped. I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedback on—that and more in this episode. (00:00) - Introduction (00:31) - My new iOS App (00:35) - CS Live stream (00:54) - Job Finder Tracker (02:23) - Pr…
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Game development update, iOS weirdness in Unity
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7:43
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An update on my progress as I work to complete and release the playable demo version of my idle game built with Unity for multiple platforms. I had some not-so-fun times this week trying to understand why iOS and iPadOS are acting so strange in my game compared to all other platforms (including Mac). Also, I finally got a splash page up for the gam…
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Every tool is the right tool for someone. Maybe not you, but let's change how we present our choices and opinions in the developer community, so we do not put off those new to the community. Infighting on tools and hard-nosed opinions is not the way to go. Some thoughts on this episode. Video Vlog Follow the Vlog on YouTube, plus more content ★ Sup…
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In this episode, I explain why just getting the latest version of a tool, framework, or library is not always a good plan. This always risks introducing problems you now have to deal with, which is not something you want when preparing to ship. Prefer YouTube? OK, I have a video for this https://youtu.be/8Sww1wARboQ ★ Support this podcast ★…
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I want to talk about the last 10% of a project timeline. When you're developing things, building things, whatever they may be, the last 10% is always the most challenging part. You want to get it released, and you start to rush without noticing. That is the time to slow down and check every dark corner of the project. Some advice and tips in this e…
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When things get weird, take a few minutes
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10:33
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This week, some pain and some pleasure with my game-building in Unity. Ever had that experience of "It worked yesterday and last week. Why does it not work now"? Yep, one of those weeks. Listen on for details and solutions. Reachout to me at peterwitham.com ★ Support this podcast ★By Peter Witham
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Game development update and Unity device screen scaling made easy
13:18
13:18
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13:18
As mentioned in this episode My development blog Video showing Unity Device Simulator Install Safe Area Helper Say thanks and support this Podcast Buy me a Coffee ★ Support this podcast ★By Peter Witham
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2023 Goal setting and developer game updates
15:45
15:45
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Chapter List (00:00) - Introduction (00:40) - This years goals (01:36) - 1 (04:31) - 2 (06:27) - 3 (07:08) - Game development update (14:36) - Twitter (14:47) - Buy me a Coffee ★ Support this podcast ★By Peter Witham
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Looking back over my development year, how well did I do?
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15:37
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As I reach the end of the year, I always look back and see how well I did with my personal goals and choices. I think this was a good year in my software development journey. But I'm not spoiling the episode!By Peter Witham
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Why and how to promote yourself as a developer
17:36
17:36
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Some of us like it, and some of us dread it. But at the end of it all, we have to promote ourselves, and I'm going to tell you why it's a good thing and some ideas on how to do it without being aggressive.By Peter Witham
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Using collaboration to learn, network and make cool stuff
5:19
5:19
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In this episode, I share some experiences using collaboration in public to improve the way I work with folks, learn new things, and create a fun game along the way.By Peter Witham
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Doing the same thing too long does not make you better
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4:19
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If you keep doing the same thing for too long, you go in circles and do not improve. This applies not only to your skills but work. In this episode, some suggestions to beat it.By Peter Witham
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Look behind the magic and learn what those tools are doing
6:27
6:27
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Do you know what those fancy tools are doing and how? You should, because sometimes you might not have them and need to get work done. Some thoughts in this episode.By Peter Witham
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11 - Gotham Knights Review - So Near, Yet So Far!
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36:55
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Welcome to Episode 11 of PLNX - The Video Games Podcast!SECTION 1 - "WIP - What I’m Playing" (1:36):Completed:Final Fantasy VII RemakeGotham Knights (more in the Story Of The Day section)Playing (First Impressions):FIFA 23SECTION 2 - In The News (6:52):Dualsense Edge to launch on January 26th, 2023. It's priced at $200. No news about availability i…
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Some thoughts in this episode on how boss fights are causing me heartache in my game.By Peter Witham
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Don't give up when hitting the first complex problem, how to beat it
7:56
7:56
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Share your thoughts with me Twitter Web Site ★ Support this podcast ★By Peter Witham
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Sometimes looking like everyone else is a good thing
4:36
4:36
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Share your thoughts Twitter PeterWitham.com ★ Support this podcast ★By Peter Witham
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Are cutting-edge tools make shipping more difficult?
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We all love to try new things, those you see all over the tech news and discussions. But exercise caution when doing so. They might make life far more complicated than it needs to be regarding shipping. Some thoughts and suggestions in this episode.By Peter Witham
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