Everything 80s is your Delorean ready to take you back in time to revisit the movies, TV shows, video games, music, tech, and everything else you loved about the 1980s.
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Podcast Italiano di Tecnologia, Open Source e Linux
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GAMETHING is an audio book-club about videogames. Each episode, experimental game designer Pippin Barr and oral historian David Wolinsky choose a game to play separately and exchange answering machine messages about it until the tape runs out. The result is a conversation about anything and everything (mostly everything) they find interesting about videogames.
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Follow the Nerd duo of Richard and Karl as we explore what grabs our attention each week on Deep Space and Dragons. Submit your random question of the week or dragon question to win your free E-copy of the Waltz of Blades Deluxe. Like what your ears see? Support us by clicking the little heart on the top right <3
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Notícias comentadas sobre a indústria dos videogames.
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Podcast sobre videogames do Calibre Lordal.
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Podcast oficial do site Arkade. Um bate-papo descompromissado sobre videogames, entretenimento e cultura pop em geral.
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Podcast semanal do site Fênix Down que discute noticias e assuntos polêmicos do mundos dos videogames
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Il Blog del Podcast di musica dei videogiochi!
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A Weekly Podcast of All VideoGame News! E-mail us a clip to be heard on the podcast! or e-mail questions, topics, or sugestions! (videogamecast@gmail.com)
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Family friendly video game podcast with news, opinions and fun segments! Hosted by three best friends: Jeffrey Morse, Nathan Wagner, and Rob Douglass! Follow us on Twitter @HeyListen_Games, join our discord (https://discord.gg/aCjBTG8) or e-mail us at Heylistengamescast@gmail.com
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Tratando games com maturidade e respeito.
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Chris is a Brony, Robert is not. In this series we read the fan-fiction Fallout Equestria and discuss our impressions chapter by chapter.
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A very silly self-guided tour through the history of videogames, from Advance Wars to Zork. Except chronologically. So it would be the other way around. Join Nate, Sebastian, and Ryan as they play a new game every other week and attempt to distill that game's essence.
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Caro videogiocatore, da oggi esiste un'alternativa alla tua malsana dieta audio. WISKAST soddisfera' il tuo appetito di informazione competente e umorismo croccante con un unico, goloso podcast, che fara' di te un nerd piu' in forma e dal pelo piu' lucido!
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the Lohkamp Brothers' book club approach to a video game podcast
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Interested in what the Geekly Download will offer? Here’s our breakdown of a regular week: Monday and Wednesday: Gaming News, New Releases Tuesday: Movie News and Rumors, DVD/Blu-Ray Releases and Box Office Info Thursday: Nintendo, Mobile Games, Apps and News Friday: MMO, Tech and News Be ready for occasional information on cosplay, cons, and e-Sports!
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Interviews with scholars of game studies about their books.
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Military Movies is a Halo 2 clan that makes movie from action to comedy. This podcast includes movies from Military Movies and its affiliates. 1 to 2 new movies will be added every week. This is the best podcast for halo 2 lovers. Visit Military Movies at www.military-movies.com. E-mail your suggestion and comments or what you would like to see to JPsquared@neo.rr.com
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Dear Denver Podcast a simple message from me to everyone in Denver and the entire state of beautiful Colorado. As a city we have become a laughing stock and have been looked over by the music/entertainment business. Our popular publications have given the wrong people voices to represent us out here and no one seems to care so this is my shot to give Denver a better name. Im a huge fan of music so there will be a lot of music talk but I'm also a fan of shoes, comedy, films, videogames, cars, ...
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Welcome! You've reached the home of the Arcade Castle Podcast, a podcast that looks a little at video games, a little at board games, and those things that got a little bit of both. While most podcasts tend to look at the latest and greatest, we have opted for a far darker path through the sprawling realms of digital and analog games. For lying between these two genres is a pile of games few dare to play, games that often defy categorization. Bizarre chimeric creations and licensed games abo ...
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Podcast sobre neo-jovens Cover art photo provided by Gustavo Trevisolli Instagram @gustavotrevisolli Music provided by Raphael Francisco Instagram @raphael.ars contato: tanacast@yandex.com twitter: @tanacast2
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2 Egg and Cheese Croissants is a comedic duo of childhood friends discussing everything from Music, Pop culture, good old video games, and much more. Support this podcast: https://podcasters.spotify.com/pod/show/james-brown28/support
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Gabe Durham, "Bible Adventures" (Boss Fight Books, 2015)
29:15
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In the beginning, a small unlicensed game development company was hit with divine inspiration: They could make a lot of money (and escape the wrath of Nintendo) by creating games for Christians. With the release of the 1990 NES platformer Bible Adventures, the developers saw what they had made, and it was good. Or, at least, good enough. Based on e…
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Seth E. Jenny et al., "Routledge Handbook of Esports" (Routledge, 2024)
35:37
35:37
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The Routledge Handbook of Esports (Routledge, 2024) offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the compet…
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Yaraslau Kot, "Central and Eastern European Histories and Heritages in Video Games" (Routledge, 2024)
35:52
35:52
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Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, Central and Eastern European Histories and Heritages in Video Games (Routledge, 2024) looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches…
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It's a year that, thanks to George Orwell, had been in the public consciousness for decades. But when it finally came around, 1984 ended up being memorable for many different reasons... Today, we look back on the movies, TV shows, cartoons, music, tech, and sports that made up a pretty remarkable year. It's a year that featured some of the biggest …
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Episode 88: Night of the Living Karl
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Click Here to send in your random question to have a chance to win! Prepare to embark on a thrilling journey through the worlds of horror and sci-fi as we unravel the cultural impact of "Night of the Living Dead," and discover what makes this iconic 1968 film a timeless classic. Ever wondered how black-and-white cinematography and chocolate sauce c…
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📺🎥?By Pippin Barr, David Wolinsky, and Mark Chains
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Richard Moss, "Tale of Two Halves: The History Of Football Video Games" (Bitmap Books, 2024)
37:28
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Painstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap's own The Secret History of Mac Gaming – A Tale of Two Halves: The History Of Football Video Games stays keenly on the ball as it shares the rich and influential history of video game footbal…
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TASH 09 – Speciale Halloween 2024 – L’Oggetto di Merivälja
1:06:21
1:06:21
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Cari amici del terrore, ben ritrovati all’immancabile Speciale Halloween di Tecnica Arcana! Quest’anno abbiamo preparato un episodio decisamente speciale: dopo un excursus da brividi nelle leggende urbane legate al mondo dei videogiochi, ci tuffiamo nella prima investigazione del mistero inedita di Tecnica Arcana! Piu’ di 300 km percorsi per sposta…
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Welcome to the Everything 80s Halloween Spooktacular! Today, we travel back to revisit Halloween in the 80s and take a look at three things: The first is one of the goriest and most violent video games ever made up to that point. Then we look at five forgotten horror movies from the 80s and finish with the history of a certain Mistress of the Dark.…
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Tom Smith, "Anatomy of Game Design" (CRC Press, 2024)
28:05
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People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design (CRC Press, 2024) takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the system…
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🎥By Pippin Barr, David Wolinsky, and Mark Chains
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Episode 87: Spoiler Warnings and Manga Masterpieces
1:20:24
1:20:24
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Click Here to send in your random question to have a chance to win! What happens when you mix the epic battles of Dragon Ball with the unpredictable charm of a "stealth nerdy" wedding? You get an episode packed with laughter, surprise, and a sprinkle of fan theory magic! Richard recounts an unforgettable wedding experience that had lightsaber cake …
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It's just not the Halloween season without them... Today, we go back to witness the creation and release of everyone's favorite breakfast monsters. it's a story that goes back to the early days of cereal, the silent film era, the monsters of the 60s, and their release in the '70s. But it was during the 1980s that Monster Cereals continued to grow i…
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🎥By Pippin Barr, David Wolinsky, and Mark Chains
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The Brits had taken over music and pop culture in the 1960s, and then--to a lesser extent--they did it again in the early 80s. But now, it was time for the Aussies to take over... This is a look back on the 1980s Aussie invasion, a time when the Land Down Under heavily influenced radio, record stores, TVs, and movie theatres in North America, and a…
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📺By Pippin Barr, David Wolinsky, and Mark Chains
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Maurice Suckling, "Paper Time Machines: Critical Game Design and Historical Board Games" (Routledge, 2024)
35:18
35:18
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James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of…
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It's the decade that gave us some of the most beloved cartoon shows of all time. Some of those cartoons became huge franchises that continue to be a part of our modern entertainment. But not everything could be a hit. Today we look back on 10 of those forgotten cartoons (plus a few bonus ones). Hopefully there are a bunch here you remember, but the…
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Pitch: Pac-Man's Pill Problem (working title)
0:29
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📺By Pippin Barr, David Wolinsky, and Mark Chains
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Episode 86: Weddings, Wizards, and Writing.
1:18:38
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Click Here to send in your random question to have a chance to win! Can a horror movie tradition ignite romance and suspense all at once? Join us on "Deep Space and Dragons" as Richard and Karl usher in October with spine-chilling tales and heartwarming anecdotes. Karl surprises Richard by revealing his passion for horror flicks, a shared tradition…
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"So we go into NBC, we tell them we've got an idea for a show about nothing." "Exactly" "They say what's your show about? I say nothing." "There you go" "I think you may have something here..." This is the conversation that takes place between Jerry and George in a Seinfeld episode from season 4 called "The Pitch." It was the fictionalized version …
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[Beeping]By Pippin Barr, David Wolinsky, and Mark Chains
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Jordan Minor, "Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977" (Abrams, 2023)
17:07
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Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech …
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Here's an idea: 5 robot lions that turn into a super robot. Sounds pretty simple and straightforward, doesn't it? But the story of how Voltron came to be was much more complicated. It's a story that begins in Japan, involves multiple anime shows, and then goes through the ardous process of being transformed for a North American kids audience. It's …
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In which we finish off the roll. Pippin does not have a photographic memory. David contemplates the Kilroy of it all. These, and other GAMETHINGS.By Pippin Barr, David Wolinsky, and Mark Chains
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The Commodore 64: The Best-Selling PC in History
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If you grew up in the 80s, there's a good chance that the very first computer you ever used or owned was a Commodore 64. And this is because it's the machine that changed home computing forever... Today we look back on the history of the Commodore 64. It was the machine intended to be for the masses. A machine that was not only practical and usable…
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Marta Fijak and Artur Ganszyniec, "How and Why We Make Games" (CRC Press, 2024)
32:51
32:51
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How and Why We Make Games (CRC Press, 2024) delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth …
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In which we capture Afrika (2009), and safari on easy mode. David scrutinizes a hippo across a narrow abyss of non-comprehension. Pippin gives it up for an anti-capitalist giraffe. These, and other GAMETHINGS. Afrika was developed by Rhino Studios and published by Sony Computer Entertainment.By Pippin Barr, David Wolinsky, and Mark Chains
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Today, we’re playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professor Frank Lantz. Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in…
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Episode 85: Purple Ninja;, Cyber Noir
1:08:07
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Click Here to send in your random question to have a chance to win! What do you do when a purple ninja wielding a shotgun crosses your path in broad daylight? Join us as Richard and Karl tackle this wild encounter, laugh through the absurdity of it, and provide some real-life safety tips along the way. Karl also gives a quirky yet critical review o…
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What do you get when you combine Pong, the Disneyland Tiki Birds, and a coyote? You get the foundations for one of the most beloved children's restaurants ever. Today, we look back on the history of Chuck E. Cheese, a restaurant that has had a tumultuous existence, but was always the ultimate birthday destination. We'll look back on its origins, th…
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In which we capture theHunter: Call of the Wild (2017), and shoot the digital animals right into our screenshots folders. Pippin sneaks up on a smiling duck. David sees surveillance everywhere. These, and other GAMETHINGS. theHunter: Call of the Wild was developed and published by Expansive Worlds.By Pippin Barr, David Wolinsky, and Mark Chains
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Periscópio #129 - Star Wars Outlaws | Space Marine 2 | Visions of Mana
1:52:46
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O Periscópio é gravado quinzenalmente na quinta, às 10h, lá na twitch.tv/nautiluslinkParticipantes:Host: Lucas Zavadil | @lucaszavadil.bsky.socialMesa: Ricardo Régis | @ricardonauts.bsky.socialApoie o projeto e permita que ele continue: apoia.se/nautilusEncontre-nos também nas redes sociais:Discord: bit.ly/DiscordNautilusTwitter: twitter.com/nautil…
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Café com Videogames #171 - Gamescom, Directs e o fim do Twitter
1:32:24
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O Café com Videogames é gravado às segundas, 10h da manhã, lá na twitch.tv/nautiluslinkParticipantes:Host: Lucas Zavadil | @lucaszavadil.bsky.socialMesa: Ricardo Régis | @ricardonauts.bsky.socialApoie o projeto e permita que ele continue: apoia.se/nautilusEncontre-nos também nas redes sociais:Discord: bit.ly/DiscordNautilusTwitter: twitter.com/naut…
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Satsui no Rádio #01 - Uma nova era de ouro dos jogos de luta? feat. @CalibreLordal
1:46:54
1:46:54
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Esse é o piloto do Satsui no Rádio, um podcast sobre jogos de luta, em parceria com o Saga do @CalibreLordal Gravado lá na twitch.tv/nautiluslink, e disponível no nosso feed de podcasts (Nautilus Link no Spotify ou no seu agregador de podcasts favorito)Participantes:Henrique | @hernique.bsky.socialRicardo Nauts | @ricardonauts.bsky.socialSaga Kazam…
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Café com Videogames #170 - Um Tango com a Krafton, STALKER 2, e mais!
1:31:04
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O Café com Videogames é gravado às segundas, 10h da manhã, lá na twitch.tv/nautiluslinkParticipantes:Host: hernique | @hernique.bsky.socialMesa: Lucas Zavadil | @lucaszavadil.bsky.socialApoie o projeto e permita que ele continue: apoia.se/nautilusEncontre-nos também nas redes sociais:Discord: bit.ly/DiscordNautilusTwitter: twitter.com/nautiluslink…
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Periscópio #128 - Dungeons of Hinterberg | Nobody Wants to Die | CONSCRIPT | Cataclismo
1:31:10
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O Periscópio é gravado quinzenalmente na quinta, às 10h, lá na twitch.tv/nautiluslinkParticipantes:Host: Lucas Zavadil | @lucaszavadil.bsky.socialMesa: Ricardo Régis | @ricardonauts.bsky.socialApoie o projeto e permita que ele continue: apoia.se/nautilusEncontre-nos também nas redes sociais:Discord: bit.ly/DiscordNautilusTwitter: twitter.com/nautil…
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Episode 84: Anime Squad Dynamics, Comic-Con Adventures, and The Fly(for some reason)
1:22:06
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Click Here to send in your random question to have a chance to win! Have you ever wondered how your favorite Halloween traditions stack up against ours? Join us as we kick off this episode with a hilarious chat about ignoring phone calls and dive into the excitement of fall, a season Karl’s girlfriend is especially fond of for Halloween preparation…
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Especial QGL #02 - Railander Games, Frecheirinha-CE
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eu conversei com o seu vicente, também conhecido como railander, dono de uma locadora em frecheirinha, no cearáele criou uma espécie de “vale games” para as crianças do bairro — elas podem jogar de graça, contanto que estejam se esforçando na escolamas pra isso, ele depende de doações, principalmente enquanto o twitter não voltaencontre railander g…
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Jordan Magnuson, "Game Poems: Videogame Design as Lyric Practice" (Amherst College Press, 2023)
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Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice (Amherst College Press, 2023), independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising p…
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With a Beetlejuice sequel finally about to hit theatres, we revisit the original 1980s classic by traveling back to 1988. It was a movie that many weren't too sure of--including some of its cast. Today we look back on the making of Beetlejuice, how the original version was going to look quite different from the version we know, and how the movie al…
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In which we capture Final Fantasy XV (2016), the "are we there yet?" of Final Fantasies. David ignores patricide and a resulting war to investigate a missing broom. Pippin only has eyes for Gladiolus. These, and other GAMETHINGS. Final Fantasy XV was developed by Square Enix Business Division 2 and published by Square Enix.…
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Sarah Malanowski and Nicholas R. Baima, "Why It's Ok to Be a Gamer" (Routledge, 2024)
24:39
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If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their…
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"Ford to City: Drop Dead..." These are the words that appeared on the cover of The Daily News in 1975. Financially, New York was hanging by a thread and the city appealed to President Gerald Ford for some federal help. As the 70s came to an end, and the 1980s began, it felt like a make-or-break decade for the city that never sleeps. Today, we look …
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In which we capture Umurangi Generation (2020), and make a few bucks before the world ends. Pippin taps into his inner cave-painter. David pushes new artistic boundaries. These, and other GAMETHINGS. Umurangi Generation was developed by ORIGAME DIGITAL and published by ORIGAME DIGITAL and Playism.By Pippin Barr, David Wolinsky, and Mark Chains
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Christopher B. Patterson and Tara Fickle, "Made in Asia/America: Why Video Games Were Never (Really) about Us" (Duke UP, 2024)
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Made in Asia/America: Why Video Games Were Never (Really) about Us (Duke UP, 2024) explores the key role video games play within the race makings of Asia/America. Its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers examine the historical entanglements of…
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In which we capture Fatal Frame (2002), and photowalk into a 1986 abyss. David tries to liven up the ol' Himuro Mansion with a splash of color. Pippin curses the scraps. These, and other GAMETHINGS. Fatal Frame was developed and published by Tecmo.By Pippin Barr, David Wolinsky, and Mark Chains
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When you think back on the video game consoles of the 80s, I'm sure Atari, Nintendo, and Sega immediately come to mind--but there are many others... The early 80s gave us an explosion of new video game consoles as many companies wanted a piece of the white-hot home video game market--but little did they know what was waiting for them in 1983... Tod…
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In which we capture Beyond Good & Evil (2003), join the resistance as a photojournalist, and then lose sight of what we're fighting for. Pippin finds Christina’s World on Hillys. David squints at the subtitles. These, and other GAMETHINGS. Beyond Good & Evil was developed and published by Ubisoft.By Pippin Barr, David Wolinsky, and Mark Chains
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Café com Videogames #168 feat. Breno Mancini - Monotonia, Game Design Hub e notícias da semana
1:47:54
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O convidado de hj é Breno Mancini! Siga ele e o GDH: https://twitter.com/gamedesign_hub | https://twitter.com/brenomanciniO Café com Videogames é gravado às segundas, 10h da manhã, lá na twitch.tv/nautiluslinkParticipantes:Host: Lucas Zavadil | @lucaseduardrzConvidado: Breno Mancini | @brenomanciniConvidado: hernique | @hernique777Apoie o projeto e…
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