In this podcast, your host (Papa Ben) guides you through the palace of his mind and teaches you how to think like a wolf, how to fly like an eagle, with the reflexes of a puma. Enjoy
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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MSNBC’s Ali Velshi brings you “Velshi Banned Book Club,” an act of resistance against the book banning and censorship epidemic sweeping the nation. In each episode, a different author joins Ali to discuss why their work is being targeted and what is so crucial about the literature itself. “Velshi Banned Book Club” is a series rooted in literary and cultural analysis, in the notion that reading is resistance. Read along with Ali. Velshi Banned Book Club Season Two Reading List: "Small Acts of ...
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Theatre · The Creative Process: Acting, Directing, Writing & Behind the Scenes Conversations
Acting, Directing, Writing & Behind the Scenes Conversations · Creative Process Original Series
Theatre episodes of the popular The Creative Process podcast. We speak to performers and behind the scenes creatives. To listen to ALL arts & creativity episodes of “The Creative Process · Arts, Culture & Society”, you’ll find us on Apple: tinyurl.com/thecreativepod, Spotify: tinyurl.com/thecreativespotify, or wherever you get your podcasts! Exploring the fascinating minds of creative people. Conversations with writers, artists & creative thinkers across the Arts & STEM. We discuss their lif ...
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E75: Why It’s So Hard To Get Players To Play Your Game, with Joe and Chris from Ignition Facility
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In this episode, Ben sits down with Chris Heintz and Joe Blancato, co-founders of Ignition Facility, to discuss the challenges and strategies in game marketing today. As game industry veterans with deep experience in marketing for top studios like Riot Games, Chris and Joe share insights on why traditional marketing models often fall short in a cro…
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This episode of the Velshi Banned Book Club will confront the barrier to entry that surrounds poetry and tear it down by closely examining a masterclass in poetic storytelling: “Brown Girl Dreaming” by Jacqueline Woodson. "Brown Girl Dreaming" follows Woodson’s childhood split between segregated Greenville, South Carolina, and New York City. “Brown…
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E74: How To Write Compelling NPCs For Space Marine 2 with Matthew Garcia-Dunn
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51:14
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Narrative is often overlooked in game dev. We want to explore what you might be missing if you skip writers, storytellers, and worldbuilders, and what to look for when working with them. We are joined by Matthew Garcia-Dunn, who most recently wrote for Space Marine 2. Enjoy! Key Discussion Points: The role of narrative in game development and why i…
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There is one thing that connects the disparate generations of Americans: books. This episode of the Velshi Banned Book Club will look at two novels that don’t just capture the spirit of growing up but punctuate chapters in an American student’s life: “Bridge to Terabithia” by Katherine Paterson and “The Perks of Being a Wallflower” by Stephen Chbos…
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At first glance, the two books that make-up this episode of the Velshi Banned Book Club have very little similarities. Shakespeare’s “Romeo and Juliet” is a critical keystone to both the English language and the art of storytelling. Everyone knows Romeo and Juliet’s tragic love story. Dorit Rabinyan’s “All The Rivers” is a semi-autobiographic love …
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E73: The Challenges Game Studios Face And Saying Goodbye with Aaron Smith
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Welcome to the BBG podcast! In this special episode of Building Better Games, co-host Aaron Smith returns to share his insights on game development, leadership, and the state of the industry. Aaron opens up about the challenges facing AAA studios today, the impact of the pandemic on his career, and his recent decision to step back from the podcast …
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What is braver than sharing your own story with the world? Nothing. This episode of the Velshi Banned Book Club will examine two true stories: “Hunger” by Roxane Gay and “The Glass Castle” by Jeannette Walls. While these two memoirs are windows into two vastly different worlds, they are both masterclasses in the age-old tradition of storytelling as…
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Heralded as one of the most enduring and salient novels in American history, “The Things They Carried”, written by Tim O’Brien, is a fictionalized account of O’Brien’s very real time as an infantry soldier in the Vietnam War. While, at its core, it is a Vietnam War novel, “The Things They Carried” explores the futility of all war, the power of frie…
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E72: How to Engage Players and Improve Retention through Flow with Kevin Scheepers
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Welcome to Episode 72 of the Building Better Games Podcast! We’re getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement. Have you ever felt completely immersed in a game, losing track of time and…
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The story of this country is told through the eyes of immigrants. This episode of the Velshi Banned Book Club will explore two critically acclaimed additions to the American immigration literary canon: “How the García Girls Lost Their Accents” by Julia Alvarez and “American Street” by Ibi Zoboi. Both novels examine what becomes of identity, religio…
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We are starting Season 2 of the "Velshi Banned Book Club" with a very special featured book: Ali Velshi’s own “Small Acts of Courage: A Legacy of Endurance and the Fight for Democracy.” Exploring more than a century of his family's history, the book illustrates Ali’s worldview, including his dedication to public service and his unwavering belief in…
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Good dystopian literature forces its readers to confront ideas of government, culture, community, and identity. This episode of the "Velshi Banned Book Club" will examine two of the most celebrated works of dystopian literature of all time: “The Giver” by Lois Lowry and “1984” by George Orwell. Both novels are staples in the American public educati…
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E71: How Baldur’s Gate 3’s Story And Cinematics Were Built with John O’brien and Greg Lidstone
40:53
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Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game’s cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment. K…
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Introducing: Season 2 of “Velshi Banned Book Club”
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MSNBC's Ali Velshi brings you a second season of the “Velshi Banned Book Club.” Book banning is happening more and more. Removing literature from library shelves, school syllabi, and summer reading lists isn’t just blatant censorship; it is the tip of the sword that threatens American democracy itself. Featuring critically acclaimed and culturally …
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E70: How to Move Faster With Flow in Game Dev with Kevin Scheepers
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39:24
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Welcome to the BBG podcast, episode 70! In today’s episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you’ve ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functio…
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E69: How Product Thinking Can Help Your Game with John Cutler
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Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry. K…
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E68: How to Create an Effective Game Vision with Graham McAllister
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Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this epis…
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E67: The #1 Reason Game Dev Fails with Graham McAllister
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42:11
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In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve…
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E66: How to Optimize Game Development with Patric Palm, Founder of Favro
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Welcome to another episode of "Building Better Games." In this episode, Ben sits down with Patric Palm, CEO and founder of Favro, to delve into the intricacies of game development and how modern tools and practices can revolutionize the process. Patric shares his vast experience and provides insights on improving game production, enhancing collabor…
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E65: How To Do Game Design During Ideation with Greg Street
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In this episode of "Building Better Games," Benjamin Carcich and Greg Street, also known as Ghostcrawler, delve into the intricacies of game design during the ideation phase. Greg shares his extensive experience from his time working on League of Legends, World of Warcraft, Age of Empires, and his current venture at Fantastic Pixel Castle. Key Disc…
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E64: Why Estimation In Game Dev Is So Hard
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In this episode of "Building Better Games," hosts Benjamin Carcich and Aaron Smith dive into the complex and often frustrating topic of estimation and planning in game development. They address the challenges, misconceptions, and emotional reactions surrounding estimation, drawing on their extensive experience in the industry. The episode also cove…
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E63: People, Products, And Playtests: Staying Connected To Your Players (Republish of Episode 1)
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Episode 63: People, Products, Playtests (Republish of E1 of BBG) Welcome to Building Better Games! Due to Ben's recent knee surgery, we're revisiting one of our most popular episodes from season two. In this episode, originally titled "People, Products, Playtests," we dive deep into the importance of maintaining a strong relationship with the games…
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E62: What Leadership Skills Matter Most in Game Development?
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Are you leveraging the full potential of your leadership role in game development? Or are you stuck in the traditional tech-driven mindset? In this episode of the Building Better Games podcast, hosts Ben and Aaron dissect the common leadership missteps in game development and offer a fresh perspective on what effective leadership really looks like …
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Titles and seniority impact your ability to drive positive change. It’s worth knowing what promotion looks like so you can have the maximum impact possible. In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they delve into strategies for climbing the career ladder in game development. They explore the often overlooke…
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Do good deeds offset bad deeds? How do our families shape who we become?- Highlights - DAN FUTTERMAN & ADAM RAPP
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11:07
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"S. E. Hinton, Susie Hinton wrote The Outsiders when she was 15 and 16. It was published when she was 17. She was told by one editor in particular that she couldn't have any swear words, so she was sort of forced to write about these very big, intense, love-and-death operatic themes where there's a boy who dies by suicide by cop. There's a boy who …
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The Outsiders Musical & American Rust w/ ADAM RAPP & DAN FUTTERMAN - Award-winning Writers
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What role do the families we’re born into or the traumas we experience shape the people we become? Do good deeds offset bad deeds? How can the arts increase our capacity for empathy, understanding, and kindness? Dan Futterman is creator, executive producer, and writer of Amazon Prime's American Rust, the acclaimed crime drama starring Jeff Daniels,…
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EP60: Breaking Down GDC 2024 - Upcoming Trends, Triumphs, and Tribulations
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44:51
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In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they recap GDC 2024, diving deep into the heart of game development, user-generated content (UGC), and the role of AI. Ben and Aaron dissect the changing dynamics of game creation, pondering the sustainability and success of non-lifestyle games amidst a sea of thousan…
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EP59: Should You Be a Servant Leader in Game Development?
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47:16
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Is true leadership about wielding power, or is it the art of empowering others? In this episode, Ben and Aaron tackle the often misunderstood concept of servant leadership within the game development arena. They dissect the myths surrounding the philosophy, highlighting the difference between being a mere servant to the team and truly leading by se…
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Intimacy Coordinator & Movement Director ITA O’BRIEN on Intimate Storytelling - Highlights
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12:52
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"For years, people spoke about how awkward or embarrassing it was to perform the intimate content. And what they're speaking about is feeling horrible. If something's awkward, that squirm, that ring in the body, it feels embarrassing. That's actually an emotion that is not professional. That is not allowing the actor to stay feeling listened to, he…
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Intimacy Coordinator ITA O’BRIEN on Crafting Safe Spaces in Theatre, Film & Television
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How can intimate scenes be brought to the screen in ways that respect the emotional well-being and privacy of the artists themselves? How do we make sure that we can create a story about abuse without anyone being abused in the process? Ita O’Brien is the UK’s leading Intimacy Coordinator, founder of Intimacy on Set (and author of the Intimacy On S…
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EP58 Why Your Favorite Games Are Getting More Expensive to Make
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42:16
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Why are your favorite games getting more expensive to make? In this episode, Ben and Aaron dive into the escalating dynamics of game development costs and the transformative shift towards user-generated content and indie gaming success. They explore the astronomical budgets of AAA games, touching on examples like GTA 6's rumored $2 billion developm…
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The Art of Bringing Stories to Life - Highlights - LISA EDELSTEIN
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"When I did my show Positive Me, we were in the middle of a horrible crisis. The AIDS crisis was very real to me and my friends and not real to the people that I knew from New Jersey. They thought it was government hype. They didn't believe in it. And so I couldn't even fathom that. And I had taken a class with Elizabeth Swados about writing satire…
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LISA EDELSTEIN - From Acting to Directing, Writing & Visual Art
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How can the arts help us examine and engage with social issues? How do our families shape our views, memories, and experience of the world? From her role as Dr. Lisa Cuddy on the hit Fox series House, to her starring role as Abby McCarthy in Bravo's first scripted series Girlfriend's Guide to Divorce, Lisa Edelstein's range of roles are as diverse …
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EP57 Addressing the Real Issues of Today's Games Industry
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In this episode, Ben and Aaron navigate the intricate landscape of leadership within the gaming industry. They tackle the dichotomy between mobile and traditional gaming leadership, the economic shocks shaking the foundation of game studios, and the contentious monetization strategies dividing industry veterans. Delving deeper, the conversation ill…
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What is the lure of immersive theatre experiences & intense communities? - TARA ISABELLA BURTON
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"I think that we always try to find ways of defining ourselves against culture, archetypes, and narratives. And one of the things that interests me most is the process of trying to figure out what story we're in, to try to figure out who we are relative to stories. I don't think we are reducible to archetypes exactly, but I think that constant tryi…
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Spirituality & Selfhood: TARA ISABELLA BURTON - Author of Here in Avalon, Strange Rites: New Religions for a Godless World
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46:18
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What are we willing to give up to find meaning, connection, and a sense of belonging? What happens if we don't self-promote, self-create, and self-brand on social media? Will we find the right partner? Will we get into the right college? Or find the best job? Tara Isabella Burton is the author of the novels Social Creature, The World Cannot Give, a…
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How does knowing a second language increase your creativity & humanity? - Highlights - ALAN POUL
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12:55
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"I was always a film and theater kid. I just was completely starstruck and only wanted to have some kind of contact with showbiz. I didn't really understand in what creative shape that would take. It was when I was trying to work in theater. Stephen Sondheim was a close friend and advisor for the period. I was trying to work in theater, and he real…
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ALAN POUL - Emmy & Golden Globe-winning Producer/Director - Tokyo Vice - Six Feet Under - Tales of the City - My So-Called Life
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What does learning another language and living in another culture do for your humanity and creative process? Alan Poul is an Emmy, Golden Globe, DGA, and Peabody Award-winning producer and director of film and television. He is Executive Producer and Director on the Max Original drama series Tokyo Vice, written by Tony Award-winning playwright J.T.…
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E56 Solving Despair and Burnout in Game Development with Greg Street
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Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it’s present? In this episode, we're joined by Greg Street, a veteran in the game development industry, currently serving as the Studio Head and Game Director at Fantastic Pixel Castle Greg shares his valuable experie…
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E55 How to fix the Friction Between Creative Directors & Producers
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53:18
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In this episode, Ben and Aaron delve into the complex interplay between creative direction and executive production in game development. They explore the challenges and pitfalls of aligning creative vision with operational efficiency, emphasizing the importance of collaboration between different leadership roles. The discussion includes real-world …
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