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Welcome to Dev Game Club, where this week we continue our series on 1989's genre-defining Populous. We take a little more time with the game and then think about how and why and it might have hit so big at the time, in addition to considering its principal designer, Peter Molyneux. Dev Game Club looks at classic video games and plays through them o…
 
Welcome to Dev Game Club, where this week we continue our series on 1989's Bullfrog Productions hit and originator of the God Game genre, Populous. We talk about using the mouse in 1989 and dive into particular strategies and the surprising depth of the game, before turning to feedback. Dev Game Club looks at classic video games and plays through t…
 
Welcome to Dev Game Club, where this week we begin a series on the Bullfrog classic Populous. We set the game in its time and place and talk a little bit about Bullfrog and the different directions simulation games were going, driven by different designers, before talking a little bit about the weirdnesses of this game proper. Dev Game Club looks a…
 
Welcome to Dev Game Club, where this week we finish our series on Phoenix Wright: Ace Attorney. This week we talk about the final original case, particularly looking at the growing complexity of the story, and then turn to our takeaways and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing …
 
Welcome to Dev Game Club, where this week we continue our series on Capcom's 2001 Japanese GBA title/2005 US DS title Phoenix Wright: Ace Attorney. We revisit the history just a bit before diving into this next case, talking about "detectiving" and adventure game tropes (and how/whether they work here), as well as various ways in which the game pus…
 
Welcome to Dev Game Club, where this week we begin a new series on Capcom's 2001 Japanese GBA title/2005 US DS title Phoenix Wright: Ace Attorney. We talk a bit about the year, the visual novel as a form we're not all that familiar with, although we've each played at least one, and then dive into the game properly before turning to reviews. Dev Gam…
 
Welcome to Dev Game Club, where this week we at last complete our series on Republic Commando, with an interview with technical artist Jeremie Talbot, now at Pixar as a Characters Supervisor. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:53 Interview 1:12:01 Break…
 
Welcome to Dev Game Club, where this week we continue to flog the dead tauntaun of our series on Republic Commando, through a pair of interviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:53 Interview One 54:05 Break One 54:17 Interview Two 1:46:40 Break Two 1…
 
Welcome to Dev Game Club, where this week we just keep on rolling about Republic Commando, on which both of your hosts worked. This week we talk with lead animator Dave Bogan, about his journey into the industry and what stuck out for him on this project, among many other topics. Dev Game Club looks at classic video games and plays through them ove…
 
Welcome to Dev Game Club, where this week we are beginning to come dangerously close to spending longer talking about Republic Commando than we did playing it. This time, we get a look behind art development for Star Wars through the eyes and voices of two artists who worked on the title: Greg Knight, who was the principal concept artist for the ga…
 
Welcome to Dev Game Club, where this week we welcome another interview, this time with industry veteran and current VP of Design at Schell Games, Harley Baldwin. Harley talks about her path through the industry and about her time especially at LucasArts and Republic Commando, on which she served as a level designer. Dev Game Club looks at classic v…
 
Welcome to Dev Game Club, where this week we delve deeper into audio and music on Republic Commando, via our interview with David Collins and Jesse Harlin, the audio lead and composer for the game, respectively. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:48 Int…
 
Welcome to Dev Game Club, where this week we conclude our series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We talk about some of the difficulty unevenness of the game, some of the process of building the game, a bit about enemy and squad AI, and especially how we came to differentiate the characters an…
 
Welcome to Dev Game Club, where this week we continue our series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We talk about demoing at E3, some of the design philosophies evidenced by the scavenger droid and tidbits from the levels we played, before turning to feedback. Dev Game Club looks at classic vide…
 
Welcome to Dev Game Club, where this week we begin a new series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We first set the game in its time and also look at the various introductions made in the first part of the game. Dev Game Club looks at classic video games and plays through them over several episo…
 
Welcome to Dev Game Club, where this week we cap off our revisit of the unique series Animal Crossing with a bonus episode about it's latest installment, Animal Crossing: New Horizons. We talk about the feeling of the new game, the intersection of new mechanics and quality-of-life improvements and how they change the feel of the game, and we give t…
 
Welcome to Dev Game Club, where this week we continue our series on the unique Animal Crossing. We talk about the holidays we visited, Mr. Resetti and not wanting to mess with your save, going to the island, and many more, before turning to our series takeaways and feedback. Dev Game Club looks at classic video games and plays through them over sev…
 
Welcome to Dev Game Club, where this week we continue our series on the unique series Animal Crossing. We talk about collecting, changing the world, paying off your second mortgage, the many purposes the animals serve, and the fun the developers seem to have had contributing ideas to the game, among other topics. Dev Game Club looks at classic vide…
 
Welcome to Dev Game Club, where this week we continue our series on the unique series Animal Crossing. We talk about real time gaming, acquisition loops, how it resembles a mobile game and other topics, before turning to reviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections …
 
Welcome to Dev Game Club, where this week we begin a new series on the unique series Animal Crossing. We situate the game briefly in time before turning to some of the ways the game introduces itself and its mechanics, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing comm…
 
Welcome to Dev Game Club, where this week we return to Blizzard's 2004 classic MMORPG World of Warcraft. We discuss the pace of the game in solo vs group, another dungeon, and make some observations about MMO combat before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing comment…
 
Welcome to Dev Game Club, where this week we complete our series playing Chrono Trigger. We discuss the handful of remaininig quests in "The Fated Hour" and defeating Lavos (as an afterthought) before turning to our takeaways and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.…
 
Welcome to Dev Game Club, where this week we continue our series playing Chrono Trigger. We hit the story notes first and doing things in your own order before turning especially to where the game goes once we reach "The Fated Hour." Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Secti…
 
Welcome to Dev Game Club, where this week we continue our series playing Chrono Trigger. We talk about new modes of exploring the game, the tone of the translation between the two of us, some of the boss battles and go over the story bits for the week. Dev Game Club looks at classic video games and plays through them over several episodes, providin…
 
Welcome to Dev Game Club, where this week we continue our series playing Chrono Trigger. We talk exploration vs following the story threads, delve deeper into the combat, chat about the game's difficulty and accessibility, along with story recaps and other topics. Dev Game Club looks at classic video games and plays through them over several episod…
 
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