Brian Fabry Dorsam public
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In this episode, I talk with Beth LaPensée, an Anishinaabe and Métis designer, Dawn Saas, a games journalist, and Brontë Mansfield, a lifelong Sims fan, about the ways in which video games and 'home' intersect. Can games help us reclaim stolen space? Can they help us reckon with trauma? Can they show us a life that we never could have imagined on o…
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War and gaming have a long and complex living history. In Level One, Brian talks with combat veterans who use video games to treat their PTSD. In Level Two, Robertson Allen talks about 'America's Army', and online FPS developed by the United States Army as a recruitment tool. In Level Three, Brian gets to know the man who created Wolfenstein way ba…
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In the very first episode, I tell the story of how I got here and why this podcast was created. It started with me on the couch playing video games and ended all the way in my office recording the show (okay, I didn't move very far, but a lot of stuff happened in between). Along the way, I hear from scientists and gamers and journalists from all ov…
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Our first episode is due out in the beginning of November, but here's a little glimpse of what's to come! Side Quests are interviews or short pieces that didn't fit into any specific episode, but that I still wanted to explore and share. For this first Side Quest, I chatted with the creator of A Mortician's Tale, Gabby DaRienzo, about her life in g…
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