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C. Thi Nguyen is a former food writer, now a philosophy professor at University of Utah. He writes about trust, art, games, and communities, and is interested in the ways that our social structures and technologies shape how we think and what we value. His first book is Games: Agency as Art. It’s about how games are the art form that work in the me…
 
This episode's guest is Sonia Fizek, to discuss a forthcoming book on 'delegated' and 'interpassive' play. Sonia is a digital wanderer and a ludic thinker. On a more formal note, a professor at Cologne Game Lab in media and game studies and a co-editor in chief of the Journal of Gaming and Virtual Worlds. Previously a lecturer at Abertay University…
 
This episode we speak with Lindsay Grace about love and affection in games. Lindsay is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's book, Doing…
 
This episode we speak with Mal Abbas, an independent game designer, artist and producer working on experimental and meaningful games. Malath established Scotland's first game collective and co-working space Biome Collective, a diverse, inclusive melting pot of technology, art and culture for people who want to create, collaborate and explore games,…
 
This episode we speak with Dr Jamie Woodcock. Jamie is a researcher based in London. He is the author of The Gig Economy (Polity, 2019), Marx at the Arcade (Haymarket, 2019), and Working The Phones (Pluto, 2017). His research is inspired by the workers' inquiry. His research focuses on labour, work, the gig economy, platforms, resistance, organisin…
 
This episode we have a departure from academia; a different approach to the creation and transmission of knowledge. We interview Eli Smith, Traditional Music Consultant for Rockstar Games' Red Dead Redemption 2. In our first COVID-19 recording (you may hear some sirens), we discuss the American music archive both as living tradition and recording t…
 
“Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audie…
 
In this episode we speak with Bo Ruberg, who is Assistant Professor at UC Irvine in Film & Media. Their interdisciplinary research crosses media studies, queer studies, the Digital Humanities, cultural studies, and an engagement with computational fields. From 2015-2017, Bo served as a Provost’s Postdoctoral Scholar in the Interactive Media & Games…
 
“Keywords in Play” is a monthly interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wide…
 
“Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audie…
 
Last minisode of the year for the Critical Distance Confab. I tried to think of a theme, but really it's just two indie games worthy of some attention and love. Angelina Bonilla aka Red Angel co-hosts with me this month. We've been able to bring the minisodes back thanks to our listeners' support on Patreon. To help us to add more new features to t…
 
This month on the Critical Distance Confab, Angelina Bonilla better known as Red Angel was kind enough to come on. Red Angel started off as a writer for online publications. However, after some time there, she wanted to for a while to turn her efforts to video. Ignorant of the wider YouTube critical community, she just started her channel. She bega…
 
I'm not dead, the minisodes are back, back from the dead that is, on the Critical Distance Confab. In the spirit of October, we bring you another minisode installment on horror games. Co-hosting with me this month is my podcast associate from PopMatters, Nick Dinicola. In case you don't know, the purpose here is to highlight some games we feel aren…
 
This month on the Critical Distance Confab we welcome Alex Carlson from the YouTube channel PostMesmeric. Alex Carlson is a relative newbie to the world of YouTube video game criticism. He had some experience with written criticism, most notably on Hardcore Gaming 101, but transferred over when he was introduced to the idea that YouTube could be us…
 
This month on the Critical Distance Confab, all the way from New Zealand, is YouTuber Mitch Cramer. Mitch Cramer, aka HeavyEyed, is a relatively new to the world of YouTube video game criticism. Starting off as a band manager, he moved away from that to put some video production skills to use. He started a channel and steadily plucked away at it un…
 
After a year long hiatus, the minisodes are back on the Critical Distance Confab. In case you missed them the first time around, the idea behind these minisodes is for myself and a co-host to highlight some games that haven't gotten a lot of criticism or much attention at all. The hope is that one of you intrepid listeners will try one of them out …
 
Joining me for this month's interview is author of actual books and YouTube critic Joseph Anderson. Starting from a desire to build up his online presence to attract a book agent, Joseph Anderson decided to create some YouTube videos to release himself of some "petty gripes" he had regarding the Dark Souls vs. Dark Souls 2 debate. He felt that a lo…
 
I managed to snag critic, rhetorician and YouTube vaudevillian Harry Brewis, more commonly known as Hbomberguy for this month's interview. Mr. Hbomberguy is a bit of an odd duck with regards to YouTube games criticism. He first came to internet prominence through his videos of ridiculing internet dumbasses and that work forms a clear line regarding…
 
Freshly back from E3, YouTuber Hamish Black, the man behind the Writing on Games channel, sat down with me for this month's interview. Nearly two years ago exactly, Hamish Black took the plunge and began making critical YouTube videos. He began by tying the academic work he learned at university to video games. However, he soon found his formula a …
 
With this interview, we move away from YouTube for the moment to talk with Philip Jones, the director of the 2015 documentary Gaming in Color. The documentary started with an intent to focus on the then-new Gaymer X convention. But as the original crew fell away due to lack of funding, Philip Jones and others picked up where they left off and expan…
 
This month I interview YouTuber Kevin John, also known as Cagey. Cagey is a small time YouTube essayist, a jolly old soul from Scotland. From writing at fan sites he struck out on his own with his own YouTube channel. His output is much shorter than many of the other people we've featured here as he prefers concise arguments. We discuss his worship…
 
In this episode, I interview the newly crowned Critical Distance 2016 Journalist of the Year, Heather Alexandra. Each new interviewee seems to bring some new aspect to the video criticism form. Heather Alexandra instead of jumping straight into video essays, began with the longer form of Let's Play, but with a critical bent. From there she continue…
 
Our first interview of 2017 is with Great Levels in Gaming YouTube producer Max Barnyard. Like our previous interviewee, Max Barnyard focuses his criticism on specific elements of video games; in this case, the construction and purpose of exemplary level design. video games. But what is a level in a contemporary video games? We discuss that questio…
 
We end this year of interviews with Mark Brown of Game Maker's Toolkit. Mark Brown went a different direction with his video based video game criticism. Instead of interviews, opinion shows or holistic game examinations, he devoted his channel to the exploration of craftsmanship in video games. Devoting his energy to explaining a singular thing in …
 
Continuing on with our series of video in video game criticism, this month, I have Sam Gronseth, the Game Professor of the YouTube channel Games as Literature, on to talk. Sam Gronseth taught a class to teach literary analysis using video games instead of novels or short stories for several charter schools. He then turned those lesson plans into a …
 
Somewhat late, we present this month's interview of the Critical Distance Confab! I interview Ian Danskin of the Innuendo Studios YouTube channel. In 2014, Ian Danskin made his first YouTube video about celebrity in internet culture, This is Phil Fish, and what that means. He expected a few views and he would build his audience over time, except th…
 
We are back with another interview on the Critical Distance Confab! This month we are joined by Bob Whitaker, associate professor in Modern History at Louisiana Tech University and founder of History Respawned. In 2013, he started the YouTube channel by looking at video games from a historical perspective. Not content to focus only on games portray…
 
Welcome back for another interview on the Critical Distance Confab! This month our guest is Noah Caldwell-Gervais, a video maker who is skilled at creating richly layered arguments. He started making long-form video essays on games in 2013 with a thorough look at the Fallout series. Since then he has been applying his critical lens in videos that e…
 
The good, the bad and the ugly with the Critical Distance Confab. For those who don't know, the idea behind these minisodes is for myself and a co-host to highlight 3 games each. These are games that haven't gotten a lot of criticism or much attention at all. The hope is that one of you intrepid listeners will try one of them out and write about it…
 
Welcome to another episode of the Critical Distance Confab! We are taking a mid-summer break from our series on video producers and critics to talk about Critical Distance. Senior Curator Zoya Street and I have decided to talk about the site and our process of curation, mainly in the This Week In Videogame Blogging feature. Every person is differen…
 
Time for a few games more on the Critical Distance Confab. The purpose of these minisodes is for two of us to highlight 3 games each. These are games that haven't gotten a lot of criticism or any at all. The idea is that one of you listening right now will try one of them out and write about it. The games we talk about range from itch.io art games,…
 
Welcome to another interview on the Critical Distance Confab! This month our guest is Chris Franklin, aka Campster, talking about his YouTube series Errant Signal. Over time, he has innovated on an established YouTube format to evolve his own personal style, featuring holistic close readings on games as well as video essays on theoretical concepts.…
 
A fistful of games on the Critical Distance Confab. These minisodes highlight games that haven't gotten a lot of critical attention, in the hope that one of you intrepid listeners will try one of them out and correct that oversight. The games we talk about range from itch.io art games, to prestige level indie games, right on through AAA games that …
 
Welcome another interview here at Critical Distance! This month we interview the host of Matt Chat, English Professor at St. Cloud State University, Matt Barton. Inspired by the books he published on the history of video games, Dungeons & Desktops and Vintage Games, Matt Chat became a channel focused on older game. As the episodes went on he was fo…
 
More undiscussed games on the Critical Distance Confab. For those who may not know, the purpose behind these minisodes is highlight some games, 3 a piece, that haven't got a lot criticism or any criticism at all. The hope being that it will inspire some of you to go out, play them and write something about them. The games we highlight run the gamut…
 
Welcome another new podcast here at Critical Distance! Continuing with video-based criticism, we have one of the original videogame pundits, Bob Chipman. His Game Overthinker series began in 2008, making his one of the few early voices to set up shop on YouTube. The original run of the show ran for 100 episodes, during which time it started with th…
 
New year, new games to discuss on the Critical Distance Confab. With the minisodes, every month, both I and a co-host, go back and forth listing off a game we think hasn't gotten the critical attention it deserves until we've each done three. The hope being that some of you listening will take the initiative and fix that oversight. These games can …
 
Welcome to the new year of podcasts here at Critical Distance! Last year we went over publications, both books and magazines, in the critical video game sphere. Having, for the most part, run out of those we turn our eyes to different forms of criticism. Now we turn out eyes to video. Joining me this month is game designer and the writer behind the…
 
Welcome back to another end of year podcast! 2015 is behind us, so just lean back and listen as myself and a couple of colleagues skim over some of the major discussions that came up during the year. CAST Eric Swain: The Game Critique Kris Ligman: Dire Critic Alan Williamson: Five out of Ten Riley MacLeod: Twitter SHOW NOTES Colorblind: On The With…
 
Welcome to the last minisode of the year on the Critical Distance Confab. How this works is that each of us will go back and forth listing off three games each that we feel haven't gotten the critical attention they deserve in the hopes one of your will take it as a challenge. These games will be anything from Ich.io art games to prestige level ind…
 
Concluding this year's series of interviews of the authors and editors of video game criticism publications we turn our eyes to gonzo. Cara Ellison's Embed With Games: A Year on the Couch with Game Developers brings the long form, lifestyle gonzo journalism to video games as she chronicles her year long journey around the world to see various small…
 
Welcome to a new minisode on the Critical Distance Confab. This month we have a special Halloween edition where we will be focusing on quote/unquote horror games to highlight. As usual these are games that haven't gotten what myself and a co-host feel is a fair shake in criticism and attention. We each will bring three such games to the table. They…
 
Welcome back for a new minisode of the Critical Distance Confab. If you don't know, the minisodes are a chance to introduce and highlight a bunch of games that hasn't gotten criticism...yet. Myself and a co-host will list off 3 such games each. They can be anything. Ich.io art games, prestige level indie games, all the way to AAA games that might h…
 
This month we turn our attention to the genre anthology book, Shooter. Edited by Patrick Lindsey and Reid McCarter, the book bought 15 essays and a forward by Clint Hocking placing a wide variety of shooter video games in a historical and cultural context. We discuss their focus on a broad genre as opposed to a single game, what they were trying to…
 
We have a new minisode of the Critical Distance Confab. These minisodes are a chance for myself and a new co-host each time, to highlight some games that have gotten virtually no criticism written about them. This is our chance to correct that. They can be anything. Ich.io art games, prestige level indie games, all the way to AAA games that might h…
 
Continuing our vaguely in chronological order of video game critical publications, we turn our lonely eyes to a site that last year turned itself into a weekly e-zine. This month Stu Horvath was gracious enough to join me to talk about Unwinnable, Unwinnable Weekly and all the other Un-labled projects that he grants a platform to. We get a little s…
 
Welcome to another minisode of the Critical Distance Confab. Unlike our main podcast series, the minisodes are a chance for myself and co-host to highlight some games that have gotten virtually no criticism written about them. This is our chance to correct that. They can be anything. Ich.io art games, prestige level indie games, all the way to AAA …
 
With us this time is founding editor of The Arcade Review Zolani Stewart. Coming up on a year now, The Arcade Review is a publication that situates itself as an arts magazine first and a games magazine second. Wanting to break away from the stagnant circles of what is traditionally considered games writing, Zolani, with some help, created a space w…
 
Welcome to another minisode of the Critical Distance Confab. These minisodes are something different than our main podcast series. At the end of every month, myself and a guest, will list off a few games each that haven't gotten the attention of critical discourse we feel they deserve. These games can be anything from ich.io art games to prestige i…
 
This month we have a double, yet related, feature. First, in side A, I talk with Alan Williamson and Lindsey Joyce, the editor-in-chief and managing editor respectively of Five out of Ten. We chat about the creation and ongoing process of creating the magazine, what it's like working with a hand of experience and what it's like learning the ropes. …
 
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