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The Critshow

Critshow Studios

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A group of friends have their lives turned upside down when they find themselves placed as the last line of defense between the everyday world and the things that go bump in the night. This actual play podcast uses Monster of the Week and other Powered by the Apocalypse games, all within the same dimension hopping narrative, to follow the Indiana Paranormal Task-force (IPT) as they are thrust into the front lines of a battle they didn't know existed.
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Our heroes reunite as Jake and his entourage flee from the draugr. Jake tests a theory. Tass gets a bad feeling. Rev accepts his new fate. Megan fills Jake in on their journey. Kim warns of an approaching enemy. With their visions of the future ever-shifting, the team must carefully plan their next steps. ------ Content Warning: Language, Fantasy V…
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As the team makes their way back home, Jake continues his quest to uncover the truth of his doppleganger. With Detective Early in tow, and a slew of magic traps at his disposal, Jake attempts to subdue this Other Jake and calm him enough to discover his secrets. ------ Content Warning: Language, Fantasy Violence ------ You can support The Critshow …
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Our heroes rest in the wake of their victory over The Pale Stranger. Kim gives a goodbye kiss. Tass gives good news. Rev receives a gift. Megan parts with a loved one. After liberating this world from Nash’s corruption, they must figure out how to most quickly return home. Jake’s fate may depend on their speed. ------ Content Warning: Language ----…
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Our heroes make their final stand against the Pale Stranger. Megan gifts a weapon for defense. Kim makes a sneaky maneuver. Tass makes a few called shots. Rev sets up a trap. The Stranger presses his advantage as the team battles through injury, chaos, and imminent death. ------ Content Warning: Language, Fantasy Violence ------ You can support The…
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Our heroes are faced against the pale stranger at the top of the spire. Rev tries a team attack. Megan makes use of bird bones. Kim tries to deal with a magic rune. Tass makes a peaceful offer. With their goal literally in sight, the team must find a way to deal with a seemingly unstoppable force that defends the circle. ------ Content Warning: Lan…
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Our heroes work on the problem of reaching the top of The Anvil. Tass is tempted by the thing that ended him. Rev acts as a safety inspector. Megan manipulates a carnival design. Kim steers through a dangerous path. With evidence of a new problem adding to their need for haste, the team hurries to deal with the last magic circle in this world. ----…
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Our heroes form a plan to make use of the healing energies in the ley lines. Kim admits to knowing some embarrassing secrets. Rev verifies a friend’s vibes. Megan spitballs ways to reach the top of the Anvil. As they learn more about the nature of the ley lines’ magics, they must utilize its strength to make their way to the final destination… and …
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Our heroes make their final push towards the source of The Anvil’s corruption. Megan attempts to disorient a foe. Kim watches Nash work his magic. Rev has a close encounter with some fangs. With Silas acting as their guide, the truth of this world’s troubles becomes evident… but not any easier to wash away. ------ Content Warning: Language, Fantasy…
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Our heroes meet a mysterious figure as they forge deeper into the tunnels surrounding the ley line. Rev tries to trick a great beast. Megan pushes to read a stranger’s motivations. Kim explains a dire situation. With the magic circles falling, one by one, the team discovers the domino effect of tampering with the intense magic of this strange land.…
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Our heroes delve into the lair of The Scuttler to find the source of corrupted magic. Kim gauges the ley line’s healing properties. Rev learns about some tampered-with stonework. Megan leads the way into the dark tunnels. As the arcane corruption builds, the team looks for the truth of what is affecting this world. ------ Content Warning: Language …
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Our heroes scramble to finish their task as the injured Scuttler rampages. Megan uses her lift for its final task. Kim discovers a powerful source of magic. Rev calls for help. Hurt, disoriented, and sans a team member, the crew tries to find a foothold for their next step. ------ Content Warning: Language, Fantasy Violence ------ You can support T…
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Our heroes are forced to face off with The Scuttler. Tass climbs a kaiju. Megan makes use of Rev’s silverware. Kim analyzes the anatomy of a scorpion. Rev finds a literally massive clue. The team is split as they attempt to distract their enormous foe, while giving themselves the time needed to find and destroy the runes in Lost Hope. ------ Conten…
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Our heroes press on, moving deeper into Lost Hope. Rev tests his rune tracker in a new way. Tass gets a theory about the closest magic runes. Megan touches the mind of a waiting horror. Kim sees a dire future for the group. As they reach a crossroads of decision, the threat ahead seems to loom large enough to block every path. ------ Content Warnin…
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Our heroes have escaped from the smalltown ambush, but they aren’t out of danger. Kim offers herself as bait. Rev appeals to their enemies’ self-preservation. Tass admits his feelings on being a medic. Megan builds some protection for their new friends. While the team tries to relax and heal up, they discover some creatures looking for payback. ---…
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Our heroes are embattled on all sides by the vicious cowboy gang. Megan receives something vile from an enemy. Kim is floated by a friend. Rev sets some literal cover fire. Tass switches up his arsenal. Bleeding and harried, they must figure out the true location of the Iron Striders and escape, or else become prisoners themselves… or worse. ------…
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Our heroes are harried by the ghost town’s ambushers. Tass takes a blind shot. Megan divides in order to conquer. Kim tries a more diplomatic approach than her teammates. Rev causes a clever distraction. As they scramble to avoid the monstrous gang, they must also figure out how to spring the trap that’s meant for them… ------ Content Warning: Lang…
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Our heroes leave the relative safety of their train to travel deeper into Lost Hope. Rev rushes into danger. Tass uses cartoon tactics to succeed. Megan gets unconventionally stuck by a net. Kim finds some concerning tracks. A friendly face greets them on their journey, but points them towards a grave situation. ------ Content Warning: Language, Fa…
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Our heroes battle for their lives as a vampiric gang tries to hijack their train. Kim assists her injured crew. Rev battles foot-to-head style. Tass has a showdown. Megan offers a solution for their train dilemma. In addition to worrying about the denizens of Lost Hope, the team learns that the monsters’ egos are just as dangerous as their fangs. -…
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Part 3 of The Critshow one-shot of Pugmire. https://www.backerkit.com/c/projects/onyx-path/curious-cats-of-mau ------ Hear more of The Critshow, a Monster of the Week actual play podcast (that later explores other PBtA games all within the same dimension hopping narrative) on iTunes, PodBean, Google Podcast or anywhere you get your podcasts. ------…
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Part 2 of The Critshow one-shot of Pugmire. https://www.backerkit.com/c/projects/onyx-path/curious-cats-of-mau ------ Hear more of The Critshow, a Monster of the Week actual play podcast (that later explores other PBtA games all within the same dimension hopping narrative) on iTunes, PodBean, Google Podcast or anywhere you get your podcasts. ------…
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Part 1 of The Critshow one-shot of Pugmire. https://www.backerkit.com/c/projects/onyx-path/curious-cats-of-mau ------ Hear more of The Critshow, a Monster of the Week actual play podcast (that later explores other PBtA games all within the same dimension hopping narrative) on iTunes, PodBean, Google Podcast or anywhere you get your podcasts. ------…
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Our heroes enter the territory of Lost Hope. Megan begins work on a magic detector. Kim sees through an enemy’s eyes. Rev knocks someone off-kilter. Tass taunts an infiltrator. The speed of their train proves to be insufficient protection from the dangers of this land, as mysterious figures descend upon them from all sides. ------ Content Warning: …
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Our heroes flee the mines after pulling off their rune heist. Tass scrambles to keep his footing. Megan recreates magic symbols. Kim theorizes about the denizens of Lost Hope. Rev maps out their trajectory to the next circle. With the echoes of the ghosts behind them, they look ahead to the terrors that await them in the monstrous lands ahead. ----…
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Part 3 of The Critshow Divination RPG let's play. Divination RPG is live on Kickstarter https://kck.st/3RQMmPP ------ Hear more of The Critshow, a Monster of the Week actual play podcast (that later explores other PBtA games all within the same dimension hopping narrative) on iTunes, PodBean, Google Podcast or anywhere you get your podcasts. ------…
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Part 2 of The Critshow Divination RPG let's play. Divination RPG is live on Kickstarter https://kck.st/3RQMmPP ------ Hear more of The Critshow, a Monster of the Week actual play podcast (that later explores other PBtA games all within the same dimension hopping narrative) on iTunes, PodBean, Google Podcast or anywhere you get your podcasts. ------…
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Part 1 of The Critshow Divination RPG let's play. Divination RPG is live on Kickstarter at https://kck.st/3RQMmPP ------ Hear more of The Critshow, a Monster of the Week actual play podcast (that later explores other PBtA games all within the same dimension hopping narrative) on iTunes, PodBean, Google Podcast or anywhere you get your podcasts. ---…
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Our heroes attempt a daring maneuver to enter the mines. Rev studies some dead guys. Tass discovers something hidden. Megan gets hit with intuition. Kim throws her voice. As they discover the extent of what defends this magic circle, they formulate a plan to bypass the worst of the undead that await them. ------ Content Warning: Language ------ You…
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Our heroes continue their journey towards the haunted mines. Kim glows like a beacon. Rev sniffs out some ghosts. Tass discovers an incredibly mysterious sign. Megan gets an idea for how to get them into the mine. The team must split up to set up their maneuver. With dangers looming on all sides, the team prepares to enter the most haunted place in…
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Our heroes get caught up in an epic chase. Megan launches an aerial attack. Kim gets a bit flustered. Rev enhances his mount’s horsepower. Tass weaponizes irritation. As the Horseman’s objective comes into play, the team must get ahead of him before he rips them apart. ------ Content Warning: Language, Fantasy Violence ------ You can support The Cr…
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Our heroes are embattled in Bronze Chapel. Tass asks Harrison to make a sacrifice. Megan throws herself off balance. Kim traps the Horseman. Rev gets buried in mud. Their seemingly immortal enemy is on a rampage as they scramble to find a way to bring him down for good. ------ Content Warning: Language, Fantasy Violence ------ You can support The C…
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Our heroes discover the origin of The Headless Horseman. Rev gets a bird’s-eye view. Tass calls Sharpshot out. Megan attempts some magical theft. Kim has an embarrassing revelation. A storm approaches, heralding the return of our heroes’ enemy, leaving them little time to prepare a plan of attack. ------ Content Warning: Language, Fantasy Violence …
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Our heroes leave Fort Ghost Hollow after setting down some plans. Kim insists on the location of their next trip. Rev gets a startling revelation. Tass suggests a safe haven for Jumbo. Megan offers a measure of comfort. The team must steel themselves against what awaits as they approach Bronze Chapel… and an unfriendly name from their past. ------ …
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Our heroes hunt for the truth of Cam’s role in this world. Megan researches bat-man sightings on The Anvil. Kim suggests a fix for Cam’s memory. Rev builds a helpful, magical tool. Tass makes an offer. While trying to answer the question of Cam’s existence, the team finds evidence of Nash’s influence over The Anvil’s corruption. ------ Content Warn…
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Our heroes reunite with some friends at Fort Ghost Hollow. Tass questions a familiar face. Megan identifies a potential threat. Kim continues her search for the mysterious stranger. Rev learns the Iron Striders’ deployment system. As they prepare to move further along the tracks of The Anvil, the team splits up to find as much information as they c…
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Our heroes chug along the tracks from Silent Springs as fast as they can. Rev speculates about a concerning subject. Tass displays symptoms of his concussion. Megan is reminded of a clue from the runes she marred. Kim sees a vision of a new friend’s past. While untangling the events of their caper, the team realizes that their freed friend might pl…
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Our heroes continue their gambit to discover what is being held in the town’s church. Kim covers for an incriminating situation. Rev uses a smokey distraction. Tass uses his medkit for combat. Megan makes an aerial getaway. As they discover more and more pitfalls to their plan, the chances of success seem to dwindle by the moment. ------ Content Wa…
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Our heroes formulate a plan to deal with some devastating new information. Megan schmoozes some guards. Kim enraptures a crowd. Rev reports on a familiar foe. Tass makes a dynamite new outfit. As the town prepares for a performance, the team must find the safest way to maneuver to their goal. ------ Content Warning: Language, Fantasy Violence -----…
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Our heroes sneak their way into the small town of Silent Springs. Tass confides in a new friend. Megan suggests a tactic to make a diversion. Kim finds an odd clue. Rev meets the mayor. As they get the lay of the land, the team suspects that they might have stumbled upon one of their targets in this world. ------ Content Warning: Language ------ Yo…
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Our heroes realize the danger they might be in as they make their way towards Silent Springs. Rev attempts to shift the magic of their train. Tass gets to be blissfully lazy. Megan gets spotted by some scouts. Kim spins a tale of heartbreak. As they approach their destination, some unexpected guards give them an opportunity they hadn’t expected… --…
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Our heroes are pinned down by the onslaught of the Headless Horseman. Kim investigates a mysterious cowboy. Rev learns more about Rickets. Tass channels his religious childhood. Megan attempts to make contact with the gods of this world. As their protection of the churchyard begins to fail, the team must find a way to deal with the Horseman quickly…
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Our heroes’ relaxing night comes to ruin as a brewing storm ushers in a familiar horror. An old man unwittingly guides them as they flee from the evil force that hunts them. In the midst of a tempest on a cold desert night, something wicked this way rides. ------ Content Warning: Language, Fantasy Violence ------ You can support The Critshow throug…
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Our heroes scramble to help some strangers save a small town. Megan makes use of a trick arrow. Kim manufactures an elaborate illusion. Rev feels a moment of doubt. Tass makes a suggestion to deal with their broken train. While trying to endear themselves to the locals, the team has to decide the best way to explain their odd behavior in this isola…
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Our heroes venture through the new portal to see what has become of Rev. Tass's dream battle comes true. Kim notices a terrible danger. Megan pitches a mount-deployment device. Rev takes a stylish fall. After getting their bearings in this hot, dusty world, a massive threat looms immediately before them. ------ Content Warning: Language, Fantasy Vi…
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Join us as we answer your Rapscallion Season 5 questions! ------ You can find Rapscallion at: https://magpiegames.com/collections/rapscallion ------ You can support The Critshow through our Patreon to get more weekly TTRPG Actual Play content, access to our discord community, and much more! Follow The Critshow on twitter, join our subreddit, and fo…
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Our heroes deal with the fallout of their battle with the Buckleys. Jake secures a favor from the gods. Tass takes a golden souvenir. Megan receives a gift. Kim gets insight from Strohm. The team has a heart-to-heart with Harlow about the state of monster activity in the world, with a hopeful look to the future… but they must not waste time before …
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Our heroes are neck deep in chaos as they face their enemies. Kim unleashes a curse upon the Buckleys. Tass gets an unusual vision of the future. Jake issues a dangerous challenge. Megan makes a deal. The team must find a way to not only save an innocent child, but also deal with the last of the cannibalistic family once and for all. ------ Content…
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Our heroes have completed their first trap against the Buckleys. Megan warns someone about a monkey. Jake muses on his magic-suppressing abilities. Kim gives a friend the advantage of her vision. Tass plays dead. With a little girl in danger, and a severe time crunch limiting their options, the team must figure out how to approach the pig-peoples’ …
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Our heroes engage the Buckleys in a high speed chase. Tass faces off with a truck. Megan discovers one of their enemies’ abilities. Kim tests her driving skills. Jake uses his monkey form to gain an advantage. As the pig-like family descends on the team’s trap, our heroes quickly learn the scope of the danger they are dealing with. ------ Content W…
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Our heroes decide on a plan to confront their monstrous foes. Jake attempts to add some magic enhancements to his ride. Megan tests the specificity of her monster tracking abilities. Tass does a lot of work for nothing. Kim discovers a hitch in their plan to locate the Buckleys. As they set the stage for their trap, they realize how many complicati…
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Our heroes follow a lead towards confronting the mysterious thieves. Kim makes a terrible discovery about the Buckleys. Tass over-sauces the team. Jake takes a nasty spill. Megan gauges the difference between scent-distance and telepathic distance. While they try to understand the nature of their enemy, a young girl’s fate hangs in the balance. ---…
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