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Direct Input Podcast

Direct Input Podcast

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Listen. There will be douche chills, flubs and bombs. There will be foul language, mispronunciations and unfulfilled details. There are no seasons. There are no ads. There are no theme songs. There isn't any video. Many of the guests aren't even booked, they're just there. Also there won't be any extensive research or ready quoted sources either. This isn't an overindulgent display of self-importance. Direct Input Podcast strives to present conversations with Journeyman musician/song writer ...
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HCI Deep Dives is your go-to podcast for exploring the latest trends, research, and innovations in Human Computer Interaction (HCI). AI-generated using the latest publications in the field, each episode dives into in-depth discussions on topics like wearable computing, augmented perception, cognitive augmentation, and digitalized emotions. Whether you’re a researcher, practitioner, or just curious about the intersection of technology and human senses, this podcast offers thought-provoking in ...
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Diamond N The Ruff. 81-4996746 Youth Mentoring Positive Progressive Directing. Such as Teaching them a new way to Compete and Succeed in Today's World, By Education, Learning that they have God given Natural Talents and then to use them towards a more Positive Life style. Where they don't have to Feel like the Negative Paths are their only Paths for their Lives. You See our Program has Lawyers, Doctors, Professional Sports Figures, Business Executives, And Others That are Accessible for a Mo ...
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Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, and Hans Gellersen. 2024. Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. IEEE Transactions on Visualization and Computer Graphics 30, 11 (Nov. 2024), 7234–7244. https://doi.org/10.1109/TVCG.2024.3456153 Eye tracking filters have been sh…
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Nicholas Jennings, Han Wang, Isabel Li, James Smith, and Bjoern Hartmann. 2024. What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 106, 1–13. https://…
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Akifumi Takahashi, Yudai Tanaka, Archit Tamhane, Alan Shen, Shan-Yuan Teng, and Pedro Lopes. 2024. Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New Yor…
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Md Touhidul Islam, Noushad Sojib, Imran Kabir, Ashiqur Rahman Amit, Mohammad Ruhul Amin, and Syed Masum Billah. 2024. Wheeler: A Three-Wheeled Input Device for Usable, Efficient, and Versatile Non-Visual Interaction. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machi…
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Shwetha Rajaram, Nels Numan, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, and Andrew D Wilson. 2024. BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, N…
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Ximing Shen, Youichi Kamiyama, Kouta Minamizawa, and Jun Nishida. 2024. DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 102, 1–12. https://doi.org…
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Andreia Valente, Dajin Lee, Seungmoon Choi, Mark Billinghurst, and Augusto Esteves. 2024. Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New …
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Junlei Hong, Tobias Langlotz, Jonathan Sutton, and Holger Regenbrecht. 2024. Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations. ACM Trans. Comput.-Hum. Interact. 31, 2, Article 22 (April 2024), 26 pages. https://doi.org/10.1145/3634699 Acoustic noise control or cancellation (ANC) is a commonplace comp…
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Tim Duente, Dennis Stanke, Moritz Klose, Benjamin Simon, Ibraheem Al-Azzawi, and Michael Rohs. 2024. Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 274 (September 2024), 25 pages. https://doi.org/10.1145/3676521 Cycling navigation is a co…
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Steeven Villa, Yannick Weiss, Niklas Hirsch, and Alexander Wiethoff. 2024. An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 243 (September 2024), 21 pages. https://doi.org/10.1145/3676488 Rendering realistic tactile sensations of …
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The use of wearable sensor technology opens up exciting avenues for both art and HCI research, providing new ways to explore the invisible link between audience and performer. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our…
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Daniel Geißler, Hymalai Bello, Esther Zahn, Emil Woop, Bo Zhou, Paul Lukowicz, and Jakob Karolus. 2024. Head 'n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 265 (September 2024), 20 pages. https://doi.org/10.1145/3676510 Distractions caused …
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We deep dive today into the ISWC 2024 best paper award. Tactile feedback mechanisms enhance the user experience of modern wearables by stimulating the sense of touch and enabling intuitive interactions. Electro-tactile stimulation-based tactile interfaces stand out due to their compact form factor and ability to deliver localized tactile sensations…
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We deep dive today into an ISWC 2024 Honorable Mention. Self-recording eating behaviors is a step towards a healthy lifestyle recommended by many health professionals. However, the current practice of manually recording eating activities using paper records or smartphone apps is often unsustainable and inaccurate. Smart glasses have emerged as a pr…
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We deep dive today into an ISWC 2024 Honorable Mention. We present RetailOpt, a novel opt-in, easy-to-deploy system for tracking customer movements offline in indoor retail environments. The system uses readily accessible information from customer smartphones and retail apps, including motion data, store maps, and purchase records. This eliminates …
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Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. Applying customized epidermal electronics closely onto the human skin offers the potential for biometric sensing and unique, always-available on-skin interactions. However, iterating designs of an on-skin interface from schematics to physical circuit wi…
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Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. We present MoCaPose, a novel wearable motion capturing (MoCap) approach to continuously track the wearer's upper body's dynamic poses through multi-channel capacitive sensing integrated in fashionable, loose-fitting jackets. Unlike conventional wearable…
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We use cross-Modal correspondence -the interaction between two or more sensory modalities- to create an engaging user experience. We present atmoSphere, a system that provides users immersive music experiences using spatial audio and haptic feedback. We focused on cross-modality of auditory and haptic sensations to augment the sound environment. Th…
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Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms…
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This paper presents a new approach to implement wearable haptic devices using Shape Memory Alloy (SMA) wires. The proposed concept allows building silent, soft, flexible and lightweight wearable devices, capable of producing the sense of pressure on the skin without any bulky mechanical actuators. We explore possible design considerations and appli…
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As the population ages, many will acquire visual impairments. To improve design for these users, it is essential to build awareness of their perspective during everyday routines, especially for design students. Although several visual impairment simulation toolkits exist in both academia and as commercial products, analog, and static visual impairm…
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What we wear (our clothes and wearable accessories) can represent our mood at the moment. We developed Emolleia to explore how to make aesthetic wears more expressive to become a novel form of non-verbal communication to express our emotional feelings. Emolleia is an open wearable kinetic display in form of three 3D printed flowers that can dynamic…
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Robotic avatars can help disabled people extend their reach in interacting with the world. Technological advances make it possible for individuals to embody multiple avatars simultaneously. However, existing studies have been limited to laboratory conditions and did not involve disabled participants. In this paper, we present a real-world implement…
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Wheelchair dance is an important form of disability art that is still subject to significant levels of ableism and art exclusion. Wheelchair dancers face challenges finding teachers and choreographers who can accommodate their needs, documenting and sharing choreographies that suit their body shapes and their assistive technologies. In turn, this h…
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In this paper, we propose a method for utilizing musical artifacts and physiological data as a means for creating a new form of live music experience that is rooted in the physiology of the performers and audience members. By utilizing physiological data (namely Electrodermal Activity (EDA) and Heart Rate Variability (HRV)) and applying this data t…
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Running and jogging are popular activities for many visually impaired individuals thanks to the relatively low entry barriers. Research in HCI and beyond has focused primarily on leveraging technology to enable visually impaired people to run independently. However, depending on their residual vision and personal preferences, many chose to run with…
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Detecting interpersonal synchrony in the wild through ubiquitous wearable sensing invites promising new social insights as well as the possibility of new interactions between humans-humans and humans-agents. We present the Offset-Adjusted SImilarity Score (OASIS), a real-time method of detecting similarity which we show working on visual detection …
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The use of wearable sensor technology opens up exciting avenues for both art and HCI research. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our work integrating physiological sensing and live performance. https://dl.acm.org/…
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Horrible Earth is a Grind band from Boston. This was tracked just moments before they took the stage at Ralph's Rock Diner in Worcester, MA for Metal Thursday #366.https://www.facebook.com/HorribleEarth https://horribleearth.bandcamp.com/https://www.instagram.com/horrible_earth/ https://destructivefungusrecords.bigcartel.com/…
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Aggression is a Canadian Thrash Metal band that was founded in 1985. This episode is tracked during load in at Ralph's Rock Diner in Worcester, MA. I botch a Brendan Gallagher question (thought he said Jagr) and the 3rd mic isn't audible. Shots are fired, on an empty net.METAL ARCHIVES - https://www.metal-archives.com/bands/Aggression/1923 FACEBOOK…
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Terence and I have been out of touch for about 10 years. We've recently connected and met up to talk about our experience playing together in Ascendancy. The highlight of our time playing together was an exhausting 3 week tour of Peru and Ecuador which was strung across about a dozen gigs. This is our earnest attempt to recollect a hectic tour that…
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Welcome to yet another inquisitive outreach of cultural exchange. Moths is a Prog/Psych Metal band from Puerto Rico. I know nothing about PR. This episode features a new microphone setup between 6 people, so it's a little rough on the ears at times, particularly when we talk Baseball. https://mothspr.bandcamp.com/https://www.facebook.com/MOTHSPR/ht…
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Blue Spinazola is a professional musician who's spent most of his life preforming Death Metal with acts like Dysentery, Fit for an Autopsy, Internal Bleed and Sexcrement. https://www.metal-archives.com/artists/Blue_Spinazola/3804FIT FOR AN AUTOPSYhttps://www.facebook.com/FitForAnAutopsyOfficial/https://fitforanautopsy.bandcamp.com/DYSENTERYhttps://…
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Dan Lozzi is a straight edge guitarist and activist from the Massachusetts' South Shore. Together we share an in-depth discussion about the late 90s metal scene, politics, ghost stories and Dismember. BRANCH DAVIDIANhttps://www.metal-archives.com/bands/Branch_Davidian/3540447065https://branchdavidian.bandcamp.com/SEVENDAY CURSEhttps://www.metal-arc…
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Black Metal is serious business! For the record, the session player for Shunyata who is featured here, absolutely blocked me from social media. Probably the funniest moment I've captured yet!SHUNYATAhttps://www.facebook.com/shunyatablackmetal/LEGIONS DESCENDhttps://www.facebook.com/LegionsDescendMA/DZO-NGAhttps://www.facebook.com/dzongalives/SOMBRE…
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Frank Mullen is an absolute legend. No one will ever be able to replace him. Yet, that doesn't stop me from trying to find out who the next Frank Mullen is. The entire episode occurs as 500+ fans are piling into The Middle East Downstairs in Cambridge, Massachusetts to bid farewell to the man, myth and legend. This is me walking the line as fans en…
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