In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game Design Dojo Episode #025
In this first Metroidvania discussion Brian and Ike define the popular gameplay style, discuss its history, cite game examples, and explore player motivations. Listen now to Game Design Dojo Episode #024
How to use the “Lean Startup” method for game development. A discussion and exploration of how and when to use it for your projects. Listen now to Game Design Dojo Episode #023
Brian and Ike dive deep into different ways to monitize your games, and how to tie your monitization strategy with your brand. Listen now to Game Design Dojo Episode #021
In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their main gameplay or as a feature thrown into the gameplay. They’ll also discuss how they go about using puzzles in their own games. So, enjoy! Today’s Developer Diary Brian has starting using Notepad ++ instead of M…
Brian and Ike discuss the practicalities of how to get a company off the ground and rolling. If you’re looking for work-for-hire, then this episode provides some useful ways to obtain client work and how to build up your business development. Today’s Developer Diary Ike is back! He is fresh after working at iD Tech Summer Camp where he taught high …
Brian and Ike talk about death in video games where the character dies or vehicle explodes at the end of the game loop. They discuss what death brings to a video game and why it may be important to include it your game. So, get ready for some great insight! Today’s Developer Diary Brian is extremely excited to announce his own Twitch TV channel! He…
We received an inquiry from a fan and it inspired us to discuss how to use music and sounds in video games. Brian and Ike tackle this topic with great detail using some of their personal experiences. So, enjoy! Today’s Developer Diary Ike’s watching movies and Brian talks about his experience at E3. This was much different than PAX which was all co…
We received a Facebook question from our friend Bradley Erickson asking us “How do you finish and ship the dang thing after months(or years) of iteration and work?” after we published the episode ‘How to turn an idea into a game?’. So, we got together and recoded this episode to answer his question. Enjoy! How Do You Know when a Game is Done? This …
There’s a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Brian and Ike discuss a few different scenarios on how they would handle a big chunk of money. Today’s Developer Diary Ike launched his game Rhythm Friends on iOS and Amazon! Although it’s technically his second game he’s…
The first step to designing a video game is transforming an idea into something that is playable in three key gameloops. Brian and Ike explain these loops and give examples. Today’s Developer Diary Brian and Ike are baffled about Flappy Birds popularity and the simplicity of the game. Perhaps, sometimes the simple idea is the best idea. Ike shares …
Brian shares 15 tips from his experiences at PAX East 2104, the Indie Megabooth, and launching a Kickstarter campaign. Source is live and doing great on Kickstarter! So far it’s 16% funded after about 6 days. The game received an awesome response at PAX and now just waiting and hoping to reach 100% funding by May 11th. Source Kickstarter PAX East 2…
Detailed strategies on how you can get publisher funding for your game or go the crowdfunding route. Complete with real world war stories from the trenches. Exciting NEWS!!! “Source” by Fenix Fire is live on Kickstarter! “Source” is not just another project to Brian, it is THE project. He gives some personal insight of the inspiration for the game …
Crash course in how to set up AI for your game, complete with pro tips from our resident AI programming expert, Ike. GDC 2014 has come and gone, we give a little recap of our highlights of the conference. The most exciting part was after Brian’s speech at the Unity Booth fans from this podcast came up and talked to us. So just wanted to give a shou…
On this episode of Game Design Dojo, Brian and Ike discuss ways to capture the best screenshots for your marketing channels, and may also help guide your game’s production. It’s GDC (Game Developer’s Conference) week and we recommend that anyone who has the opportunity to go should most definitely go. Brian will be speaking at the Unity and Qualcom…
Replay value is one of the most import aspects of creating a compelling video game experience that keeps players coming back again and again. Brian and Ike explore three ways to pump up your game’s replay value for ultimate publishing success. A great outlet for video game developers are local meet ups. Meet ups are a great place to find somebody t…
Happy 2014! It’s a new year and times are changing fast in our video game industry. It’s important to evaluate your skills and abilities in order to make smart, achievable goals to make your company a success. Packed with insights and examples this episode will help you get going in the the right direction. Hey everyone! We’re all rested up from a …
In this episode Brian and Ike discuss camera and cinematography with a focus on the various angles, styles, and uses in game design. How to choose a camera, iterate on it, and reference film cinematography are all covered in this jam packed episode. We got feedback! It’s such a great feeling when we hear back from listeners since we’re flying blind…
In this episode of Game Design Dojo, we discuss how game characters and gameplay mechanics go hand in hand with level design and control schemes. How many controls do you give the player and why? Characters and control are the backbone of your game’s interactive experience and we walk through plenty of examples. Characters, Control and Mechanics Ga…
This episode is an exploration on how to approach creating a procedural level design system for a variety of game styles, and what to look for when it’s up and running. Getting Started With Procedural Level Design Procedural Level Design is basically the design of the game and making it fun while keeping gameplay long. For example Jet Pack Joyride …
Brian walks through a recent focus test, his take aways, and how to process the information and feedback he receives. The Power of Focus Testing Focus testing is a great tool for video game designers. Once you have a core loop (start a level, progress, and die) you can gather feedback in order to enhance gameplay and create an exciting, successful …
Forming an Indie Game Studio is a BIG decision and often times a scary one. This podcast episode focuses on key points to consider when forming an Indie Video Game Studio and how to gather the best team possible in order to achieve your company’s vision. We share what we look for and how our experiences have worked out for us. Get ready to listen t…
Brian and Ike continue to discuss Self Publishing including areas of marketing, user acquisition, and funding. Self Publishing vs. Mobile Publisher Part 2 In today’s video game market, marketing is essential for your video game’s survival and become successful. The debate continues – should you hire a publisher or perform the necessary work needed …
Meet hosts Brian and Ike as they introduce themselves, the Game Design Dojo, and dive right into whether or not to self publish a mobile title. The Game Design Dojo In game design one never truly masters, but is constantly practicing. Much like in martial arts where one never really achieves full mastery. One can appear as a master, but in reality …