A limited podcast presented as a mix of old and new recordings, 1997 and 2017, outlining select late 90's arcade games with a Namco-leaning focus. The podcast is a 25-episode series plus one introductory Day 0 episode. Each episode may include the following: *Simulating booting a newly arrived game and discussion of game elements. *Redemption Roundup: A feature on a ticket-based game and summary of new prizes items that have arrived at the arcade (every 2 episodes). *Incorporation of stories ...
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October 30, 1998
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Delivered-To: hello@world Received: by 2002:ac9:5acc:0:0:0:0:0 with SMTP id o12-v6csp4191083ocp; Wed, 15 Oct 1999 16:45:27 -0700 (PDT) X-Internet-Smtp-Source: ADUXVKIJiP1oPktQqmnT9ehmmT8fRopftDgiB6R0A7UvcJAks5CpXyYpVGGNWej0BY4h28nVe9es Subject: Rush 2049 (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 Received-SPF: pass…
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Delivered-To: hello@world Received: by 2002:ac9:5acc:0:0:0:0:0 with SMTP id o12-v6csp4171263ocp; Wed, 6 Oct 1999 11:30:18 -0700 (PDT) X-Internet-Smtp-Source: ADUXVKIrYu2vhcU9teKrZYmGM9HSXPjDDs+L/nwUwE/2s/AuiBy5Yd1OZQ80CBJG+sp4/94oFTYl Subject: Crisis Zone (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 Received-SPF: pass…
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September 9, 1998 - We cover a new game, but it is sharply overshadowed by personnel events here. I make a career-ending error, and this ended up being the last of the "old" episodes. Quite a shame.
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August 12, 1998 - Finally a new CPS2 title, and a fine beat-em-up at that. This cabinet holds a very special secret in this episode. We also recieve a new redemption title which shall be the last one covered. Revolting continues on, please send advice on what I should so about my work situation.
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July 30, 1998 - We get in an incredible sequel, and encounter an irritable UPS man. We explore this game and the significance on my arcade experience so far. Management is getting worse, and I'm doing things maybe I should not be.
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June 18, 1998 - Action games speak to me, and we welcome one with extra Time Crisis II profits. We have a ball with a new and challenging (in an ironic way) redemption game. There's new prizes, and things are becoming decidedly un-fun.
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The final music special featuring music from the previous 4-5 games.
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May 26, 1998 - We celebrate the inclusion of an instant classic into Cyberstation, one of the top arcade games of the late 90's spreads its wings. We also touch on a new ticket game, some new prizes, and get a little self-aware of things.
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May 1, 1998 - As the summer approaches us, we utilize a spare cabinet and some leftover funds to get a budget shooter. How will it affect Point Blank? Will it at all?
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April 8, 1998 - We welcome a new game to our little arcade here, and it's a childhood classic! A new challenger to the ticket game craze enters the battle, and we touch on some industry news also.
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March 16, 1998 - We get in a brand new Capcom fighter and cover it briefly! Beyond that we cover some short and sparse arcade news with also a bit of reflection on life.
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February 23, 1998 - Venturing forth to fill our arcade floor with the best that Namco has to offer, we get in their deluxe racing game gem Cyber Cycles! Also touch on some new redemption games, and dive a bit further into the philosophical side of arcade life.
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The second of three music specials featuring music from the previous 4-5 games.
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February 7, 1998 - We pick up a fun shooting game for 2 players, and rattle off a really bad description of a new redemption games. We cover just a touch of news and new prizes in this early February episode.
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January 12, 1998 - Finally acquiring a game that's been at the top of our want-list, we're back with the first episode of 1998! We go over a little game rankings action as well, as we press on with building this arcade out.
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December 31, 1997 - We complete our first year of shows with a classic winter arcade game, Alpine Racer 2! We discuss the game and also touch on some new redemption games and items, as well as a look towards the arcade business in 1998.
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December 3, 1997 - Quickly coming to the end of 1997, we get Gunblade NY onto the gaming floor. We discuss the game, along with part 1 of the 1998 preview!
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November 15, 1997 - We take a look at Soul Edge (Version 1), discuss Aftershock in Redemption Roundup, some new toys in, and also some regrettable trends in the industry.
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The first of three music specials featuring music from the previous 4-5 games.
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October 27, 1997 - First racing game is here! We go over the game, talk about redemption games, some human resources changes, and behind-the-scenes arcade retail life!
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September 20, 1997 - Missiles! Tanks! Japan! We receive our first sit-down deluxe game, and it's a blast. Come for the combat and stay for the charm.
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August 6, 1997 - A new challenger enters! The release of Tekken 3 left a wave of old Tekken 2 boards, and guess who snagged one! We also have a new ticket game for you, and some lovely industry news.
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July 19, 1997 - We get in our second game for this wonderful arcade here. We do a deep dive on a little of the background of KI, and relay some personal stories. We touch on some timely arcade news from the industry, all packaged up with a bow!
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July 5, 1997 - We receive our first game - Ridge Racer. We cover it and then dive into our first Redemption Roundup, industry news, and more!
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June 21, 1997 - Cyberstation #5745 opens. This episode describes the show format to come. Begin here, this show should be listened in order from episodes 0-25.
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