The podcast about games, language and culture. With hosts Dr. Ibi and Dr. Joe. Dr. Ibi has a Ph.D. in Linguistics and likes to play games. Dr. Joe has a Ph.D. in Media & Cultural studies, and designs games for a living. If you would like more Say It Like You Play It content, you can find our BLOG here. If you would like to support us, you can buy us a coffee here. Hosted on Acast. See acast.com/privacy for more information.
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Social simulation in games: what is it and why isn’t there more of it?
57:45
57:45
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57:45
In this episode, we talk about social simulation in games, taking as our starting point Mitu Khandaker's talk ‘Thinking about people: Designing games for social simulation’. Hosts Dr. Ibi and Dr. Joe discuss: What’s a social sim? Autonomous behaviour versus authored branching stories Social simulation in tabletop games What are NPCs for? The multip…
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Ludemes, ‘game as language’, and other metaphors
56:39
56:39
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56:39
In this episode we try to wrap our heads around the concept of 'ludemes'. Hosts Dr. Ibi and Dr. Joe discuss: The origins of the term 'ludeme' Different games scholars' and game designers' definitions of ludemes Comparisons between ludemes, memes, genes, and linguistic concepts such as phonemes and morphemes Underlying metaphors used to describe gam…
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Deciphering the Nebula: language, history and narratology in Heaven’s Vault
1:01:28
1:01:28
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1:01:28
In this episode we discuss the brilliant Heaven's Vault; a narrative adventure videogame about decyphering a constructed language in order to learn the history of a fantastical world. Hosts Dr. Ibi and Dr. Joe cover topics including: How the game works Ideographic vs Alphabetic writing systems Semantics and Morphology in language Science fiction, m…
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From Elfsperanto to Orcstralian: The Languages of D&D
43:59
43:59
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43:59
In this episode we discuss the languages used in Baldur's Gate 3, and in Dungeons & Dragons more broadly. Hosts Dr. Ibi and Dr. Joe cover topics including: What is a lingua franca? What is a constructed language? Fantasy races (species) and the signs and sounds they make. How the needs of tabletop roleplay leave D&D's designers to "leave something …
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