Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
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Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
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Paul Hegarty talks about modal, popover, unwind, and embed segues.
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15. Alerts, Notifications, Application Lifecycle
1:20:43
1:20:43
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1:20:43
Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
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Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents.
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Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
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12. Drag and Drop, Table View, Collection View, and Text Field
1:14:07
1:14:07
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1:14:07
Paul Hegarty continues his demo of EmojiArt. He then covers editable text input control with UITextField.
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11. Drag and Drop, Table View, and Collection View
1:20:02
1:20:02
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1:20:02
Paul Hegarty lectures about drag and drop – transferring information around within and between apps – and demonstrates applying it in a demonstration of EmojiArt. He then introduces UITableView and UICollectionView.
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Jason Riggs explains instruments.
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Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
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9. View Controller Lifecycle and Scroll View
1:15:50
1:15:50
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1:15:50
Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scroll view.
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Friday Session 2: Github and Source Control Workflow
25:56
25:56
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25:56
Junjie Ke covers Github and the source control workflow.
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Paul Hegarty continues his coverage of Animation.
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7. Multiple MVCs, Timer, and Animation
1:17:30
1:17:30
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1:17:30
Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.
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Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
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Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
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Paul Hegarty continues his coverage of Swift.
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Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
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Friday Session 1: Debugging and Xcode Tips and Tricks
29:07
29:07
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29:07
Jason Riggs talks about debugging and shares Xcode tips and tricks.
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Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
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1. Introduction to iOS 11, Xcode 9 and Swift 4
1:21:50
1:21:50
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1:21:50
Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.
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