Seasons Of Skyrend public
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Best Seasons Of Skyrend podcasts we could find (updated August 2020)
Best Seasons Of Skyrend podcasts we could find
Updated August 2020
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Seasons of Skyrend is a custom 5th edition D&D adventure that focuses on the stories of our characters as they try to survive in the world around them. The year is 164 A.T. The fifth age has been marked by recovery and rebuilding efforts since a great global catastrophe commonly referred to as The Turn. Cities fell, rivers were rerouted, and mountains came crashing down as whole continents were shaken to the bedrock. Our players begin in the city of Karami. The city lies on the central penin ...
 
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show series
 
The efforts to eliminate Ikiri the Ageless reveal some unexpected, and dangerous, consequences. Whatever Mistress Sengal was doing with the blue flame and the body within, this was not part of the plan. The party must find a way to deal with this new danger without losing anyone to Ikiri's raging outbursts. Facing such an unkillable foe will requir…
 
Mistress Sengal's magical laboratory becomes a deadly place as the conflict with Ikiri the Ageless heats up. As unkillable as she claims him to be, that won't stop our heroes from trying to snuff him out. Ikiri may not be much of a physical threat, but the dangers that emerge during the conflict may be too much to bear. Patreon: patreon.com/skyrend…
 
Even the best-laid plans can go awry, so the dangers of a hasty one can't be underestimated. But if there is going to be a time to turn against a wealthy patron, there are few better options than a place where they feel unquestionably safe. Presumed safety, however, can be one of the most dangerous assumptions when you turn out to be wrong.... Patr…
 
Between Ikiri's offer to use Mistress Sengal's blue flame to acquire Em and Mavic's enticement to lure Mistress Sengal away from Ikiri, the party is left with some very high-stakes options. Decisions of this scale can't be made easily or without careful consideration. With very few assurances either way, it's more a matter of acceptable risk. Patre…
 
Finally on Terrencia, with Earl Earl's fate sealed, it's time to get down to business. Arannis' connection to Ikiri the Ageless was enough to get them here, but he will certainly have demands of his own. Can Arannis keep him occupied while the others seek out the flute containing Iolana's father? Are they ready for drastic measures? And what's this…
 
On The Glamour's floating island of Terrencia, the party hopes to find answers. Iolana's father, Huracan, was captured by Mistress Sengal while they were in The Grayscape, and Arannis' connection with Ikiri should allow them to get close enough. But with the ocean now stretching in branches across the sky, drastic measures will be needed to navigat…
 
The precocious river otter claims to be Vice Count Olesia, but Makura and The Scale Force want solid proof they can use to confront Ezzabith. While Arannis, Veil, Darvin, and Iolana wait for a return message from Ikiri, they don't have much else to do. Plus, it gives them all a chance to better understand the kind of abilities The Scale Force wield…
 
The Conscription, whoever and wherever they may be, are an unexpected complication. While Darvin does not want to see his stolen leg misused, tracking down Iolana's father is still a priority. The Scale Force have offered to assist, but they want a chat with the Vice Count first. Ezzabith keeps here secreted away, supposedly out of concern, but the…
 
After a rough encounter with Ezzabith, everyone needs some time to recover and plan ahead. Time has passed in Kapras and things aren't exactly the same. With some new faces hanging out in The Blue Crab Tavern, the party may have some new opportunities (and dangers) ahead of them. But for as long as they've been absent, they can't exactly afford to …
 
Emerging from The Well of Departure, we find Kapras, and the world, changed in ways unexpected. With so much to do, it's difficult to decide where to begin. Starting with The Driftwood House might be a good idea, but who even knows what leadership looks like thanks to The Withering. Hopefully everyone can just stay calm enough to keep out of troubl…
 
Beneath the city of Kapras, Darvin, Iolana, and Arannis, along with the rescued Veil, must prepare themselves to face whatever changes await for them above. But first, they have some time to decompress from the ordeal in Koram's Realm. There's no way of knowing what lies on the other side of the locked door, but it is the only way forward. Patreon:…
 
With Veil recovered and the exit back to The Grayscape just a short distance away, it seems very little could stand in our way of leaving Koram's Realm...but a demigod just might do the trick. Cade Mandeville, the child of Rubillo and demigod of the land, doesn't take kindly to trespassers, and the toll he charges could be more than anyone is willi…
 
For the first time in far too long, everyone is together once again. There is little time for a proper reunion, however, as Churlit Az and his gang of souls are still in pursuit. The party must hurry to an exit and return to The Grayscape before anyone catches up to them. But just because the party has a plan, that doesn't necessarily mean they hav…
 
Darvin, Iolana, and Arannis, with no small amount of help from Veil, have sent many souls to Koram's Realm. Some joined their own gods but others remained for one reason or another. Churlit Az has gathered a number of them to confront their killers. The grim reminders of the past emerge unexpectedly, for unknown reasons, forcing our heroes to face …
 
Veil and their allies face off against the giant stone creature, Barowski. Having claimed this portion of The Outlands as his own, he will not permit strangers to pass unless, of course, they pay a price. There are enough prices to be paid and consequences to be dealt with to go around, especially when the past creeps ever closer. Patreon: patreon.…
 
Exploring The Outlands of Koram's Realm is a dangerous task for both the living and the dead. Finding Veil may be the priority, but there are still opportunities to provide aid or ignore those in need. Unlike the living, souls face destruction should they fall. And despite some underhanded tricks, the experience may still prove illuminating. Patreo…
 
Passing back into The Grayscape is no simple task. Veil and friends must pass into The Outlands to find a mysterious cave. Their way is blocked by a river of damned souls, to say nothing of the denizens of The Outlands. With the possibility of crossing back into the realm of the living so close at hand, everyone needs to be extra careful or Veil wi…
 
Facing the gates of Koram's Citadel, Veil and their new friends must do what they can to find a way in and somehow make it to Koram without attracting the wrong kind of attention. Veil and Koram have been at odds from a distance, but it will take a face-to-face confrontation to get what they really want: a way out. Patreon: patreon.com/skyrendpodca…
 
With the tethers ready, it's time to head into Koram's Realm. It is a place of the dead, not meant for the living, with dangers beyond comprehension. But, it is also Veil's last known whereabouts. How they managed to survive all this time is a mystery, and the toll unknown. Thanks to Wes Otis & Plate Mail Games for use of the track "Bard Performanc…
 
Journeying between The Grayscape and Koram's Realm isn't exactly safe, but The Hollow Queen has offered her assistance for the return journey. Attuning to the tethers will ensure the party returns together to The Tangled Alcove. But this is no ordinary process, and the cost could be more than any imagined. Thanks to Wes Otis & Plate Mail Games for …
 
The Grayscape, despite the death of Pathox, is not as damaged as may have been thought. In fact, there seem to be creatures and a city of sorts. In The Tangled Alcove, the party meets The Hollow Queen. Her offer of assistance comes at a price: the party must find and destroy some of The Barren to claim their cores, which she can use to help with th…
 
The Grayscape: it's been so long since Arannis and Darvin last set foot there, and now they must go in willingly. The death of Pathox had a dramatic effect on it, so there's no telling what, or who, they can expect to find. While the party goes searching for a way to Veil, they must leave a part of themselves behind. How safe that is...only time wi…
 
It's our 3rd birthday! We're finally out of our terrible twos and we have a present for all of our Skyfriends out there: free access to this month's Patreon outtakes chapter. If you enjoy these outtakes, you can head over to our Patreon to donate and gain access to even more goodies. Thanks again for all of your support in making 3 years fly right …
 
It's a waiting game as Arannis seeks to apologize to god he just recently learned he wronged. Meanwhile, Darvin is just trying to keep it together. Of course, just because they are waiting, it doesn't mean that everyone else is just standing around too. There's plenty of room for faces new and old to stir things up! Patreon: patreon.com/skyrendpodc…
 
With Darvin in pieces, though somehow not dead, everyone must act quickly to make the best of the situation. The plant creatures are acting particularly aggressive and seem to be focused on hurting, if not outright killing our heroes, but is that all there really is to it? And while Iolana appears to have a connection to Veil, will she prove to be …
 
Life in the world after Pathox isn't easy. As half the world Withers, others act on their own agendas. That includes a new and mysterious face...Iolana. Whatever her interest in Veil might be, it seems like no one is in a rush to help her. Of course, she isn't the only one seeking answers. While other forces move to help Darvin and Arannis, there m…
 
Welcome to Book III! In the weeks that followed the death of Pathox and the disappearance of Veil, Darvin and Arannis have found themselves stuck in the small port town of Kapras. The world is trying, and failing, to cope with The Withering. Despite all that has and will be lost, those remaining try to continue on. It's no simple thing to deal with…
 
SPOILERS AHEAD The cast comes to the table to answer some questions directly from YOU, our wonderful Skyfriends! Our first ever Q&A session covers topics from before launch all the way to the end of our second Interlude game. It was great to hear from so many fans. If you like it, send us your Q's so we can get you some A's. Thanks to everyone who …
 
Welcome back to The Glamour! This interlude takes place between Books 2 & 3 and features our D&D-based minigame called "The Glamour" by Scott Blake. We all step away from our normal characters to take on the roles of our greedy members of The Glamour as they try to benefit from the recent changes to the world, especially The Withering. Patreon: pat…
 
All battles must end. No matter how dire the situation, or the consequences, a final blow must be struck. With Veil searching The Grayscape for a way out, Darvin at death's door, and Arannis facing down the god of chaos himself, the time for decisive action is now. What happens? More importantly, what happens next? Patreon: patreon.com/skyrendpodca…
 
Leopold was a dangerous man before his conversion into a chaos mage. Now, he is practically terrifying. Meanwhile, Patches is trying to negotiate some kind of deal, if only there weren't so many distractions. What kind of deals are our heroes willing to make in order to save their skin and their souls? Patreon: patreon.com/skyrendpodcast Discord: d…
 
The battle against the chaos-empowered Leopold continues, with the party growing more certain of Patches' true identity. The elven boy continues to watch, but could grow impatient at any time. Darvin, Arannis, and Veil must fight against the growing chaos and do their best to keep their injured Tamani friend safe. Patreon: patreon.com/skyrendpodcas…
 
Arannis, Darvin, and Veil scramble to get ahead of Leopold and his gang in a battle that has gone from bad to worse. Catching a break means little when the tables can quickly turn the other way. Leopold and his gang are willing to give their all for victory...and perhaps even more.... Patreon: patreon.com/skyrendpodcast Discord: discord.gg/yEbuAVU…
 
As the battle against Leopold and his gang begins, the party comes to realize that this will be no easy fight. They will do whatever it takes to claim their goals, while Patches watches on with amusement. Even though they've been hired to claim Brumble's Mantle, Leopold has a much more personal score to settle. Patreon: patreon.com/skyrendpodcast D…
 
Veil, Darvin, Arannis, and Samudio dig their heels in for what could be the fight of their lives. The hired muscle standing across from them is deadlier than they appear, and their leader seems to have a history with Sam. Will our heroes be able to stand up against these foes, and will their true target do anything to interfere? Patreon: patreon.co…
 
With Brumble's Mantle charged, it's time to see if the party can put it to use. Well...most of the party. When duties conflict, a choice must be made. And when the cost of success (or failure) is unknown, it requires bravery. Help support the show at our new Patreon: patreon.com/skyrendpodcast And we have a Discord server now: discord.gg/yEbuAVU…
 
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