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Real-Time Visual Effects is a field in high demand. Worlds are transformed with the magic of RTVFX. This podcast explores the industry at large by being a platform for people to learn and grow within the community. Be a wizard and make magic.
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Jeff A. Johnson is a senior VFX artist and supervisor with a background bridging film and games in many disciplines, and which has taken him all over the globe. His film work includes franchises such as Lord of the Rings, Matrix, Star Wars , Star Trek, Hellboy, and Shrek. His game development titles include “Black Ops 3”, “Call of Duty : Zombies Ch…
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Adad Morales is a Senior VFX Artist at Fun Dog Studios and has worked both in film and games on titles like Battlefield: Hardline, Star Wars: Ragtag, and Metroid Prime: Remastered. He is an expert in his craft as an artist, a leader, and a father. www.moralesfx.com https://twitter.com/themightyadad https://www.instagram.com/themightyadad/ https://w…
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David Shovlin is a Senior VFX Artist at Riot Games, working on multiple projects including Valorant. He has a long history in art working on casino & fantasy games at Monarc Gaming Labs, Red Robot Labs, and WMS Gaming. David is well versed in traditional drawing techniques and brings effects to life on the digital screen with expert precision.…
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Jason Keyser is a Senior VFX Artist and Founder of VFX Apprentice, an online learning platform for artists of the FX profession. He has worked on games like League of Legends at Riot Games, TV shows like Powerpuff Girls with Cartoon Network, and is a well known evangelist in the Flash, Unity & Unreal community. Jason enjoys educating artists both y…
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Mickaëlle Ruckert is a Senior VFX Artist at Moon Studios and created Ori and the Will of the Wisps. She has been a professional in the FX space since 2008 working at studios like Ninja Theory and Arkane Studios with shipped titles including Dishonored 2, Wolfenstein Youngblood and Devil May Cry. Mickaelle is a well-known speaker in France as an exp…
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An-Tim Nguyen is a Senior VFX Artist at Bungie currently working on the Destiny Franchise in Issaquah, Washington. He has worked on various video game titles like Halo, Rekoil, and Primal Carnage. An-Tim has humble beginnings in 3D art which quickly evolved into a love for driving emotional spectacle in VFX, and ultimately building memorable experi…
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Pawel Margacz is a Senior VFX & 3D Artist at DR, a 505 Games Studios. He has worked on video game titles like Battle Islands, Gwent & Deadnation with experience at game companies like Climax Studio, CD PROJECT RED and Digit Game Studios. Pawel also runs under the pen-name 1MaFX with a popular YouTube channel for FX tutorials and breakdown.…
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Bryan Venzen is a Senior VFX Artist at Red Storm Entertainment in Cary, NC. He has worked on projects like Mass Effect, Metroid Prime 4, and the episodic series for Minecraft, Guardians of the Galaxy and the Walking Dead. Bryan has a rich background in visual effects working in several different studio environments including TellTale Games, Retro S…
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Bryan Erck is a Senior VFX Artist at Retro Studios in Austin, TX. He has worked on projects like Shadow of the Tomb Raider, Marvel’s Avengers, Call of Duty: Advanced Warfare, and Star Wars: The Old Republic. Bryan has a rich background in special effects work at companies like LucasArts and Midway Games. To see the SWTOR effect mentioned: https://v…
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This is your year! We learned many things from 2020. Now we can move forward towards brighter and happier futures. Listen in on some humble encouragement to jumpstart your resolutions in the upcoming months. You are worth it. You can do it. You matter! New music is thanks to the talented Daniel Shae. Twitter: https://twitter.com/danielshaemusic Web…
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This epsiode features an interview with Nikola Damjanov, Lead Artist at Nordeus. He has created FX for games like Heroic and has a rich history and experience in the mobile games space. Twitter: https://twitter.com/damjanmx ArtStation: https://www.artstation.com/nikoladamjanov LinkedIn: https://www.linkedin.com/in/nikoladamjanov/ ShaderForge Public…
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This is part 2 of an interview with Lauren Simpson, a VFX artist at 343 Studios. She has worked on video game titles like Halo Infinite, God of War, and Uncharted 4, along with animated movies including Kung Fun Panda 2 & How to Train Your Dragon 2. Learn about what it's like to work full-time and handle being a mom as well! LinkedIn: https://www.l…
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This is part 1 of an interview with Lauren Simpson, a VFX artist at 343 Studios. She has worked on video game titles like Halo Infinite, God of War, and Uncharted 4, along with animated movies including Kung Fun Panda 2 & How to Train Your Dragon 2. Learn about what it's like to work full-time and handle being a mom as well! LinkedIn: https://www.l…
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This episode is an interview with Russell Bakewell. He is a VFX Artist and Game Developer with previous work on Diablo 3, Path of Exile and Gears of War. He is now running his own studio while freelancing. Twitter: https://twitter.com/BakewellRussell Linkedin: https://www.linkedin.com/in/russell-bakewell-11ba9247/ Forums:https://realtimevfx.com/u/r…
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This episode features an interview with Trish Taylor, author of "Yes! You Are Good Enough: End Imposter Syndrome, Overthinking and Perfectionism and Do What YOU Want". We explore some of the common challenges people run into and how they can handle them. Trish's Book: https://www.amazon.com/Trish-Taylor/e/B0781C54LD Trish's Website: https://www.tri…
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This is part 2 of an interview with Julian Love, lead combat designer at Blizzard Entertainment for Diablo Immortal. Julian has been working in VFX for over 20 years with countless credits to his name. GDC Talk https://www.gdcvault.com/play/1017660/Technical-Artist-Bootcamp-The-VFX Linkedin https://www.linkedin.com/in/julian-love-7a24872b/ Diablo I…
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This is part 1 of an interview with Julian Love, lead combat designer at Blizzard Entertainment for Diablo Immortal. Julian has been working in VFX for over 20 years with countless credits to his name. GDC Talk https://www.gdcvault.com/play/1017660/Technical-Artist-Bootcamp-The-VFX Linkedin https://www.linkedin.com/in/julian-love-7a24872b/ Diablo I…
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This episode features an interview with Ian Confino, co-founder at Afterburner Studios, who recently launched their newest IP "Dreamscaper". Ian has worked on the VFX, animation, design and UI elements of the game and brings a wealth of knowledge managing the artistic vision of game development in small teams. Dreamscaper: http://dreamscapergame.co…
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This week's episode is an interview with Gabriel Aguiar, a VFX Artist and Co-Founder at Gabriel Aguiar Productions. Twitter: https://twitter.com/GabrielAguiarFX Udemy: https://www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/ https://www.udemy.com/course/ue4-vfx-for-games-beginner-to-intermediate/ YouTube: https://www.youtube.co…
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This episode features an interview with Shannon McSheehan Berke, a VFX Artist at Riot Games. She has worked on League of Legends. Twitter: https://twitter.com/ShannonBerke LinkedIn: https://www.linkedin.com/in/shannonberke/ RTVFX Forum Threads: https://realtimevfx.com/t/vfx-art-tests-what-does-a-great-experience-look-like/13659 https://realtimevfx.…
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This episode features an interview with Vinessa Mayer, VFX Artist at Bungie. She's worked on titles like Destiny 2, FORZA, and Mortal Kombat. Vinessa shares her incredible journey finding herself in the world of visual effects after experimenting in many areas before. Learn how you can be an advocate for yourself during contract work, how to overco…
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Meet Ashley Lyons! Famed Team Lead VFX Artist at Gearbox Software. He's created amazing effects for lovable characters like Zane in Borderlands 3, along with environmental elements in Neverwinter. Learn about Ash's journey from Sculptor to VFX pro in this episode. ArtStation - https://www.artstation.com/artwork/JlVQ6m LinkedIn- https://www.linkedin…
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Matt Schwartz is a VFX Artist at Riot Games working on their card game Legends of Runeterra. He has also worked for Ubisoft on titles like Far Cry and Watch Dogs. LinkedIn - https://www.linkedin.com/in/matt-schwartz-18960714/ Twitter - https://twitter.com/notmattschwartz ArtStation - https://www.artstation.com/mattschwartz Legends of Runeterra - ht…
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This episode features an interview with Bill Kladis. He shares his experience with becoming a VFX artist, teaching others, running his own VFX business, and some of the life lessons we all need when adapting to circumstances through our years. RTVFX Contact - https://realtimevfx.com/u/imbuefx/summary YouTube - https://www.youtube.com/user/imbuefx L…
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This episode is an interview with Alex Redfish, Senior VFX Artist at Riot Games. He is a legendary VFX artist in the 2D Effects arena with famous works on games like Diablo 4 and Battle Chasers. Alex shares his knowledge on what it means to be a VFX artist in today's world. Alex Redfish ArtStation - https://www.artstation.com/alexredfish Vimeo - ht…
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This episode is an interview with Anthony Davis, Technical Artist at EA and VFX Artist at Defy Studios. Anthony shares some of his professional experience and life hacks to become a great artist. Linkedin: https://www.linkedin.com/in/anthonydavisvfx/ Twitter: https://twitter.com/reddericktv Defy Studios: http://thedefystudio.com/ Defy Studios Espor…
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This episode explores advice on what artists can do during crisis to live healthy and productive lives. It speaks in 3 areas: - General Advice for Job Loss & Dealing with Recessions - Specific Advice to Continue RTVFX During Isolation and Quarantine - Support Advice for Studios and Freelancers If you need financial assistance: IRS Employee Retentio…
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Tody's episode is an interview with Niels Dewitte, a VFX artist that is currently working at Agni-Flare with past credits working at nDreams and on the video game Phantom Covert Ops. Niels talks about his move from Europe to Japan and how different that transition has been. He also shares his experience as the moderator for the RTVFX forums. Niels …
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Today’s interview is with Nick Seavert. He is the founder of JangaFX, a studio behind some of the VFX industries latest tech with products like VectorRayGen and EmberGen, a real-time fluid simulation program. Nick has been hard at work investing education and tools to make real-time artists more efficient in their roles. JANGA FX - https://jangafx.…
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Today's episode is an interview Thomas Harle, a freelance VFX artist in England. Thomas shares his experience working as a freelancing , being an educator and tutoring other students, and his YouTube tutorial series for technical advice in Unreal Engine’s material editor. Tom's Artstation - https://www.artstation.com/thomasharle Tom's YouTube - htt…
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