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Design Aloud is a podcast hosted by UXStudio, a design agency based in Budapest. Through this podcast, our goal is to spotlight UX and other disciplines that emphasise people and their needs in the realm of design.
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The official UX Institute Podcast is hosted by UX Institute CEO and Founder Mark Swaine, (www.uxinstitute.com). The UXI podcast will be sharing insights and thought leadership on key areas of User Experience, Customer Experience, Building Product and the Users. Learn how to jump into UX, advance your career and develop UX / Product leadership skills.
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Thoughtcast

Onething Design Studio

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Thoughtcast by Onething is an experience design podcast that looks to take a unique angle on an age-old format. We’re bringing everything from hotly discussed topics, to diamonds in the rough, and deconstructing it all, from every angle possible. We aim to provide discussion on the topics which can help everyone in some way through storytelling.
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Mount Woods Studio is a global Branding and Consultancy agency solving design problems for CEO & organizations helping them grow to become a unique brand identity. A creative studio that helps in building brand and grow through the power of design. Mount Woods Studio helps organisations shape businesses with our experience and strategies that are tested before implementation. Assist them to achieve their goals in the market which will build a reputation and trust with their customers. We pro ...
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Daily Deluxe – Design, UX & Tech

Jo Ippen & Nico Engelhardt

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Daily Deluxe is your daily dose of Design, UX and Tech. Hosted by Johannes Ippen and Nico Engelhardt in Berlin, the podcast talks about the topics that move them and the industry. Daily Deluxe is brought to you by Human Deluxe – Experience Design Studio.
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Rock • Paper • Pixels explores how our need to communicate has created a new economy through all forms of media, commerce, communications, and society. Hosted by Patrick Aievoli. A production of LIU Public Radio. Visit us at WCWP.org
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Hello and welcome to making UX work; I’m Joe Natoli. Our focus here is on folks like you doing the tough, often unglamorous UX work in the real world. My guests will share their struggles, their successes, and their journey to and through the trenches of product design, development, and of course, user experience. Before we get into it, I’d like to give a shout out to our sponsor, Stache Studio — a streetwear clothing brand focusing on quality products with a positive message, inspired by th ...
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Hello and welcome to the Junior Designer Senior Interviews podcast ! Where I will discuss Graphic Design topics in Algerian community, I will go through the hardships, the ups and downs, the toxic bosses / colleagues / work spaces. These episodes are recorded at the Algerian Black Pearl studio. Stay tuned for our episodes every Friday at 5 pm.
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The Crazy One helps you find new insights and breakthroughs in your career, creativity, and leadership. In every episode, Stephen Gates gives you honest and actionable insights taken from his experience leading global in-house and agency creative teams, building multiple Fortune 100 brands, and working as InVision’s Chief Design Evangelist coaching and working with companies ranging from small start-ups to some of the world's biggest and innovative companies. Recognized with 2020 Webby Award ...
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Mokriya is a design-focused mobile development studio based in Cupertino, CA. Our apps for Craigslist, Sidecar, Hipster, and many more have delighted millions of users. We've helped companies from startups to fully-scaled enterprises realize their mobile product visions, and our UX specialists, product designers, and top-tier developers can help you realize yours, too. We believe in agile development (of course), open communication and trust (we give you full access to the codebase from day ...
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Welcome to Game Logic where gaming industry expert Myke Parrott interviews top-class Gaming professionals from some of the world’s most respected Games Studios. These conversations unveil the business side of the gaming industry and reveal insights from some of the people who make the world’s best video games possible. This show discusses everything from launching new titles, game development, streaming, UX and UI through to eSports, Free To Play Mobile Gaming and even Web3 Crypto innovation ...
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creative waffle is a brand new podcast from blue deer design. during each episode we explore the stories and tales of creatives from around the world, as they share advice and life lessons to help out the design community. creative waffle is your short format hit of inspiration every tuesday morning. topics covered on the show include graphic design, illustration, branding, logo design, hand lettering, diy crafts and much, much more... hosted by mark hirons from blue deer design.
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What do Domain-Driven Design and event sourcing have to do with each other? Everything! Carl and Richard chat with Anita Kvamme about her experiences applying DDD, and specifically event storming, to developing applications using event sourcing. Anita talks about building applications that have many sources of events—from users and elsewhere—and ne…
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How can a low-code solution help you deliver a .NET app? Carl and Richard talk with Serge Sarafudinov about his Xomega project. Serge describes how Xomega uses models and templates to generate .NET code for applications for Blazor clients, WPF, and even ASP.NET Forms and TypeScript! The conversation also digs into rehabilitating existing .NET appli…
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How do you manage APIs to GenAI, and how can GenAI help with API management? Carl and Richard chat with Andrei Kamenev about the latest features coming to Azure API Management. On the one hand, there are Copilot tools to help craft and understand APIM policies, which can get very complex. Then, there is the provisioning of access to GenAI-related A…
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How can .NET Aspire help you get into containers? Carl and Richard talk with Jiachen Jiang about her experiences working with .NET Aspire. Jiachen talks about the power of .NET Aspire to help lead developers to utilize cloud native architecture efficiently. A key part of the equation is containers, and Jiachen talks about how relatively rare contai…
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Send us a Text Message. Unlock the secrets of transforming user research into powerful customer insights with Serena Chan from Dovetail. "There's no better feeling than after you've shared out a research report and then, months later, a stakeholder comes back and references it and says, 'Oh, remember that cool research you did? Wow, this is really …
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What if you want to build your own copilot? Carl and Richard talk to Vishwas Lele about his new startup, which is focused on using Azure OpenAI tools to help automate the government RFP writing process. Vishwas discusses the complexities of proposal writing, how specific and complex rules exist for each part of the proposal, and the challenge of ge…
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What are the basics of building a decent user interface on a web page? Carl and Richard talk to Hilary Stohs-Krause about her experience helping folks build websites - you don't have to be a designer to make something useable! Hilary talks about steering clear of more complex UX libraries unless you know the site owner prefers them. Keeping things …
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What's happening with WPF? Carl and Richard talk to Joseph Finney about the news from Build about WPF - it's back, baby! But did it ever go away? Joe talks about how WPF was made open source in 2018 and how minimal development was done there - enough so that the community started building frameworks to support it, including WPFUI and ModernWPF. But…
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Multi-modal is here and ready to use! Carl and Richard talk to Veronika Kolesnikova about what she has seen in the latest OpenAI model. Multi-modal refers to GPT-4o's ability to work with text, audio, images, and more and respond in kind! Veronika talks about tackling interesting visual problems with GPT-4o - like summarizing graphs or creating new…
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Building games is a challenge, but Pocket Worlds is taking a unique approach with their social platform Highrise. As CEO Anton Bernstein explains, the goal is to connect users through shared experiences. Rather than traditional models, Highrise focuses on rapidly iterating based on frequent and direct user feedback. Anton conducts weekly interviews…
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CosmosDB makes ChatGPT fast! While at Build in Seattle, Carl and Richard chatted with Mark Brown about CosmosDB's role in AI. Mark talks about how ChatGPT switched over to CosmosDB early on - when the number of users started to climb, database performance became essential, and CosmosDB was there. Today, many AI-centric CosmosDB features exist, like…
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What games sparked a lifelong passion for development? For Zach Hooper, director of production at ProbablyMonsters, it was early PC titles like Morrowind and Wolfenstein that first drew him into gaming. As a kid modding those classic games, he discovered a knack for tinkering under the hood and learning development tools. That hands-on experience e…
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What's up with MAUI and Blazor? Carl and Richard chat with Beth Massi about the latest MAUI, including the new webview available on GitHub that lets you embed an existing web page into your MAUI app. Beth talks about making apps the way you want to - with a mobile, web, or desktop focus - or making them all! Mixing Blazor and MAUI means you can ste…
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Why has voice direction become more important in the games industry in recent years? There are many ways to get into voice direction, as the skills needed have only recently been recognized as a special job. Kirsty Gilmore's journey began with experience in theatre and sound engineering, leading to work at the BBC before realising voice direction i…
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GitHub is about so much more than source control! While at Build, Carl and Richard chatted with Damian Brady about all the great things coming out of GitHub over the past few years, including Copilot and now Copilot Workspaces. The conversation digs into how large language models are changing how you write code and some idea of what things could be…
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How do you find your way into the fascinating world of narrative design for video games? As the Narrative Lead at Doborog, Geoffrey Golden has had an interesting journey to his current role. Geoffrey accidentally fell into game writing after starting his career in comedy writing. While he loved games as a child, programming proved a challenge, so w…
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Chatting with the leaders of C#! While at Build in Seattle, Carl and Richard sat down with Mads Torgersen and Dustin Campbell to discuss how C# continues evolving into version 13! With new versions coming every year, Mads talks about how complex features can be developed over several versions of the language - while also being able to get feedback …
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How can you break into a career in game audio? Gav Shepherd, Co-CEO at Rev Rooms, details his unique path working in the games industry. He took an unconventional route to the industry, gaining experience in TV and movies, including major Disney releases, before moving into the gaming industry. He also discusses the complex process of localization …
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It's episode 1900! While at Build, Carl and Richard recorded a milestone episode with Scott Hanselman. Scott talks about his goals in the later stages of his career, the ideas and origins of all the podcasts, and what is important to him today. In the second half, Carl pulls out a quiz show for Scott with quotes from shows going back 20 years! Lots…
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What challenges did studios face when launching new games in 2023? James Batchelor is Editor-in-Chief at GamesIndustry.biz and reports on the games industry during this time of economic uncertainty. James faces a balancing act to tell the full story; on one hand, James has a duty to report on all of the studio closures and layoffs that many develop…
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The Nomadic Developer returns - and is working on AI technology! After fifteen years, Aaron Erickson returns to .NET Rocks to talk to Carl and Richard about his nomadic adventures. Aaron talks about the twists and turns of moving from consultant at Thoughtworks to leadership in a tech company, leading a startup, and now being part of the team at nV…
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What does it take to break into the exciting world of video game development? Tanner is an environment artist at Squanch Games and his interest in working in the games industry started from being inspired by games like LittleBigPlanet in his youth to studying art in college and persevering through over 100 job applications. He shares key advice for…
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