Artwork

Content provided by Sean Davis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Davis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Software Development and Object-oriented Programming

Share
 

Archived series ("Inactive feed" status)

When? This feed was archived on May 26, 2018 08:30 (6+ y ago). Last successful fetch was on October 03, 2017 17:37 (7y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage series 1600374
Content provided by Sean Davis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Davis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this course, Professor Sean Davis covers a range of core topcis critical to a successful computer science degree and career. Summary of course contents Use of Software Development Tools: Debugging techniques, especially using UNIX debugging aids such as gdb/ddd. Effective use of windowing environments, such as X windows and emacs. Program development as multi-file modules, and use of the UNIX “make” program to organize them. The UNIX Environment: First-level understanding of the nature of UNIX processes and job control. UNIX hierarchical file system. Use of system files such as library and “include” files. Advanced Programming Concepts: Pointers, recursion, file manipulation. Singly-and doubly-linked lists, and if time permits, one or more topics chosen from: binary trees; queues; stacks. Programming Techniques: The material introduced in ECS 30 on stepwise refinement, documentation, multi-file program design, time/storage tradeoffs, and so on is continued here. There is particular emphasis on
  continue reading

25 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on May 26, 2018 08:30 (6+ y ago). Last successful fetch was on October 03, 2017 17:37 (7y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage series 1600374
Content provided by Sean Davis. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sean Davis or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this course, Professor Sean Davis covers a range of core topcis critical to a successful computer science degree and career. Summary of course contents Use of Software Development Tools: Debugging techniques, especially using UNIX debugging aids such as gdb/ddd. Effective use of windowing environments, such as X windows and emacs. Program development as multi-file modules, and use of the UNIX “make” program to organize them. The UNIX Environment: First-level understanding of the nature of UNIX processes and job control. UNIX hierarchical file system. Use of system files such as library and “include” files. Advanced Programming Concepts: Pointers, recursion, file manipulation. Singly-and doubly-linked lists, and if time permits, one or more topics chosen from: binary trees; queues; stacks. Programming Techniques: The material introduced in ECS 30 on stepwise refinement, documentation, multi-file program design, time/storage tradeoffs, and so on is continued here. There is particular emphasis on
  continue reading

25 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide