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Content provided by Tim French. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim French or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Virtually Immortal

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Manage series 3203583
Content provided by Tim French. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim French or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
I'm Tim French and I think video game preservation is important. As is accessibility to those games. This art form is stunted by short-sighted business decisions and gamers who don't expect enough out of their purchases. This podcast is my contribution to the conversation around this exciting yet frustrating industry. We will cover emulation, piracy, FOMO (Fear of Missing Out), monetization, DRM, internet requirements, etc. I will define what it means for a game to be Virtually Immortal. Support this podcast: https://podcasters.spotify.com/pod/show/tim-french/support
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9 episodes

Artwork

Virtually Immortal

updated

iconShare
 
Manage series 3203583
Content provided by Tim French. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tim French or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
I'm Tim French and I think video game preservation is important. As is accessibility to those games. This art form is stunted by short-sighted business decisions and gamers who don't expect enough out of their purchases. This podcast is my contribution to the conversation around this exciting yet frustrating industry. We will cover emulation, piracy, FOMO (Fear of Missing Out), monetization, DRM, internet requirements, etc. I will define what it means for a game to be Virtually Immortal. Support this podcast: https://podcasters.spotify.com/pod/show/tim-french/support
  continue reading

9 episodes

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