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S1E20 - TNR Week 16 2020: Fargo vs Smooth Grandmama

 
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Manage episode 281269094 series 1473378
Content provided by Tucker Punch Productions. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tucker Punch Productions or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Episode 1.20 of Tuck N Run

2020 Week 16 Recap

Contestants:

Fargo Amadeus

Smooth Grandmama

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

  continue reading

10 episodes

Artwork
iconShare
 
Manage episode 281269094 series 1473378
Content provided by Tucker Punch Productions. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tucker Punch Productions or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Episode 1.20 of Tuck N Run

2020 Week 16 Recap

Contestants:

Fargo Amadeus

Smooth Grandmama

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

  continue reading

10 episodes

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