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#8--Sebastian Bae

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Manage episode 287773755 series 2865126
Content provided by Damien O'Connell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Damien O'Connell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, we discuss

-What drew Sebastian to the Marine Corps and the infantry in particular

-The persistent public view of the Marine Corps as an all-infantry force

-The future of the ‘Every Marine a Rifleman’ ethos

-The wearing away of front lines and rear areas in modern-day warfare

-What Sebastian’s Marine Corps boot camp experience was like

-Sebastian’s thoughts on changing bootcamp

-His experiences at the School of Infantry-East

-What it was like serving as a reserve enlisted infantryman

-The stigma against reserve Marines

-Some things Sebastian wishes active-duty Marines understood about reservists

-Sebastian’s pre-deployment training and preparations for Iraq

-His experience of breaking the news to his mother of his impending deployment to Iraq

-Sebastian’s deployment to Ramadi, Iraq

-Sebastian’s interactions with the Iraqis

-What he took away from the deployment

-How Sebastian’s operational experiences have influenced how he designs, develops, and facilitates wargames

-How good decision games pose dilemmas to participants

-Sebastian’s words of advice to young Marine reservists and those interested in the reserves

-How Sebastian got into wargaming

-How he learned how to design and facilitate wargames

-How Sebastian defines “wargame”

-The differences between analytical and educational wargames

-Sebastian’s thoughts on the educational utility of commercial wargames

-The design “autopsies” Sebastian runs in his wargame design courses

-Sebastian’s two “translation points” for wargames

-How the wargame design process enriches the designer

-Why Sebastian prefers digital wargames for personal use and analog games for professional purposes

-What matrix games and operational decision games are

-The differences and similarities between different kinds of decision games

-Where wargames fail most

-The most common barriers to getting people interested in wargaming

-How Sebastian wound up teaching wargame design at Georgetown University

-Some of the standout student games from the wargame design course

-Where the historical settings for those games came from

-What inspired Sebastian to create the Georgetown University Wargaming Society (GUWS)

-What GUWS has been up to lately

-GUWS’ collaborations with the Army War College, Naval War College, and other organizations

-The value proposition of playing wargames for Marines

-Sebastian’s thoughts on the most effective way to introduce Marines to wargaming

-His wargaming work with the Marine Corps’ Command and Staff College and US Naval Academy

-Sebastian’s work with the Wargaming Division at the Marine Corps Warfighting Lab

-Sebastian’s thoughts on SOI-W’s incorporation of chess into the new Infantry Marine Course

-Sebastian’s contribution to the Rand report, “Next Generation Wargaming for the Marine Corps”

-The addendum Sebastian would write to the report to reflect the realities of COVID-19

-Where Sebastian thinks the Marine Corps gets wargaming right

-Where the Marine Corps could improve with wargaming

-What Sebastian would do with wargames if he were Commandant of the Marine Corps for the day

Links

-Sebastian’s RAND profile page: https://www.rand.org/about/people/b/bae_sebastian_joon.html

-Georgetown University Wargaming Society: https://www.guwargaming.org/

-(RAND) Next-Generation Wargaming for the U.S. Marine Corps: https://www.rand.org/pubs/research_reports/RR2227.html

--- Support this podcast: https://podcasters.spotify.com/pod/show/damien-oconnell/support
  continue reading

71 episodes

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#8--Sebastian Bae

Controversy & Clarity

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Manage episode 287773755 series 2865126
Content provided by Damien O'Connell. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Damien O'Connell or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode, we discuss

-What drew Sebastian to the Marine Corps and the infantry in particular

-The persistent public view of the Marine Corps as an all-infantry force

-The future of the ‘Every Marine a Rifleman’ ethos

-The wearing away of front lines and rear areas in modern-day warfare

-What Sebastian’s Marine Corps boot camp experience was like

-Sebastian’s thoughts on changing bootcamp

-His experiences at the School of Infantry-East

-What it was like serving as a reserve enlisted infantryman

-The stigma against reserve Marines

-Some things Sebastian wishes active-duty Marines understood about reservists

-Sebastian’s pre-deployment training and preparations for Iraq

-His experience of breaking the news to his mother of his impending deployment to Iraq

-Sebastian’s deployment to Ramadi, Iraq

-Sebastian’s interactions with the Iraqis

-What he took away from the deployment

-How Sebastian’s operational experiences have influenced how he designs, develops, and facilitates wargames

-How good decision games pose dilemmas to participants

-Sebastian’s words of advice to young Marine reservists and those interested in the reserves

-How Sebastian got into wargaming

-How he learned how to design and facilitate wargames

-How Sebastian defines “wargame”

-The differences between analytical and educational wargames

-Sebastian’s thoughts on the educational utility of commercial wargames

-The design “autopsies” Sebastian runs in his wargame design courses

-Sebastian’s two “translation points” for wargames

-How the wargame design process enriches the designer

-Why Sebastian prefers digital wargames for personal use and analog games for professional purposes

-What matrix games and operational decision games are

-The differences and similarities between different kinds of decision games

-Where wargames fail most

-The most common barriers to getting people interested in wargaming

-How Sebastian wound up teaching wargame design at Georgetown University

-Some of the standout student games from the wargame design course

-Where the historical settings for those games came from

-What inspired Sebastian to create the Georgetown University Wargaming Society (GUWS)

-What GUWS has been up to lately

-GUWS’ collaborations with the Army War College, Naval War College, and other organizations

-The value proposition of playing wargames for Marines

-Sebastian’s thoughts on the most effective way to introduce Marines to wargaming

-His wargaming work with the Marine Corps’ Command and Staff College and US Naval Academy

-Sebastian’s work with the Wargaming Division at the Marine Corps Warfighting Lab

-Sebastian’s thoughts on SOI-W’s incorporation of chess into the new Infantry Marine Course

-Sebastian’s contribution to the Rand report, “Next Generation Wargaming for the Marine Corps”

-The addendum Sebastian would write to the report to reflect the realities of COVID-19

-Where Sebastian thinks the Marine Corps gets wargaming right

-Where the Marine Corps could improve with wargaming

-What Sebastian would do with wargames if he were Commandant of the Marine Corps for the day

Links

-Sebastian’s RAND profile page: https://www.rand.org/about/people/b/bae_sebastian_joon.html

-Georgetown University Wargaming Society: https://www.guwargaming.org/

-(RAND) Next-Generation Wargaming for the U.S. Marine Corps: https://www.rand.org/pubs/research_reports/RR2227.html

--- Support this podcast: https://podcasters.spotify.com/pod/show/damien-oconnell/support
  continue reading

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