Ep. 17 - An Alchemical Anomaly: Can Justice Wait?
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Ep. 17
Ah yes, roleplaying -- the essence of a great D&D campaign. We hope you think so, too.
Our heroes find themselves being called to the Principal’s office. Okay, he’s not the Principal, but he’s their boss. Mudbreaker and Adam get into it with each other, causing temperatures to rise.
The group also finds out the hard way that being the good guys sucks out loud when their morals are making decisions difficult. The DM thinks they ended up making the right choice in the end -- but that can be dangerous.
They interrogate Sarah and get some valuable information, but their feelings may be a bit hurt from the verbal abuse she slung at them. What a potty mouth!
When the trio finds themselves at yet another crossroads in decision-making, they ponder the possibilities for a bit too long, so Lady Fate decides to screw ‘em over and take matters into her own hands.
Join us in this episode of Dice Heist: a D&D 5e actual play podcast.
Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro.
Have any questions? Email us at diceheistpodcast@gmail.com.
Music/Sound Effects
“Something For Now” by Nick Kocher
“Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com
“Downtime - Fantasy Ambience” by Alexander Nakarad from battlebards.com
“Magic Precinct” by Plate Mail Games from battlebards.com
“Police Headquarters” by Plate Mail Games from battlebards.com
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