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Reinventing Hot Wheels

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Manage episode 296701082 series 2638486
Content provided by Atlassian. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Atlassian or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In 2016, a research video played in a conference room of Mattel Inc. caused deep concern. It showed an eight-year-old playing with iconic Hot Wheels™ toy cars. "Imagine doing this for an hour," the boy said, as if it was torture. The moment confirmed what many Mattel employees already knew: kids were shifting from physical toys to digital games at increasingly younger ages. And it meant that Hot Wheels, the best-selling toy on the planet, was losing its primary audience to digital gadgets and putting the company's future in jeopardy. The moment galvanized a small group of forward-thinking employees and a risky decision was made: everyone's favorite toy car would ride the digital wave – instead of being totalled by it. The team navigated strong resistance – after all, how do you fix a toy that isn't broken? – to introduce Hot Wheels™ i-d. It's a never-before-seen product that blends the physical toy with a digital platform. And guess what? It crashes and burns. But rather than sinking the venerable company, it benefits Mattel, Inc.

To find out how, host Gabriela Cowperthwaite talks with both the innovators who challenged the status quo and the decision-makers who had trouble stomaching the risks. Hear from Chris Down, chief design officer at Mattel, Inc., and Ron Friedman, former director of global marketing. Also hear from senior leaders Steve Totzke, Mattel's executive vice president, and Ricardo Briceno, vice president of franchise marketing.

Teamistry is an original podcast from Atlassian. For a transcript and extras about this episode visit: www.atlassian.com/blog/podcast/reinventing-hot-wheels.

  continue reading

33 episodes

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Reinventing Hot Wheels

Teamistry

336 subscribers

published

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Archived series ("Inactive feed" status)

When? This feed was archived on July 12, 2024 15:09 (21d ago). Last successful fetch was on February 27, 2024 03:22 (5M ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 296701082 series 2638486
Content provided by Atlassian. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Atlassian or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In 2016, a research video played in a conference room of Mattel Inc. caused deep concern. It showed an eight-year-old playing with iconic Hot Wheels™ toy cars. "Imagine doing this for an hour," the boy said, as if it was torture. The moment confirmed what many Mattel employees already knew: kids were shifting from physical toys to digital games at increasingly younger ages. And it meant that Hot Wheels, the best-selling toy on the planet, was losing its primary audience to digital gadgets and putting the company's future in jeopardy. The moment galvanized a small group of forward-thinking employees and a risky decision was made: everyone's favorite toy car would ride the digital wave – instead of being totalled by it. The team navigated strong resistance – after all, how do you fix a toy that isn't broken? – to introduce Hot Wheels™ i-d. It's a never-before-seen product that blends the physical toy with a digital platform. And guess what? It crashes and burns. But rather than sinking the venerable company, it benefits Mattel, Inc.

To find out how, host Gabriela Cowperthwaite talks with both the innovators who challenged the status quo and the decision-makers who had trouble stomaching the risks. Hear from Chris Down, chief design officer at Mattel, Inc., and Ron Friedman, former director of global marketing. Also hear from senior leaders Steve Totzke, Mattel's executive vice president, and Ricardo Briceno, vice president of franchise marketing.

Teamistry is an original podcast from Atlassian. For a transcript and extras about this episode visit: www.atlassian.com/blog/podcast/reinventing-hot-wheels.

  continue reading

33 episodes

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