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Stevey's Tech Talk e21: The rise of Flutter

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Manage episode 320348752 series 3301238
Content provided by Steve. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Steve or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode I talk for way too long about how Flutter is going to take over the entire world of UI programming, from web pages to mobile apps to desktop apps.
I didn't do a dry run on this video, and learned my lesson the hard way. I had to do 12+ hours of editing to get it down to something reasonable, and also had to remove about 500 umms and ahhs. And it's still not great. Next time I will do a dry run!
One point I didn't make very well is that my Flutter game client, written by a contributor, took about 6 weeks, which is 1/4 of the time it usually takes me to write a new client -- but if I account for the time required for learn the target framework, then it's really only about 2x as productive as the other frameworks, not 4x.
But that's still pretty damn cool. And it's only about half as much code.

  continue reading

53 episodes

Artwork
iconShare
 
Manage episode 320348752 series 3301238
Content provided by Steve. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Steve or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In this episode I talk for way too long about how Flutter is going to take over the entire world of UI programming, from web pages to mobile apps to desktop apps.
I didn't do a dry run on this video, and learned my lesson the hard way. I had to do 12+ hours of editing to get it down to something reasonable, and also had to remove about 500 umms and ahhs. And it's still not great. Next time I will do a dry run!
One point I didn't make very well is that my Flutter game client, written by a contributor, took about 6 weeks, which is 1/4 of the time it usually takes me to write a new client -- but if I account for the time required for learn the target framework, then it's really only about 2x as productive as the other frameworks, not 4x.
But that's still pretty damn cool. And it's only about half as much code.

  continue reading

53 episodes

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