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Episode 8: Lucy James (Senior Video Producer at GameSpot)

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Content provided by People Make Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by People Make Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Lucy James is the head of GameSpot's video team, managing a team of hosts around the world. Having moved from London to San Francisco, you'll have likely seen her face on all sorts of GameSpot video stuff, as well as her more recent appearances on Giant Bomb's The Very Online Show. In this episode we talk about the differences between the UK and US games media, the effect COVID has had on GameSpot's flagship shows and I get to quiz Lucy about the brilliant Audio Logs series.
"Typically game development is not this shiny process. It's not 'oh I have an idea, I'm going to make the game'. It's iterative. It's killing your darlings. It's hard. So we wanted to break down those stories and discover what game development is really like."
Support the show

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23 episodes

Artwork
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Manage episode 323903912 series 2936249
Content provided by People Make Games. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by People Make Games or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Lucy James is the head of GameSpot's video team, managing a team of hosts around the world. Having moved from London to San Francisco, you'll have likely seen her face on all sorts of GameSpot video stuff, as well as her more recent appearances on Giant Bomb's The Very Online Show. In this episode we talk about the differences between the UK and US games media, the effect COVID has had on GameSpot's flagship shows and I get to quiz Lucy about the brilliant Audio Logs series.
"Typically game development is not this shiny process. It's not 'oh I have an idea, I'm going to make the game'. It's iterative. It's killing your darlings. It's hard. So we wanted to break down those stories and discover what game development is really like."
Support the show

  continue reading

23 episodes

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