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David Thompson on historical games, design, and Undaunted Stalingrad - TCbH Interview

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Manage episode 350973996 series 1450122
Content provided by Jack Eddy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Eddy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

00:00 - Intro

01:10 - Making war games more approachable

03:31 - Origins as a designer

06:01 - First pitch, first publish

08:25 - Mistakes as an early designer

10:55 - Developing a partnership with Trevor

14:08 - Did you know how big Undaunted would be?

18:09 - Fetishizing elegance

20:01 - When to work alone vs. co-design

22:42 - No solo in Stalingrad?

27:29 - Origins of Resist!

31:26 - Accuracy vs. sensitivity in historical games

37:14 - Design objectives with Stalingrad

44:54 - What media helps fuel your creativity

50:20 - Did research for a game every change your mind?

Links:

Our Site - https://www.cardboardherald.com

Our Video Channel - https://www.youtube.com/TheCardboardHerald

Our Twitter - https://twitter.com/CardboardHerald

Our Patreon - https://www.patreon.com/user?u=9669551

  continue reading

108 episodes

Artwork
iconShare
 
Manage episode 350973996 series 1450122
Content provided by Jack Eddy. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jack Eddy or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

00:00 - Intro

01:10 - Making war games more approachable

03:31 - Origins as a designer

06:01 - First pitch, first publish

08:25 - Mistakes as an early designer

10:55 - Developing a partnership with Trevor

14:08 - Did you know how big Undaunted would be?

18:09 - Fetishizing elegance

20:01 - When to work alone vs. co-design

22:42 - No solo in Stalingrad?

27:29 - Origins of Resist!

31:26 - Accuracy vs. sensitivity in historical games

37:14 - Design objectives with Stalingrad

44:54 - What media helps fuel your creativity

50:20 - Did research for a game every change your mind?

Links:

Our Site - https://www.cardboardherald.com

Our Video Channel - https://www.youtube.com/TheCardboardHerald

Our Twitter - https://twitter.com/CardboardHerald

Our Patreon - https://www.patreon.com/user?u=9669551

  continue reading

108 episodes

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