Artwork

Content provided by Warfighter Digital. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Warfighter Digital or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Military Insider's Guide to Extended Reality (VR/AR/MR)

44:05
 
Share
 

Manage episode 351229094 series 3404951
Content provided by Warfighter Digital. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Warfighter Digital or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This episode, continuing our Education series, Tom and Colin are joined by Ian Ferguson who is a QGI working at the Royal School of Artillery, teaching and advising on simulation and training matters for the British Army. Ian has spent the last 3 years working in the Simulation Wing of the RSA, trialling and experimenting with a range of XR technologies. (We would like to note that the views expressed on this podcast are from Ian’s personal experience, and do not necessarily reflect the position of the UK Ministry of Defence).

Ian provides a helpful overview and clarification, covering:

  • XR, VR, MR and AR terms
  • Considerations for selecting VR systems
  • Common issues with XR systems (nausea, compute power, cloud access)
  • Likely development direction for key technologies

As ever, this topic is deeper than it initially appears. Ian guides us through a discussion around some of the strengths and weaknesses of the various technologies that are involved in XR systems, with some strategies and approaches for dealing with introducing systems into the training pipeline.

Tom provides a bit more detail on the challenge he’s set within the Synthetic Internet that Colin will face in a forthcoming episode. How’s that for a cliffhanger?

Episode Sponsor: Conducttr

Conducttr is a hybrid warfare/crisis simulation platform that supports a wide range of realistic command post and field exercises. Its synthetic Internet delivers a realistic virtual information environment ideal for exercising in information operations, media operations, social media, OSINT, cyber, CIMIC, and foreign affairs as well homeland security, counter-terrorism and humanitarian disaster relief.

Conducttr can be used solo or with operational systems (as a “digital wrap”) during live exercises that can last from an hour to several weeks. Available on cloud, on premises with VMware and deployable on laptop as needed.

Hosts:


Guest:


Links:


  continue reading

36 episodes

Artwork
iconShare
 
Manage episode 351229094 series 3404951
Content provided by Warfighter Digital. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Warfighter Digital or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This episode, continuing our Education series, Tom and Colin are joined by Ian Ferguson who is a QGI working at the Royal School of Artillery, teaching and advising on simulation and training matters for the British Army. Ian has spent the last 3 years working in the Simulation Wing of the RSA, trialling and experimenting with a range of XR technologies. (We would like to note that the views expressed on this podcast are from Ian’s personal experience, and do not necessarily reflect the position of the UK Ministry of Defence).

Ian provides a helpful overview and clarification, covering:

  • XR, VR, MR and AR terms
  • Considerations for selecting VR systems
  • Common issues with XR systems (nausea, compute power, cloud access)
  • Likely development direction for key technologies

As ever, this topic is deeper than it initially appears. Ian guides us through a discussion around some of the strengths and weaknesses of the various technologies that are involved in XR systems, with some strategies and approaches for dealing with introducing systems into the training pipeline.

Tom provides a bit more detail on the challenge he’s set within the Synthetic Internet that Colin will face in a forthcoming episode. How’s that for a cliffhanger?

Episode Sponsor: Conducttr

Conducttr is a hybrid warfare/crisis simulation platform that supports a wide range of realistic command post and field exercises. Its synthetic Internet delivers a realistic virtual information environment ideal for exercising in information operations, media operations, social media, OSINT, cyber, CIMIC, and foreign affairs as well homeland security, counter-terrorism and humanitarian disaster relief.

Conducttr can be used solo or with operational systems (as a “digital wrap”) during live exercises that can last from an hour to several weeks. Available on cloud, on premises with VMware and deployable on laptop as needed.

Hosts:


Guest:


Links:


  continue reading

36 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide