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Tessellation & Geometry Shader - The Rendering Pipeline

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Manage episode 363522834 series 3476671
Content provided by Łukasz Ściga. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Łukasz Ściga or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Building upon our basic rendering pipeline, adding more components to allow more sophisticated tricks. This episode we walk through Tessellation and Geometry Shader which help achieve various dynamic features like Particle Systems or Explosions.

  continue reading

36 episodes

Artwork
iconShare
 
Manage episode 363522834 series 3476671
Content provided by Łukasz Ściga. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Łukasz Ściga or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Building upon our basic rendering pipeline, adding more components to allow more sophisticated tricks. This episode we walk through Tessellation and Geometry Shader which help achieve various dynamic features like Particle Systems or Explosions.

  continue reading

36 episodes

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