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S2E7: Michiel Van Eunen<>Creating audio adventures for people living with visual impairments

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Manage episode 372991282 series 2943583
Content provided by Health Points. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Health Points or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Series 2, Episode 7 is LIVE!

Joining us is Michiel Van Eunan, who is a seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 70 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michiel loves to design games that use the immense power of play in the real world. He is a World Experience Organization founding member, was on the Rise Global Top 25 Gamification Guru list, and has spoken many times at Gamification Europe Conference.

In this episode, we talk through:

  1. How kicking in a hotel door to find your students playing Nintendo can be the spark to inspire a career in gamification
  2. Creating create awareness and understanding with audio adventures for people living with visual impairment
  3. The ability for games to raise awareness of dangers in the workplace and minimising occupational mortality
  continue reading

36 episodes

Artwork
iconShare
 
Manage episode 372991282 series 2943583
Content provided by Health Points. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Health Points or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Series 2, Episode 7 is LIVE!

Joining us is Michiel Van Eunan, who is a seasoned player in the field of gamification & game-based learning. Since running his first project (The Hunt) in 2003, he made and played over 70 different formats with thousands of people, groups, teams and companies worldwide. Ranging from serious games to escape rooms, Michiel loves to design games that use the immense power of play in the real world. He is a World Experience Organization founding member, was on the Rise Global Top 25 Gamification Guru list, and has spoken many times at Gamification Europe Conference.

In this episode, we talk through:

  1. How kicking in a hotel door to find your students playing Nintendo can be the spark to inspire a career in gamification
  2. Creating create awareness and understanding with audio adventures for people living with visual impairment
  3. The ability for games to raise awareness of dangers in the workplace and minimising occupational mortality
  continue reading

36 episodes

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