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DF Direct Weekly #132: Red Dead PS5 60FPS, Forza Motorsport RT Controversy, FSR 3 Console Simulation

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Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In another mammoth edition of DF Direct Weekly, Rich Leadbetter, Alex Battaglia and a returning John Linneman tackle the big topics head-on. Red Dead Redemption on PlayStation 5 gets a 60fps upgrade and Oliver provides us with a bunch of assets to look at. Meanwhile, the team discuss the initial marketing for Forza Motorsport vs the final game - and they've got some issues. Beyond that, could FSR 3 frame-gen work on current-gen consoles? Rich puts some tests together. Also: John spills the beans on his recent trip to Japan.

0:00:00 Introduction

0:01:25 News 01: 60fps Red Dead Redemption patch released on PS5

0:12:03 News 02: Forza Motorsport reaction - and what’s up with the game’s visual downgrade?

0:28:56 News 03: FSR 3: could it work on consoles?

0:43:42 News 04: Ubisoft adds Denuvo DRM to Assassin’s Creed Mirage post-release

0:51:20 News 05: Horizon Forbidden West to be first 2-disc PS5 title

1:03:03 News 06: Intel Arc A580 budget GPU leaks

1:11:34 News 07: Nightdive mulling unofficial game enhancements

1:17:30 Supporter Q1: John, how was your trip to Japan?

1:32:08 Supporter Q2: Should Sony increase the internal storage on PS5?

1:34:26 Supporter Q3: If the Switch 2 uses DLSS at low handheld-class resolutions, will this hurt image quality?

1:37:30 Supporter Q4: What do you suggest to prevent OLED burn-in while gaming?

1:43:07 Supporter Q5: Can you end the show with “This Is Digital Foundry, bidding you farewell und auf wiedersehen”?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

193 episodes

Artwork
iconShare
 
Manage episode 379774333 series 3003898
Content provided by Digital Foundry. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Digital Foundry or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

In another mammoth edition of DF Direct Weekly, Rich Leadbetter, Alex Battaglia and a returning John Linneman tackle the big topics head-on. Red Dead Redemption on PlayStation 5 gets a 60fps upgrade and Oliver provides us with a bunch of assets to look at. Meanwhile, the team discuss the initial marketing for Forza Motorsport vs the final game - and they've got some issues. Beyond that, could FSR 3 frame-gen work on current-gen consoles? Rich puts some tests together. Also: John spills the beans on his recent trip to Japan.

0:00:00 Introduction

0:01:25 News 01: 60fps Red Dead Redemption patch released on PS5

0:12:03 News 02: Forza Motorsport reaction - and what’s up with the game’s visual downgrade?

0:28:56 News 03: FSR 3: could it work on consoles?

0:43:42 News 04: Ubisoft adds Denuvo DRM to Assassin’s Creed Mirage post-release

0:51:20 News 05: Horizon Forbidden West to be first 2-disc PS5 title

1:03:03 News 06: Intel Arc A580 budget GPU leaks

1:11:34 News 07: Nightdive mulling unofficial game enhancements

1:17:30 Supporter Q1: John, how was your trip to Japan?

1:32:08 Supporter Q2: Should Sony increase the internal storage on PS5?

1:34:26 Supporter Q3: If the Switch 2 uses DLSS at low handheld-class resolutions, will this hurt image quality?

1:37:30 Supporter Q4: What do you suggest to prevent OLED burn-in while gaming?

1:43:07 Supporter Q5: Can you end the show with “This Is Digital Foundry, bidding you farewell und auf wiedersehen”?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

193 episodes

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