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2: BANKWAVE

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Manage episode 380556283 series 2540490
Content provided by Jude Brewer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jude Brewer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

BANKWAVE is a narrative driven simulator developed during Ludum Dare, an international game jam competition, by indie game company Frabjous Studios. This episode of The Process explores collaboration through the rise of game jams, BANKWAVE's development, the development of the game's engine created by Hajime Hoshi, and finally the role of game testers.

Learn more about Alex Mills and his team Frabjous Studios here.

The song at the beginning and end of this episode was created for the show by John Fio.

Show artwork by Allison Conway.

Transcripts available at cooperatewiththeprocess.com

Sources:

Game Engines as an art form, Hajime Hoshi

Why Ludum Dare is so important to indie developers, Vice

Video games can never be art, Roger Ebert

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

115 episodes

Artwork

2: BANKWAVE

The Process with Jude Brewer

183 subscribers

published

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Manage episode 380556283 series 2540490
Content provided by Jude Brewer. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jude Brewer or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

BANKWAVE is a narrative driven simulator developed during Ludum Dare, an international game jam competition, by indie game company Frabjous Studios. This episode of The Process explores collaboration through the rise of game jams, BANKWAVE's development, the development of the game's engine created by Hajime Hoshi, and finally the role of game testers.

Learn more about Alex Mills and his team Frabjous Studios here.

The song at the beginning and end of this episode was created for the show by John Fio.

Show artwork by Allison Conway.

Transcripts available at cooperatewiththeprocess.com

Sources:

Game Engines as an art form, Hajime Hoshi

Why Ludum Dare is so important to indie developers, Vice

Video games can never be art, Roger Ebert

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

115 episodes

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