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Indie Studio Startups: What Every Aspiring Founder Needs To Know With Raph Koster

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Content provided by Lizzie Mintus. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lizzie Mintus or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Raph Koster is the CEO of Playable Worlds, a computer games company specializing in gamification, online games, and game development. As a veteran game designer, he’s been professionally credited in almost every industry area. Raph was the lead designer and director of Ultima Online, one of the first MMOs to reach $1 billion, and Star Wars Galaxies. Raph is also the Founder of Metaplace, a metaverse company that he exited and sold to Disney Playdom. His book, A Theory of Fun for Game Design, recently revised for a 10th-anniversary edition, is an undisputed classic in the games field. Raph is revered as one of the most celebrated social designers of Sandbox Games, and in 2012, he was named an Online Game Legend at the Game Developers Conference Online.

In this episode…

Are you a video game developer who dreams of starting a studio? In recent years, the gaming landscape has seen a dramatic increase in the number of independent game studios. Although founding an independent studio affords creative freedom, it is a risky industry that requires careful consideration.

According to gaming pioneer Raph Koster, the success of independent studios has always been impeded by factors such as smaller marketing and distribution channels. As a result, indie games heavily depend on word-of-mouth and critical acclaim to succeed. Additionally, due to rising costs of development tools and the need to hire more talented developers, indie studios face increasing pressure to reduce costs. Raph forecasts that studios might try to maintain quality by using AI to perform pathfinding and animation tasks. Another hindrance is the surge of games as a service, which is a safer investment for publishers. Although GaaS generates more revenue over a longer period, other genres might receive less funding.

Join Lizzie Mintus for this episode of the Here’s Waldo Podcast, where she talks to Raph Koster, CEO of Playable Worlds, about gaming startups. Raph discusses how to raise startup funding, a 10-year outlook for the gaming industry, and what makes a video game fun.

  continue reading

66 episodes

Artwork
iconShare
 
Manage episode 407260528 series 3561880
Content provided by Lizzie Mintus. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lizzie Mintus or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Raph Koster is the CEO of Playable Worlds, a computer games company specializing in gamification, online games, and game development. As a veteran game designer, he’s been professionally credited in almost every industry area. Raph was the lead designer and director of Ultima Online, one of the first MMOs to reach $1 billion, and Star Wars Galaxies. Raph is also the Founder of Metaplace, a metaverse company that he exited and sold to Disney Playdom. His book, A Theory of Fun for Game Design, recently revised for a 10th-anniversary edition, is an undisputed classic in the games field. Raph is revered as one of the most celebrated social designers of Sandbox Games, and in 2012, he was named an Online Game Legend at the Game Developers Conference Online.

In this episode…

Are you a video game developer who dreams of starting a studio? In recent years, the gaming landscape has seen a dramatic increase in the number of independent game studios. Although founding an independent studio affords creative freedom, it is a risky industry that requires careful consideration.

According to gaming pioneer Raph Koster, the success of independent studios has always been impeded by factors such as smaller marketing and distribution channels. As a result, indie games heavily depend on word-of-mouth and critical acclaim to succeed. Additionally, due to rising costs of development tools and the need to hire more talented developers, indie studios face increasing pressure to reduce costs. Raph forecasts that studios might try to maintain quality by using AI to perform pathfinding and animation tasks. Another hindrance is the surge of games as a service, which is a safer investment for publishers. Although GaaS generates more revenue over a longer period, other genres might receive less funding.

Join Lizzie Mintus for this episode of the Here’s Waldo Podcast, where she talks to Raph Koster, CEO of Playable Worlds, about gaming startups. Raph discusses how to raise startup funding, a 10-year outlook for the gaming industry, and what makes a video game fun.

  continue reading

66 episodes

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